JdoubleX

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JdoubleX

JdoubleX

@_JdoubleX_

Hello I do art Discord ~ _JWX#3060 Portfolio ~ https://t.co/zcmpO7HqlT

In the Veiled Abyss 가입일 Haziran 2020
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JdoubleX
JdoubleX@_JdoubleX_·
@JasperBoerstra This makes me wonder i've always kind of figured I would have to relocate to do it, are/have there been many remote opportunities to work on the game? Ive also always thought designing props for a park would be fun and with the recent announcement of Minecraft World Especially.
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JAPPA
JAPPA@JasperBoerstra·
I'm always on the look out for talented Pixel artists that are willing to move to Sweden or already live in Sweden. Never be to shy to just @ me and show some stuff. I will likely not respond but I'll add you to my list of people to reach out to if we ever need more artists :)
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JdoubleX
JdoubleX@_JdoubleX_·
I hope Minecraft Dungeons 2 is so well received and massively successful that mojang is forced to start adding biomes, features, and quality content into Minecraft to make it feel up to spec with dungeons 2
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JdoubleX
JdoubleX@_JdoubleX_·
@head3mpty_ @popi8909 @artofsully Yes. I think that was obvious in the first question. Im curious if there was a reason they stopped releasing new content for it. What fundamentals are gonna be different in the new game to warrant it
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marc
marc@Plantkillable·
end crystals if they were dark fantasy
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JdoubleX
JdoubleX@_JdoubleX_·
Wasteland test art.
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JdoubleX
JdoubleX@_JdoubleX_·
Would you play Death Run in #Hytale The daggers make it really fun.
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JdoubleX
JdoubleX@_JdoubleX_·
Working on a kingdom spawn for my upcoming #Hytale Server... #hytalebuilds May need some help 🤔
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JdoubleX
JdoubleX@_JdoubleX_·
@arm64_v8a @Wynncraft Why would they do that. Maybe start playing games the way they are meant to be played and not obsess over downloading things to make it "better". Sometimes its fun to experience it as it
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Wynncraft, the Minecraft MMORPG
Please stop asking about the shaders. There's no need for them in the Mistwoods! This is vanilla Minecraft.
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Simon
Simon@Simon_Hypixel·
@Prowl8413 I think what happened is that the notes said 10, but the code actually did 5. Mostly a typo while writing the notes, but I don't mind bumping it up to 10 in the next updates. I don't think there are any technical limitations.
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Prowl8413
Prowl8413@Prowl8413·
I wonder why Hytale changed the number of preset save slots from 10 in PR2 to 5 in PR3? Some sort of technical issue or something? I definitely think the more the better here. I was going to make a bunch of different characters.
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JdoubleX
JdoubleX@_JdoubleX_·
@Simon_Hypixel "- Added an Avatar Presets counter to the Add Preset button." I beg for a way to enable more avatar presets than 5, all I'm taking is my storage right i meaaaan?
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 11, 2026) Update 3 (Part 3 of 3) Enable via Launcher → Settings → Pre-Release The release of Update 3, including its 3 parts, is scheduled for next week! HEADLINE FEATURES - Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand! - Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted! - Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them. - Added Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them. - Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks. CONTENT - Updated a number of prefabs, removing workbenches and chicken coops from several of them. - Added a green variation of the Rhino Toad. - Updated the requirements for Farmers Benches: - Tier 4 now requires Drywood Log instead of Redwood Log. - Tier 6 now requires Redwood Log instead of Drywood Log. - Updated the crafting times for several early-game items: - Crude ammo, weapons, and tools now craft instantly. - Builders Bench craft time reduced from 3 seconds to 2 seconds. - Chicken Coop craft time reduced from 4 seconds to 2 seconds. - Overpants are now referred to as Legwear. - Added random block ticking and the spreading of grass. - Shortbows and Crossbows can now use ammo directly from the backpack. - Updated several NPCs with improved target switching behavior. - The flamethrower VFX has been updated, and the weapon now attacks faster. - Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio). MODDING & TOOLS - Added a warning when loading into worlds with missing mods. - The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads. - Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds. - Removed some older debug commands and improved validation for the Machinima tool. - Added the ability to change the playback speed within the Machinima tool. - Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing. - Added a new debug flag, VisFlock, enabling visualization of flock membership and structure. - Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets. - Renamed light radius to bright radius and set the default to 1 so that light color is maintained. - Changed the draft brush shape to Sphere, instead of Cube. - Entities will now rotate and render in the Selection tool’s rotate/translate mode. UI/UX - Reworked item tooltips to better support localization. - Increased the dimensions of some UI elements to better support localization. - Added a confirmation message when attempting to swap Avatar Presets with unsaved changes. - Added an Avatar Presets counter to the Add Preset button. - Improved navigation of longer server lists. - Added a scrollbar to aid navigation for users with a large number of mods. - Added Noto Sans as a secondary fallback font for Cyrillic glyphs. BUGFIXES & OTHER IMPROVEMENTS - Updated the world map and chunk updates to use their own streams. - Fixed a crash related to creative tool previews when undoing & re-applying very large changes. - Fixed a crash when a skin fails to be saved. - Fixed a crash on Linux when opening a folder without Nautilus installed. - Added missing validation to reduce the number of IllegalStateExceptions that may be encountered. - Fixed an issue whereby copied entities could share data structures incorrectly. - Fixed an issue whereby debug frustums would not render. - Fixed an issue whereby key binding information would not display correctly. - Fixed an issue whereby some Apple Trees would float off the ground. - Adjusted the player hitbox when sitting and sleeping. - Fixed an issue with the spawn suppression system crashing upon regenerating chunks. - Fixed an issue where respawning inside of a portal world would leave the player in a zombified state. - Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode. - Fixed an issue with server configurations enabling all mods by default. - Fixed an issue whereby some unlucky fish would spawn in lava. - Fixed a number of village furniture items incorrectly requiring a pickaxe to break. - Fixed a number of issues related to clouds when the weather transitions. - Fixed an issue with fire spreading above 256 blocks. - Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable. - Fixed an issue with client worlds not enabling backups by default, if not otherwise configured. - Fixed a number of memory leaks. - Updated some grammar and removed some typos.
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HytaleCore
HytaleCore@HytaleCore_·
New Mod Release (alpha)! HyPaint.io for #Hytale A browser based world editor for Hytale. Paint terrain, place structures, sculpt landscapes, and design world generation systems. Everything you do is applied to your game server instantly. #HytaleModding You can join the alpha in the @HytaleModding Discord! Paint Mode A 2D canvas view of your live game world. Click to place blocks, drag to paint terrain, and watch it appear in game instantly. Think of it as a map editor connected to a running server. - Brush, fill, flood fill, and single block placement - Multi block palettes for natural terrain blending - Draw lines, rectangles, and ellipses - Place 3D shapes like spheres, cylinders, pyramids, walls - Sculpt terrain by raising, lowering, flattening, smoothing - Full/Drain entire rivers and lakes with flood full/drain - Place and manage fluids like water and lava - Teleport your player directly from the canvas WorldGen Mode A visual node editor for designing world generation. Wire up noise generators, terrain shapers, and biome selectors to build procedural worlds, then push them to your server with one click. - Drag and drop node graph editor - Noise generators, math operations, terrain shapers - Biome configuration and terrain layers - Save, load, and manage multiple projects - Validate and export to Hytale JSON - Deploy directly to your running server - Import existing worldgen JSON files - Built in preset library for common patterns - Visual Curves, Noise Maps, Color Pickers, 3D Views Disclaimer: HyPaint is designed to complement Hytale's excellent tools, not replace them. Hytale's Node Editor is powerful and robust and we love what the team has built. HyPaint focuses on adding visual workflow enhancements and bridging features that aren't currently available (yet).
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JdoubleX
JdoubleX@_JdoubleX_·
@trewghil Position cell noise i believe it was called. It places cells based on a point mesh.
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max
max@trewghil·
@_JdoubleX_ What node did u use for those shapes is it cell noise?
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Simon
Simon@Simon_Hypixel·
Hytale modders! Show me screenshots/videos of your creations in the replies!
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JdoubleX
JdoubleX@_JdoubleX_·
Zombie Raid Prototype built in #hytale
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JdoubleX
JdoubleX@_JdoubleX_·
@FischVogel So long as its fun! Could be a game world too so you dont need to worry about hosting
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FischVogel Commissions Open
FischVogel Commissions Open@FischVogel·
Would you actually play on a hytale weed server if its focused on building your farm, relaxing gameplay and is actually made with effort , so propably month's of work and not rushed
FischVogel Commissions Open tweet mediaFischVogel Commissions Open tweet media
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JdoubleX
JdoubleX@_JdoubleX_·
@FischVogel Right it just makes sense.. but like. There probably is another name i just dont know if it will be near as good.
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