Jonathan

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Jonathan

Jonathan

@bushsoftware

working on an untitled first person shooter

Sweden Katılım Temmuz 2022
180 Takip Edilen8.5K Takipçiler
Jonathan
Jonathan@bushsoftware·
@verlbananadude most of the gun sounds are a mixture of sounds from a library called General Ultimate SFX collection (by sound ideas I think) and Zapsplat
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verl
verl@verlbananadude·
@bushsoftware Yo what audio library did you use for the guns? Ive been trying to find some good gun sfx for something im doing but i cant find any that are good enough
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Jonathan retweetledi
MOTORSLICE | Regular Studio
MOTORSLICE | Regular Studio@RegularStudio_·
MotorSlice is OUT NOW - Old school parkour atmospheric game - Climb and parry colossal bosses - Fight construction equipment with a chainsaw - Explore a megastructure - Cute tomboy waifu
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Jonathan
Jonathan@bushsoftware·
@kringle_krisp thank you! I think so too. it's almost claustrophobic to look back at older footage since the weapons were so close to the camera lol
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Krisp Kringle
Krisp Kringle@kringle_krisp·
@bushsoftware i really love seeing u test and change the weapon ads fov value over the course of ur vids. i think the further it looks in front the more tactical and immersive. super awesome stuff man so so so excited !
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Jonathan
Jonathan@bushsoftware·
@Atomico117Gato unique takedowns for each melee weapon could be really cool!
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GatoAtomico117
GatoAtomico117@Atomico117Gato·
@bushsoftware ¿Que hay de implementar diversas armas arrojadizas o cuerpo a cuerpo con diversas animaciones de eliminación (Bate de Baseball, Tomahawk, Machete, etc) ? Me encanta lo que haces, llevo tiempo viendo el progreso en IG
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Jonathan
Jonathan@bushsoftware·
@thecrimsondev but yeah it's definitely a bit of a struggle to come up with a good non-convoluted control scheme for mechanic heavy action games lol
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Jonathan
Jonathan@bushsoftware·
@thecrimsondev thank you! I try to make my mechanics as contextual as possible so that the same inputs can be used for multiple mechanics. An example of this is ladders and ledges, they share the same input: LMB - draw & fire weapon, RMB - aim weapon, Space - mantle/jump, C - detach/slide, etc
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Jonathan
Jonathan@bushsoftware·
@KothGabriel thank you! there's going to be both a story and more arcade-y mode in the game
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Gabriel Koth
Gabriel Koth@KothGabriel·
@bushsoftware This looks so good, can't wait to play it! Is there gonna be a story or more like Maximum Action where it's level based with no plot?
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Shmingus
Shmingus@Airforce1angel·
@bushsoftware This is every fun mechanic in movement shooters put in one game this is so cool
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Jonathan
Jonathan@bushsoftware·
@DenhamKhaleb thank you! I haven't really thought about it, but dragons breath ammo could be cool!
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Khaleb Denham
Khaleb Denham@DenhamKhaleb·
@bushsoftware Looking better every day. Have you thought about adding different ammo types? I.e slugs, “dragon breath”, other stuff like that? :)
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Jonathan
Jonathan@bushsoftware·
@Tintin0072011 It will probably cost around 9,75-11,79£. The weapon count is still wip, but there's probably going to be around 20 different weapons. And you will be able to customize each weapon with a few different attachments!
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🇬🇷Tintin2011🇫🇷
🇬🇷Tintin2011🇫🇷@Tintin0072011·
@bushsoftware Okay, great. I hope it works out really well. How much will the game cost? And will there be a wide variety of customizable weapons? 😁
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Jonathan
Jonathan@bushsoftware·
@Tintin0072011 Hopefully, if the Steam (PC) release does well enough then I'll definitely port it to the PS5
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Jonathan
Jonathan@bushsoftware·
@SumGuyonlinev2 It depends, I'm trying to make it so that most of the things the player is doing would be possible to replicate to some extent IRL
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Pat23 v2
Pat23 v2@SumGuyonlinev2·
@bushsoftware So none of that doom slayer over the top stuff.
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Jonathan
Jonathan@bushsoftware·
implemented the basics of the takedown system if anyone has any ideas for cool takedown sequences with fists/a knife/a pistol then please let me know! #screenshotsaturday #gamedev #indiedev
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Jonathan
Jonathan@bushsoftware·
@mattdudebro I started the project 11 months ago lol, but I'v probably put around 5 months of work into it by now
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mattdudebro
mattdudebro@mattdudebro·
@bushsoftware Bro I can't get enough! How long have you been working on this?
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Jonathan
Jonathan@bushsoftware·
@NishioTemmjie yeah there will be a throwable knife utility (3-5 knives) you can choose instead of grenades, which you will be able retrieve easily by just walking over them
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Temmjie Nishio
Temmjie Nishio@NishioTemmjie·
@bushsoftware I know nothing about this game but it looks fun. Will there be an option for me to just throw a crap ton of knives?
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