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Chard
18.5K posts

Chard
@animtree
Lead Technical Artist @ Dovetail Games working on procedural world building
Newry, Northern Ireland 가입일 Ekim 2009
1.6K 팔로잉2.8K 팔로워
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My game about fishing has a new playtest!
Play it here - store.steampowered.com/app/3856530/Ab…
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Chard 리트윗함

Do people still need stylized trees for their projects? Simple controls, fluffy trees.
#illustratednature
#madewithunity
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A dying prairie town. A centennial celebration.
The night Tamarack Narrows changed forever.
Wishlist Boreal Tenebrae: Act 0 on Steam.
store.steampowered.com/app/4222910/Bo…
#indiegame #horrorgame #psx #analoghorror #indiedev #gamedev #steamgames
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Chard 리트윗함

@andreintg I agree. I was able to teach a class of noobs how to make 3d artwork with SDFs in no time at all. All I had to do was ask them to bring an object to class and consider what primitives it was constructed from.
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@FrieNDA_2 You just have to email the guy and offer to write an article lol
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You’re telling me the only time in my game dev career working on some the biggest games in the industry the only time I’m featured in a level 80 article is because OF THAT FUCKING TREE
80 LEVEL@80Level
NVIDIA explained how DLSS 5 keeps visuals true to the artist's vision by providing tools for creative control. It's just intensity and color grading: 80.lv/articles/nvidi… Image by @FrieNDA_2
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On Reanimal, I worked a lot on the “Spider kids”, children that don’t just chase you… they climb walls to hunt you down avoiding sunlight.
Creepy kids... 😅
Reanimal by Tarsier Studios
#animation #gamedev #3d #3danimation #game
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@andreintg Anyone can break down their thoughts into steps and speak to a computer.
You shouldn’t have to learn specifics of a languages syntax and grammar to make a simple system.
You just speak pigeon english and muddle through until you’re both on the same page 😄
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I remember when I used to teach #unrealEngine and logic to folks that really struggled with the skill. They hated code, hated blueprints too once they realized it was the same.
Today I'd happily start teaching through vibe coding and level up each individual's skills gradually.

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@WaterMuseum_ I played the demo and the fishing mechanic was such an interesting evolution. I only really play arcade fishing games. Not simulation. Yours really hit the right notes for me. And much more technically impressive than I ever expected!
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Chard 리트윗함

BURNING SNOW is out now!
It's a short atmospheric experience about staying warm in a cold forest and launching a firework, guided by a mysterious cat companion.
Play on @itchio: justcore.itch.io/burning-snow
GIF
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by the way thank you for 50k downloads on itch.... this was just supposed to be a little jam game 😭

adam pype@adampi
SKINFACE demo v2.0 is now out on steam! after an overwhelming interest on itch, we have expanded the demo to give a taste of what a full release might look like. ...but we're running an experiment: we'll only make the full game if we get 10k wishlists! store.steampowered.com/app/4475540/SK…
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SKINFACE demo v2.0 is now out on steam!
after an overwhelming interest on itch, we have expanded the demo to give a taste of what a full release might look like.
...but we're running an experiment: we'll only make the full game if we get 10k wishlists!
store.steampowered.com/app/4475540/SK…
English

during movement, the fixed origin is snapped to a world-space grid
to make transitions smoother, blend from the previous cubemap with ordered dithering
the webgpu demo achieves 240fps on an RTX 4090, 40 fps on an iPhone 15
try it: dylanebert.com/texel-splattin…

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