๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด

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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด

๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด

@VirtualAxiom

Freedom is the right of ALL sentient beings. A real hero is strong enough to be gentle. Break the rules and see the truth. Any ass damage incurred is on you.๐Ÿค˜

Angel Grove ๊ฐ€์ž…์ผ Eylรผl 2011
393 ํŒ”๋กœ์ž‰896 ํŒ”๋กœ์›Œ
๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
My plan is ultimately to get as much hard drive space as possible so I can build a fully local copy of all media I care about with a double-parity RAID backup and go offline like a fucking digital hermit living like it's the 90s. Just Signal, Matrix, and Jellyfin/TailScale daily. Local uncensored AI models. Maybe an Odysee upload here and there, if that doesn't get locked behind showing ID. Fuck this shit dystopian shit man, it's affecting my sleep.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด ๋ฆฌํŠธ์œ—ํ•จ
Anime Pics & Gifs ใƒ„
Anime Pics & Gifs ใƒ„@GifsAnime_ยท
Drawing Maomao By aratakun09.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด ๋ฆฌํŠธ์œ—ํ•จ
Hugging Models
Hugging Models@HuggingModelsยท
Meet a game-changer in AI reasoning: Qwen3.5-35B-A3B. This model isn't just another text generator. It's been distilled from top-tier reasoning models to think step-by-step like the best. Perfect for complex problem-solving!
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด ๋ฆฌํŠธ์œ—ํ•จ
Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVEยท
A versรฃo de PC do game Animal Crossing (GC), estรก ganhando uma versรฃo para Linux, que rodarรก no PortMaster. Isso signigica que portรกteis como R36S ou a lina H700 da ANBERNIC poderรฃo rodar o game nativamente. Isso รฉ impressionante, mostra o poder das versรตes recompiladas!
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Shido
Shido@ShidoIt65440368ยท
#ใƒ‡ใƒผใƒˆใƒปใ‚ขใƒปใƒฉใ‚คใƒ– #Date_A_Live #Kotori_Itsuka #ไบ”ๆฒณ็ด้‡Œ
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด ๋ฆฌํŠธ์œ—ํ•จ
Hugging Models
Hugging Models@HuggingModelsยท
Meet Qwen3.5-9B-Uncensored: a powerful, open-source language model that's causing a stir. It's a 9-billion parameter model designed for unrestricted text generation, offering developers a flexible alternative to heavily filtered AI systems. Perfect for creative and experimental projects.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด ๋ฆฌํŠธ์œ—ํ•จ
Senhor Linguica Pro
Senhor Linguica Pro@SrLinguicaVIVEยท
Scorpio Emu, novo emulador de XBOX ONE. Seu criador estรก usando IA no desenvolvimento, ele conseguiu criar um tradutor GCN para SPIR-V rodando a 50fps em uma AMD Radeon RX 7900 XTX. Prรณximos passos de desenvolvimento: - Implementaรงรฃo do XInput para suporte a controles - Finalizaรงรฃo dos stubs de รกudio e sincronizaรงรฃo - Otimizaรงรฃo do cache de shaders para uma entrega de frames mais fluida - Continuaรงรฃo do trabalho na versรฃo para macOS via MoltenVK
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
As a massive - and I do mean MASSIVE - Zelda fan, Breath of the Wild is the hardest drop I've experienced from excitement to despair in my then-20 years of playing video games. When I tell you I was *READY* for that game, expecting the easiest 10/10 of my life, only to get tedious busywork, lazy copy-pasted mini-"dungeons" that only four of which even have a boss, and it's all the same boss with a different element, to say nothing of its myriad of other problems...I've never despised a game more in my life, and it's insulting to see fake Zelda "fans" glaze it like they do.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
BotW isn't good. It fails at literally everything compared to every game before it, except superficial "freedom" in a world with nothing of value to find and no actual content according to the standards set for content by over 20 years of games preceding it. If it's the best game you've played, you desperately need to play more games.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
Meanwhile, I had been playing the games actively for almost 14 years at that point, completed every one of them 100%, some multiple times, was deep in the lore, always watched Let's Plays and speedruns of any given one, etc.; it was easily my favorite alongside Pokemon and Souls in that order, and after "Oh, this is pretty" came "...Ugh, this isn't Zelda; Where's--". Then I put it down for 2 years, came back to give it an honest try and see if I had misjudged it and missed out on the game I was hoping for and everyone assured me it was, and...after doing all but the final boss and less than half of those fucking Koroks, was proven right to have put it down. I only got that far out of a feeling of obligation as a fan. I'd checked out emotionally much sooner. Sorry tourists, but you can't tell me I'm wrong for that when I'm literally one of the most qualified people to judge the game.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
That's irrelevant, of course it is; it's a corporate product using what's legally "owned" (IP is legal fiction) by Nintendo. Doesn't change the fact that literally nobody considers it part of the series without their tongue punching through their cheek or unless they're intentionally doing so in bad faith. It's also never been referenced or otherwise acknowledged in the lore, official timelines, fan timelines that are actually taken seriously, or anything. It's just plainly disingenuous to try to force it into the conversation, and you know that. Don't be a troll. It's not just that it's not my thing, because by all rights, any properly executed Zelda game very much should be, given how much I love and understand the series. Every game prior clicked with me hard, after all. And it's not a hard stretch at all; CD-i doesn't count, never has and never will. Spirit Tracks has issues, it's near the bottom, but it's still a proper Zelda game, same with Phantom Hourglass (which is the better of the two). Wind Waker is excellent, it does very little wrong and what it does stumble on is largely a non-issue, what drugs are you on to even consider it close to the bottom? I was 9 when I played it and didn't have any issues with any of what people complain about. BotW fails at literally everything it sets out to do, short of giving you the freedom to wander around a big, pretty-for-the-Switch world. Shrines are vapid, bigger shrines shaped like animals are vapid, side quests are vapid, enemy variety is nearly non-existent, there's next to no permanent, meaningful treasure to find anywhere, the Korok hunt is cancer FAR more than you could seriously argue the original Triforce hunt in Wind Waker ever was, the story is entirely in the past, you're just cleaning up the mess, the voice acting is abysmal...BotW has NOTHING unless you just want to wander around, which isn't what a Zelda game is about. A Zelda game is about a heroic high-fantasy adventure through creative, thematic, and epic-feeling puzzle-filled dungeons with unique enemies and bosses that give you upgrades to open up more that you might not have been able to access before, whether it was strictly linear in getting there or not, and helping the people you're trying to save, to in turn help yourself be better prepared to save them. BotW has basically none of that in practice, only in platitude, and barely even gets the NPCs right. I'm sure you'll just continue to respond in bad faith though, so I think I'll end this here, I've already proven my point.
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Sage of Four Winds
Sage of Four Winds@sageof4windsยท
@VirtualAxiom @blacknredtext @Epicartworks It was an officially licensed Zelda game, complete with Nintendo's seal of approval. And I get the game not being your thing, but trying to put it as one of the worst is a hard stretch Between the cd-i trilogy, spirit tracks, hourglass, and windwaker. It's nowhere near the bottom
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
I followed it religiously, and I expected actual dungeons and a story on par with Skyward Sword's or Twilight Princess's, which they gave me no indication wouldn't be the case, with the changes being to the gameplay loop to accommodate a more open approach, similar to ALBW, without completely throwing dungeons and basic progression in the trash like they did. The open world was by no stretch of the imagination excellent, I don't know why everybody insists on gaslighting themselves that it was anything but vapid with nothing but busywork. It's shrines, Koroks, and the occasional NPC quest that gives you basically nothing, or one of the former...so basically nothing. I expected a fresh approach that respected what came before, and what I got was a lazy waste of time with only occasional glimmers of what a real Zelda game looks like in some tease with no payoff, and what it could (and should) have been, if only they had done their jobs properly and made a Zelda game, even keeping the world map itself the way it is in the final game. Populate that Hyrule with actual content that meets the standards of previous games, but with more of it to match the scope, and yes, it would in fact be a phenomenal game instead of the insulting waste of time it is.
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Don Smell My Fingers Lemon
Don Smell My Fingers Lemon@AGayTroll2ยท
@VirtualAxiom @blacknredtext @Epicartworks while I did miss some of the tradition Zelda gameplay loop, it was very clear from early press that they were changing up the formula and the end result was a an excellent open world. Don't know how you 'd be surprised had you paid attention to the previews.
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
I didn't mind the visuals at a glance, but when you look closer, they don't hold up that well compared to something like Wind Waker that still looks great artistically. The voice acting was atrocious, yeah, I couldn't stand it. TotK has its own laundry list of issues that put it in the same bucket as far as I'm concerned.
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SaltyVR (Comms Open)
SaltyVR (Comms Open)@SaltySnickerUwUยท
@VirtualAxiom @blacknredtext @Epicartworks Couldnโ€™t agree more. I just couldnโ€™t sit through it. I also felt the cel shaded look and overall graphics were terrible and still are. The voice acting also felt very flat and. Only thing I liked were the character designs and physics. Tears of the Kingdom was waaaay better
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Sage of Four Winds
Sage of Four Winds@sageof4windsยท
@VirtualAxiom @blacknredtext @Epicartworks Everyone is entitled to their own views. But I'm curious, BOTW had solid programing, and were graphically beautiful. What redeeming factors to you put on the the legend of Zelda: wand of gamelon to put it above botw?
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๐ŸŒฟ Neo the Underking ๐ŸŒฟ๐Ÿฅ๐Ÿด
That's not the point. I'm talking about as open worlds go. It had an excuse as a result of its available technology to not be as expansive in terms of map size or content as today's open worlds, despite being very open for the time, because you could only do so much on the NES. So there's no real issue with its content density, since it has plenty to find along with a proper progression curve that actually rewards your exploration, and doesn't waste your time with pointless bloat since every byte mattered back then. Even the dungeons, while visually near-identical, have reasonable variety for the time. BotW has no such excuse, they just chose to make the open world needlessly large for its content density and the content within it repetitive and lazy, rather than doing what they were plenty capable of by at least matching Majora in dungeon quality if they only wanted 4. They chose not to, and so the world is big and empty, and what *is* there sucks, which isn't a problem for the NES game.
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Sage of Four Winds
Sage of Four Winds@sageof4windsยท
@VirtualAxiom @northofthehorde @blacknredtext @Epicartworks Yes, so limited. Like the linear progression seen in the next game on the same system. But the fact that miamoto said he built the first game around the concept of a "miniature gardenโ€ or โ€œhako niwaโ€ that he wanted people to explore in their own way, order.
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