Andrea Intg.

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Andrea Intg.

Andrea Intg.

@andreintg

sketchy game dev / tools - cofounder @unbound_io with @rianflo made @clayxels, @nauticrawl , and lots of failed stuff. ex DreamWorks, MPC VFX, Lionhead Studios

Katılım Ağustos 2014
2K Takip Edilen5.3K Takipçiler
Andrea Intg.
Andrea Intg.@andreintg·
@denisbondare that's what it says indeed. Conspiracy theorists (and gemini) do speculate the subscription also boosts outreach.
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Denis Bondarev
Denis Bondarev@denisbondare·
@andreintg I thought it said in the X premium info that it only boosts your replies visibility, not the posts. I guess basically it just sorts replies from verified users at the top.
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Andrea Intg.
Andrea Intg.@andreintg·
Giving in to the blue checkmark, the amount of people reached by my posts is ridiculus. Hard pill to swallow as a long time twitter user, but I love sharing content and love the connections made here, so, lets see where this goes!
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Matt Workman
Matt Workman@mattworkman·
3D crawled so AI World Models could run
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Andrea Intg.
Andrea Intg.@andreintg·
@mattworkman curious how you use grok, that's the one feature I have no clue what to do with.
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Matt Workman
Matt Workman@mattworkman·
@andreintg doesn’t do anything, but I did get to buy my handle and I Grok already
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Andrea Intg.
Andrea Intg.@andreintg·
@sweriko lol, as a surfer I find the scene of running towards the water to be 100% accurate 🤣
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Erik
Erik@sweriko·
Here is my #vibejam submission, its a chill surfing game :)
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Andrea Intg.
Andrea Intg.@andreintg·
@ExodusPgame gosh, if I don't see a spike in reach (not in engagement, that's up to my content of course), then I'll cancel it straight away. The whole idea of you gotta pay to be seen is so ugly in itself.
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Exodus 🇮🇱
Exodus 🇮🇱@ExodusPgame·
@andreintg The algorithm is pretty screwed up, blue checkmark doesn't seem to help too much. They sometimes randomly mess around with the algorithm and I suddenly get 100x exposure for a day and then nothing again.
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Andrea Intg.
Andrea Intg.@andreintg·
@tonnoz @euacc I think the better advice is: build your startup in EU, rise your capital anywhere else, lol. (with some exceptions for UK and many amazing funds in northern EU)
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cryptolake
cryptolake@crypt0lake·
summer in tunisia, who’s up
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Ricky Retouch
Ricky Retouch@rickyretouch·
Split Logic #???
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Andrea Intg.
Andrea Intg.@andreintg·
@animathias this game is my fave racer on game boy, the sense of speed feels great (somehow?!) and the boost gimmick keeps me on my toes, love it!
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Matthew
Matthew@animathias·
Tomorrow is Star Wars day, May the 4th. Also my birthday. I used to hate it, but I've grown to embrace it. I've always been a Star Wars fan, especially the N64 games and later. So I thought I'd look at some of the older gems. Episode 1 Racer for the Game Boy Color is very fun. The cartridge also came with a built in rumble feature which feels like they utilized fantastically. I was floored by the title screen rendition of Duel of the Fates. It sounds like they worked dark magic on the handheld chip. #RetroGaming
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hlsvortex
hlsvortex@HLS_dev·
I had a lot of fun building props and structures using @tripoai for the #vibejam. Here’s the workflow I ended up using between agent prompting: @poe_platform (3 tabs setup): Tab 1: Generates consistent image-style prompts for different items. I’d request something like “a crafting armor bench” and it would reliably output prompts in a consistent visual style. This helped maintain cohesion across assets. Tab 2 & 3: Run the same prompt through both Nano-Banana and Nano-Banana Pro simultaneously, then pick whichever result looked best. @tripoai workflow: Take the selected image and import it directly into Tripo’s Smart Mesh. Generate a model targeting roughly 1K–5K polygons depending on the asset type. @blockbench cleanup: The biggest recurring issue was pivots and rotations. Not every model needed adjustments, but weapons and structural assets almost always required pivot correction for proper in-engine behavior. That was basically it. I was able to handle both modeling and coding in parallel. Game development is getting wild right now. Some footage of the models/images generated through Tripo follows below. #threejs #gamedev
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johnny.ven
johnny.ven@JVENmusic·
GitHub Ceefax style!
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𝙆𝘼𝙄𝙉/カイン
Artwork by Philippe “Manchu” Bouchet, created for Greg Egan’s novel Isolation.
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Andrea Intg.
Andrea Intg.@andreintg·
Curious what games the vibejam jury will award! Also sad that a lot of indies will stay clear from this spotlight, as if being seen using AI will ruin their "indie purity" score. Can't blame them either, the crap I had to endure when we announced our AI thing was not fun.
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