Beardy Dev Adventures

47 posts

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Beardy Dev Adventures

Beardy Dev Adventures

@beardydevadv

Content creator exploring game dev, XR, web, and emerging tech. I share my experiences, experiments, and projects in the digital industry.

가입일 Nisan 2025
54 팔로잉5 팔로워
Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Quick clip from a recent VR training module I worked on. The focus here was keeping interactions readable within Quest performance budgets, particularly around hand interaction and feedback.
FoVR Interactive@FovrInteractive

New update live for Valve Tutorial on Meta Quest. Clearer step guidance, better interaction feedback, and a smoother learning flow for industrial valve operation in VR. Available here: meta.com/en-gb/experien… #VRTraining #ImmersiveLearning #MetaQuest #FoVR

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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
There has never been a better time to get into VR. Meta's Reality Labs restructure looks like a clear shift toward enabling third-party creators. The tools are mature, the hardware is stable, and the opportunity is real. Build now. #VRDev #XR
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Been a bit quiet lately, my focus has been on family and the Meta Hackathon. But I now have co-location working properly for Target Shooter MR! Here is the submission video to the Hackathon👇 🎥 youtube.com/watch?v=KmTGys…
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Finally got the Horizon OS v81 update on Quest! Time to update all my headsets. Loving the new immersive space, shame the old ones are gone though. #MetaQuest #VR
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Sometimes, you need to tweak reality to get the right perspective. In the final mission of BF6 the drivers seat is moved across for the vehicle, I assume is to give the player a better feel of immersion. I do love finding tricks like this in games. Did you notice this as well?
Beardy Dev Adventures tweet media
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Working on co-located multiplayer for my mixed reality target shooter. My goal is to have two players in the same space with the targets synced, both tracking and firing without controllers. #VRDev #MixedReality #MetaQuest3 #HandTracking
Beardy Dev Adventures@beardydevadv

Experimenting with the Mixed Reality SDK and hand tracking to build a target shooter where your hand becomes the weapon. #MixedReality #VR #GameDev #MetaQuest #FoVRInteractive

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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
🟢 GEFORCE DAY IS BACK 🟢 To celebrate, we're giving away TWO GeForce RTX 5080 Founders Edition GPUs, signed by NVIDIA CEO Jensen Huang. Want one? Comment "GeForce Day" for a chance to WIN & stay tuned for more!
NVIDIA GeForce tweet media
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
I was lucky enough to be invited to attend Meta Connect 2025. The highlight for me was meeting so many fellow XR developers and creators, including @ValemVR @xrdevrob @Dilmerv. I came away with new friends, fresh ideas, and a strong sense of confidence in the future of XR.
Beardy Dev Adventures tweet media
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Alex Coulombe
Alex Coulombe@iBrews·
Just got pretty decent realtime shadows working standalone on Meta Quest with Unreal Engine 5.6 !
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Beardy Dev Adventures
Beardy Dev Adventures@beardydevadv·
Been deep in VR dev mode, trying to design a new world for my project. Ever had a VR world design problem that made you want to go sit on the couch and reconsider life? Share your stories! #indiedev #VRgaming #gamedev
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