

DAD.PRG - making BombBloke
15.1K posts

@dad_prg
I’m a dad, I love retro (especially Atari ST), I build stuff, AI helps me get shit done. I’m building a game and a pixel art sprite tool.


























Let's talk about how fucking badass lemon&lime sprite editor is. Because I'm fucking proud of it. And it's only just beginning. It exports a fucktonne of formats. - Atari ST — Degas, NeoChrome and DPaint IFF, bundled into a real FAT12 .st. - Amiga — proper OCS/ECS IFF in a hand-rolled AmigaDOS OFS .adf - Amstrad CPC — Mode 0 screen + OCP .WIN + a palette-setting BASIC loader on an AMSDOS .dsk you can RUN. - C64 — Koala multicolour with per-cell colour reduction, on a CBM-DOS .d64 with real track/sector chains. - ZX Spectrum — a true .SCR with attribute handling, wrapped in a .TAP with a hand-tokenised autorun BASIC loader. - Atari 8-bit — four GTIA modes, each as a raw screen, a self-displaying .XEX, and a self-booting .ATR with a custom boot loader and an ANTIC display list hand-assembled in 6502. Palettes and constraints match the real fucking hardware. Spectrum colour clash. C64 colour regions. Atari mode budgets. If a frame breaks the rules you can jump straight to it. This shit is fucking amazing. You can draw your fucking sprite, download a disk image and throw that fucker right into your real machine or your emulator and it will fucking work. Put that in your motherfucking pipe and smoke it.


Command&Conquer on Atari ST(e): Gameplay, mission debriefing and map selection. Work in progress.







