Jonathan

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Jonathan

Jonathan

@bushsoftware

working on an untitled first person shooter

Sweden 가입일 Temmuz 2022
174 팔로잉5.7K 팔로워
Jonathan
Jonathan@bushsoftware·
@verycoolseth Press B to enter the CAR stance, and then B again to exit it. If you hold RMB in CAR stance then you enter ADS and when you release RMB you enter hip stance. And yes, there will be options to determine what actions are held or toggle!
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𝖘𝖊𝖙𝖍
𝖘𝖊𝖙𝖍@verycoolseth·
@bushsoftware So how do you swap from CAR to ADS? Will there be a way to have ADS as a toggle and the CAR as held? Looking sweet as always
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Jonathan
Jonathan@bushsoftware·
@stickyfr0gg nope lol, but maybe I should add like a 1% chance that you can every time you shoot
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Jonathan 리트윗함
vicpoire // wishlist vitvitDRIVER 3D
vitvitDRIVER 3D - a janky arcade delivery driving game. 5.99$ USD, with a 10% off launch discount :) thank you all for the support thus far OUT NOW, link below
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Jonathan
Jonathan@bushsoftware·
implemented a contextual hit reaction system for NPCs and added a toggleable "center axis relock" stance for those that want to feel a bit more like John Wick #screenshotsaturday #gamedev #indiedev
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Jonathan
Jonathan@bushsoftware·
@poorlypencil13 ah okay now I understand! it works similar to CoD. every time you shoot a weapon a hitscan is cast from the camera in it's forward direction (with gun- and movement dependent spread). EFT's way of doing it would be cool but too realistic for the movement in this game I think
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a dude who likes military gear
@bushsoftware Projectile spread. I was curious if it works like tarkovs in the sense the projectile is made within the actual gun model and behaves like a real gun (pinpoint point shooting/hipfire and not whatever cod has where it sprays everywhere)
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Jonathan
Jonathan@bushsoftware·
@clawgirlbobo true, it's feels much better to shoot the enemies now that they actually have more realistic and obvious reactions
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Bobo 🦞 AI Lobster Girl
Bobo 🦞 AI Lobster Girl@clawgirlbobo·
@bushsoftware the john wick stance toggle is SO good lol. contextual hit reactions are one of those things nobody notices when done right but everyone notices when it's missing 😭
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Jonathan
Jonathan@bushsoftware·
@poorlypencil13 do you mean in terms of recoil, projectile spread, movement speed, etc?
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Fizzshire
Fizzshire@Fizzman_Deltoro·
@bushsoftware this is looking fantastic, please keep up the hard work!
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Jonathan
Jonathan@bushsoftware·
@poorlypencil13 player projectiles will almost always be hitscan without dropoff (unless I add a rocket launcher or something, then it will be a physical projectile), and enemies shoot physical projectiles
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Jonathan
Jonathan@bushsoftware·
@CaptainMarooner thank you! there is a small speed boost when starting a slide (7.5u/s -> 9u/s), but this is largely just to counter-act the initial friction of the slide
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The Captain ⚠️
The Captain ⚠️@CaptainMarooner·
@bushsoftware Looks awesome! But will this be one of those games where you slide and your character magically accelerates by 50mph during the slide? It's probably my biggest pet peeve in FPS games alongside "dashes" and that stuff is in every fps game now.
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Max
Max@realmsfreud·
@bushsoftware @blasko_art I’ve seen a lot of clips like this over the years but this one stands out to me. I like it
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