Andrea Intg.

13.2K posts

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Andrea Intg.

Andrea Intg.

@andreintg

gamedev / tools - cofounder @unbound_io with @rianflo made @clayxels, @nauticrawl ex DreamWorks, Fabric Engine, Animal Logic, MPC VFX, Lionhead Studios

Katılım Ağustos 2014
1.9K Takip Edilen5K Takipçiler
Matt Workman
Matt Workman@mattworkman·
people who “hate Gen AI” may not realize that most filmmakers cannot afford a cinema camera, lens, 4x lights, and grip equipment to make a shot that looks 1/10 as good as a 10 cent Gen AI shot I’m a die hard live action cinematographer in my heart, but I know the math I’ve also worked in 3D/Games for a long time and it’s similar that most can’t afford the computer hardware and lack access to the training to make again shots that looks 1/100 as good as the sloppiest AI gen image Consumer and gamer takes on this issue, I ignore. People in production see the state of live action production AND in 3D/VFX business and can also do math
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Martin Nebelong
Martin Nebelong@MartinNebelong·
That didn't sound very nuanced 😐. That said though, I sympathize with the cause. I remember hearing similar takes from physical model and set builders about 3d, hearing the same thing from people in the traditional animation industry. Let me ask you this. Would you advise a 3d artist who's starting out today, to stay completely away from using Ai in their process?
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Martin Nebelong
Martin Nebelong@MartinNebelong·
This is real-time.. The debate about Nvidia's latest neural rendering tech is ongoing. One side sees the potential of the technology to bridge the gap across the uncanny valley, to give us a much less rigid creative process than a to b to c.. the other side shouts "slop" and tries to shame any creative who dares to explore this new technology, any chance they get. Meanwhile, I'm over here saying "I told you so".. Gen Ai is here to stay, its becoming real-time and Nvidia now has the "RTX on" for AI which I've been talking about for years. We need creatives to help shape meaningful tools that combine this tech with much more granular creative control.. with tools where you as an artist see your creative thumbprint from beginning to end in the parts of the work that matters the most to you. If you're shaming artists or storytellers who embrace these tools, you're doing them a disservice in my opinion. If they don't learn to utilize these tools and workflows, to make them their own and to shape them, others will. There's no way this tech won't be a huge part of the creative industry and of the way we tell stories. It's happening around us as we speak. That said, at the core of it, do what makes you happy and create in any way you like. Don't let people tell you that "you can't do this" or "you have to do it like this".
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Andrea Intg.
Andrea Intg.@andreintg·
@astral142 @JoeWilsonEQ1 I keep telling her that but she sticks around, lucky guy! Art is an amazing medium, don't be so dogmatic about it and you'll get wonderful surprises in return. Here, have a photo of my daughter helping me with airbrushing the toys we 3D print together 💛
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Astral
Astral@astral142·
@andreintg @JoeWilsonEQ1 I would advice your partner to seek a better partner and that automatically solves your daughter's problem. Don't care how harsh this might sound to you but it's what it's
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Andrea Intg.
Andrea Intg.@andreintg·
the way I see it it's ok if you don't have time for a donut tutorial or if your art teacher traumatised you and you need a bit of motivation 😌 If used right, this tech can be great for newcomers and handy for professionals. Building walls around it won't put it back in the box.
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Andrea Intg.
Andrea Intg.@andreintg·
when you're debugging your spline tools and all of a sudden remember the AI was still running
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Filip Golubovic
Filip Golubovic@filip_animation·
At this point hating on AI is just engagement farming. "No AI used" "No prompt needed" "Fuck AI" I mean it works, fair game, but it's still engagement farming.
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Andrea Intg.
Andrea Intg.@andreintg·
Made this prototype in 2021, learned a lot, but scaled like crap. Would love to see what I cound do today with some vibe coding help! #madeWithUnity
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Andrea Intg.
Andrea Intg.@andreintg·
@werepum you can see my face and my name, I do believe this is quite amazing tech : ) I also don't quite see everyone hating it, there's lots of people in this world and not everyone is on the same journey as yours. Haters sure are loud though 😆
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werepum 🌕🐺🏳️‍⚧️🔞
@andreintg do you pretend this is amazing because you got a product you want to sell, or are you really that insanely out of touch that you can't see everyone hates genai?
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Andrea Intg.
Andrea Intg.@andreintg·
@0xInk_ Both! also, how can we reach out about this thing we're cooking? 🫣
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INK
INK@0xInk_·
2D or 3D?
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Andrea Intg.
Andrea Intg.@andreintg·
@antirez we're facing similar questions on the art side of things with this new web toy we're making. We sneaked a slider to modulate how much AI helps, but of course that's a completely different context than code automation. Anyhow, fellow sicilian here, love your car rants on YT : )
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antirez
antirez@antirez·
I'm thinking that because of automatic programming certain complicated and elegant programs we wrote in the past may basically become a form of art for future generations. Like the manuscript books of the middle age for us.
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Andrea Intg.
Andrea Intg.@andreintg·
@jamestinman @BenPielstick @om_patel5 you should check what the tripo AI team with @yanpei_cao managed to achieve with their latest model. Way above my level to understand it, but it sure as heck it's the first time I see low poly done right by gen AI and at ~2 to 5 secs per model.
Andrea Intg. tweet mediaAndrea Intg. tweet media
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ᴛɪɴᴍᴀɴ
ᴛɪɴᴍᴀɴ@jamestinman·
@BenPielstick @andreintg @om_patel5 Thinking about it now, I wonder if Karpathy's autoresearch could train up an ml model using target images / videos, optimising on closeness of image and lowest number of vertices
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Om Patel
Om Patel@om_patel5·
this guy built an application that generates 3D models from images AND its open source, runs locally and supports any model
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Andrea Intg.
Andrea Intg.@andreintg·
@Flipdark95 We're so deep into what we already know that we forget that even moving an object in 3D space from a viewport takes learning. We forget how we learnt through play when we were kids. Forming shapes, developing eye and taste, that's skills. Blender is not a skill, it's a tool : )
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Flipdark95 🇦🇺 (Commissions are open)
@andreintg Except those newcomers won't learn fundamentals or techniques from a tool like this. Not to mention it's a very imprecise tool from the looks of it. They're better off just opening Blender or another 3D program and fiddling around with the shapes it has by default.
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Andrea Intg.
Andrea Intg.@andreintg·
@TheMG3D thanks for the pointer, got more? We're looking for good artists not afraid to explore AI and they are few and far between.
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Chris 🐀
Chris 🐀@Cobra_ss·
@andreintg @2cantsam @JoeWilsonEQ1 And you're a bad liar. Maybe not about this, for once, but you've proven yourself to be full of shit multiple times so is hard to believe anything from u
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Mike
Mike@MikeWithAHotDog·
@andreintg Should probably stop being coding
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Andrea Intg.
Andrea Intg.@andreintg·
Lets see, today I made a donut, got told it's not 3D, it's not made with real 3D, it's not the 3D I SHOULD be making at all, period. Hope your day will have less draconian rules about your donuts! 🤪🍩
Andrea Intg.@andreintg

@RaptorBreath

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Andrea Intg.
Andrea Intg.@andreintg·
@CorrosiveFalcon I like to think I do know what I'm doing 😆 Maybe check bio and scroll a bit my feed before jumping to conclusions (and calling me a barbarian, lol?!) just because I use AI. It was lightwave 3.5 btw, no shaded viewport yet. Used it all the way to version 8. Good times!
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Corrosive Falcon
Corrosive Falcon@CorrosiveFalcon·
@andreintg Yeah, you keep telling yourself that, barbarian. Also I doubt it, if you used Lightwave you would actually be able to convince people, other than blue checkmarks, that you know what you are doing.
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