Sean

651 posts

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Sean

Sean

@arknano

I like trains and space and cute anime girls and I make cute anime space train games and cute anime space train music. Photo by Fikri Rasyid on Unsplash.

Adelaide, South Australia 가입일 Ağustos 2016
202 팔로잉102 팔로워
Sean
Sean@arknano·
jarvis post slam jam 4 mutator 2 SPLINTER Fragments of the whole are key to progression. Sign up now! itch.io/jam/slam-jam-4
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Sean@arknano·
SLAM JAM 4 is less than one month away! Let's take a look at the first mutator... MELTDOWN A core mechanic degrades over time. What mechanic immediately springs to mind that you could tear down as time goes on?
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Sean@arknano·
‼️SLAM JAM 4 MARCH 14TH‼️ If you are a game developer or just interesting in making games in SA, join us for a 9 day game jam! Game related non-game entries like 3D assets, music, and pitch decks are also welcome! Register now: itch.io/jam/slam-jam-4
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Sean
Sean@arknano·
@Jickle C O N S U M E
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Why485 🐀
Why485 🐀@Why485·
I'm curious. I've always assumed my Twitter following are either gamedevs or interested in and gamedev adjacent topics but have never put numbers to it. Are you (somebody who follows me):
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Sean
Sean@arknano·
@Jickle You can't convince me that this doesn't not so secretly contain whiskey
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Why485 🐀
Why485 🐀@Why485·
This year's New Year's project is finished! It's a simple 3D(ish) Asteroids(ish) game using my custom engine! Somehow I made this in 5 days of sleep deprived coding fury. Check it out, along with a dev log of a description, on the game's itch page: why485.itch.io/myon-blow-apar…
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Sean
Sean@arknano·
@oscerlot i have a landmark for the fallout 76 map
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Sean
Sean@arknano·
@NoMansSky Game 2 in the Angry Looking Geometric Shapes series
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Kenney
Kenney@KenneyNL·
Quick preview of the upcoming Train Kit #gameassets, the first collaboration with interns @GuusVermeulen3 & @TonyDePonyNL! 🚂 The full collection will contain around 15 more train types and various carriages, all public domain (CC0)
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Sean
Sean@arknano·
Continuing my tradition of literally only posting about gamejams on Twitter. SA game devs, come join us in November! itch.io/jam/slam-jam-3
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Sean
Sean@arknano·
Would be lying if I said I was happy with our #GBJAM11 entry, but it's a blast to get involved and the game is pretty fun for a few minutes! 😤 Featuring dope art by @BerryTwisted87, who decided our titular marshal is an emperor penguin and I'm here for it arknano.itch.io/the-last-star-…
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Unity
Unity@unity·
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Sean
Sean@arknano·
I think there is no way in hell that @unity's braindead pricing announcement lasts the week, but it's a clear example of why you should not trust a company to act in your best interests. Certainly it's sucked up any remaining goodwill I had for the company.
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Chris Murphy
Chris Murphy@HighlySpammable·
So, at this point, it's feeling like most of my professional game dev community has ended up on LinkedIn. I'm getting way more professional engagement there with way fewer followers. Anyone else seeing this?
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Sean
Sean@arknano·
@MelissaKoven I'm sorry ms Jackson oooh I cut your mains
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Melissa@MelissaKoven·
The saga continues as they cut through power cables for all outlets aside from the TV’s!
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Melissa
Melissa@MelissaKoven·
Foolishly thought I could sort of work while tradies are replacing windows. It’s not so much the construction sounds that are blocking me, but the 8am Gangsta’s Paradise and Ms Jackson at 130 decibels.
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Migsommar
Migsommar@Mig_Considine·
he is so disappointed in me 😩
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Sean
Sean@arknano·
@MarkVideonDev Unfortunately typos invalidate your point, this pay to earn is the future of games
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