Space Core (@ali_m_)

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Space Core (@ali_m_)

Space Core (@ali_m_)

@ali_m_SC

prog/deathcore addict bassist/guitarist please follow 🙏🙏 i dont really think about portal that much im just too lazy to change all my accounts

TX 가입일 Mayıs 2023
212 팔로잉44 팔로워
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Space Core (@ali_m_)
Space Core (@ali_m_)@ali_m_SC·
Working on my debut prog metal album, Neuroplasticity, this is a WIP version of the track "Restrained"
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Trev🥀
Trev🥀@HereticPrevails·
Crohns disease flares are not cool guys. Ive been so fatigued that yesterday and today have been interesting and I went to bed at like 5:30pm yesterday and slept like almost 12 hours. On top other other symptoms. First flare in 11ish years.
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Anon E. Moose
Anon E. Moose@anonemoose25·
@ReviewsPossum 260 at 5'11" actually isn't that fat. It's not great either but it could be worse.
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Space Core (@ali_m_)
Arkane Austin's shutdown broke me with permanently shutting down a chance for a follow up to prey, i don't know if I could handle id shutting down
𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆@AshenOne_VI

Insider Gaming’s Mike Straw recently claimed that two Xbox studios are reportedly at risk of closure, with one of them supposedly being a studio that would “come as a shock to everyone.” 😬 If we’re speculating about which studio could be the “shock” closure, these are the two names that come to mind: Arkane Lyon The studio behind Dishonored 2, Death of the Outsider, and Deathloop, currently developing Marvel’s Blade. Most people would consider them safe, which is exactly why their closure would be so surprising. We know very little about Blade’s development, and if the project is facing major delays, budget concerns, or other challenges, Xbox could be forced to make a difficult decision. Marvel projects aren’t cheap, and expectations are undoubtedly high. id Software The legendary studio behind DOOM, Quake, and RAGE. This would arguably be the biggest shock of all. They’re one of the most iconic FPS developers in gaming history and a cornerstone of Xbox’s shooter portfolio. Beyond the upcoming DOOM DLC on July 7, we have very little visibility into the studio’s long-term plans. The other question is whether franchises like DOOM and Quake still have enough room to grow in today’s market. Both series remain highly respected, but they’re built around a style of FPS design that differs from many of the industry’s biggest modern shooters. The key question is whether Xbox sees enough long-term growth potential in these franchises to justify continued investment. Only Microsoft knows whether they’re meeting its commercial expectations. It’s also worth noting that id Software currently doesn’t appear to have any open positions, and the studio doesn’t seem to be listed on ZeniMax’s careers page either. That could mean absolutely nothing, but it’s another detail worth considering. I hate this industry some days. It feels like every year we lose talented teams and great studios. 💔 Who do you think the “shock” studio could be?

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𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆
Insider Gaming’s Mike Straw recently claimed that two Xbox studios are reportedly at risk of closure, with one of them supposedly being a studio that would “come as a shock to everyone.” 😬 If we’re speculating about which studio could be the “shock” closure, these are the two names that come to mind: Arkane Lyon The studio behind Dishonored 2, Death of the Outsider, and Deathloop, currently developing Marvel’s Blade. Most people would consider them safe, which is exactly why their closure would be so surprising. We know very little about Blade’s development, and if the project is facing major delays, budget concerns, or other challenges, Xbox could be forced to make a difficult decision. Marvel projects aren’t cheap, and expectations are undoubtedly high. id Software The legendary studio behind DOOM, Quake, and RAGE. This would arguably be the biggest shock of all. They’re one of the most iconic FPS developers in gaming history and a cornerstone of Xbox’s shooter portfolio. Beyond the upcoming DOOM DLC on July 7, we have very little visibility into the studio’s long-term plans. The other question is whether franchises like DOOM and Quake still have enough room to grow in today’s market. Both series remain highly respected, but they’re built around a style of FPS design that differs from many of the industry’s biggest modern shooters. The key question is whether Xbox sees enough long-term growth potential in these franchises to justify continued investment. Only Microsoft knows whether they’re meeting its commercial expectations. It’s also worth noting that id Software currently doesn’t appear to have any open positions, and the studio doesn’t seem to be listed on ZeniMax’s careers page either. That could mean absolutely nothing, but it’s another detail worth considering. I hate this industry some days. It feels like every year we lose talented teams and great studios. 💔 Who do you think the “shock” studio could be?
𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆 tweet media
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Space Core (@ali_m_) 리트윗함
Joey the AEU guy
Joey the AEU guy@iwrestledafish_·
Ending of Ragnarok, you are so beautiful to me.
Joey the AEU guy tweet media
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Trev🥀
Trev🥀@HereticPrevails·
dreamtheater2 mogs Dream Theater ngl
Trev🥀 tweet media
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Space Core (@ali_m_) 리트윗함
Skyler (Sky) 💜
Skyler (Sky) 💜@SkyTheSpaceGirI·
Really hope they keep the “Sod off” line in Campaign Evolved it’s always made me laugh when playing
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Space Core (@ali_m_)
This video is very important to me, I watched it again today after a while, after coming to learn so much more about sound design and audio, and this video just keeps on teaching me more. youtube.com/watch?v=U4FNBM…
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xRATx
xRATx@IRRATIONAL_PULL·
I remember one time i saw someone say that president was bringing back deathcore
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Space Core (@ali_m_)
@manwhaaat ..cutscenes and dbh was the first to come to mind, and I just used it as an example cuz I couldn't think of anything better, maybe a game like SOMA fits better, I only had like a couple moments where the gameplay stood out in a way I could only get from playing it.
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Space Core (@ali_m_)
@manwhaaat First of all I realized you have a prey profile pic I just wanna say ur unfathomably based for that I will agree that the experience is lessened if youre not doing it yourself, and that was a poor example thinking more about it, I was thinking of games that play out mostly in..
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ariadne 💥
ariadne 💥@catgirlkirijo·
can you imagine calling yourself a fan of a film but you’ve only ever read the script and haven’t actually watched it
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manwhat
manwhat@manwhaaat·
@ali_m_SC the whole point of D:BH is literally making choices as well as the possibility of failing QTEs or making the wrong choice. that's a terrible example! you can literally skip almost all of Kara's segment of the game if you do nothing at the start and let Alice die
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