DAD.PRG - making BombBloke

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DAD.PRG - making BombBloke

DAD.PRG - making BombBloke

@dad_prg

I’m a dad, I love retro (especially Atari ST), I build stuff, AI helps me get shit done. I’m building a game and a pixel art sprite tool.

가입일 Kasım 2023
142 팔로잉206 팔로워
고정된 트윗
DAD.PRG - making BombBloke
Let's talk about how fucking badass lemon&lime sprite editor is. Because I'm fucking proud of it. And it's only just beginning. It exports a fucktonne of formats. - Atari ST — Degas, NeoChrome and DPaint IFF, bundled into a real FAT12 .st. - Amiga — proper OCS/ECS IFF in a hand-rolled AmigaDOS OFS .adf - Amstrad CPC — Mode 0 screen + OCP .WIN + a palette-setting BASIC loader on an AMSDOS .dsk you can RUN. - C64 — Koala multicolour with per-cell colour reduction, on a CBM-DOS .d64 with real track/sector chains. - ZX Spectrum — a true .SCR with attribute handling, wrapped in a .TAP with a hand-tokenised autorun BASIC loader. - Atari 8-bit — four GTIA modes, each as a raw screen, a self-displaying .XEX, and a self-booting .ATR with a custom boot loader and an ANTIC display list hand-assembled in 6502. Palettes and constraints match the real fucking hardware. Spectrum colour clash. C64 colour regions. Atari mode budgets. If a frame breaks the rules you can jump straight to it. This shit is fucking amazing. You can draw your fucking sprite, download a disk image and throw that fucker right into your real machine or your emulator and it will fucking work. Put that in your motherfucking pipe and smoke it.
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DAD.PRG - making BombBloke
This was the peak of the Atari ST. Which was your favourite game out of *deep breath*: Spindizzy Worlds James Pond Shadow Of The Beast Paradroid 90 Gettysburg Voodoo Nightmare Turrican Dragon Breed Spiderman Strider 2 Ranx Flipit & Magnose The Spy Who Loved Me Chuck Yeager's AFT Torvak UN Squadron Pick N Pile Spellbound Atomic Robokid Bat Legend Of Faerghail M1 Tank Platoon The Light Corridor Blitzkrieg Fire & Forget 2 Back To The Gold Age Lost Soul Badlands Pete That is, to use a technical term, a fuckload of games.
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DAD.PRG - making BombBloke
@budgames To this day, just walking in and wandering around the Hall Of Champions is just perfect chill. I'm just in my happy place right there.
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budgames
budgames@budgames·
@dad_prg I remember the first time I opened the door ... And the giant worm
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DAD.PRG - making BombBloke
Some people preferred Populous, but I preferred PowerMonger (or Warmonger as Bullfrog wanted to call it but were denied by EA). Did you prefer it to Populous? I love the visuals and clever things like chopping trees down making it more rainy, running out of wood eventually, the villagers going about their daily lives, it's just a really good chill game.
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DAD.PRG - making BombBloke
@exQUIZitely While a subtle distinction I’d say Mega Lo Mania was more turn based but with auto advancing turns. Certainly when I’ve experimented with remaking the basic design that’s where it’s typically landed. Fantastic game though and ergonomically it’s tewwific.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
"We've advanced a tech level!" Popular belief credits Dune II as the first major RTS, and it certainly launched the genre into the spotlight with near perfect reviews and massive commercial success. However, other RTS games predated it. One was Mega-Lo-Mania, developed by Sensible Software and released in 1991 for the Amiga and Atari ST. You control one of four gods: Scarlet (red), Oberon (yellow), Caesar (green), or Madcap (blue), trying to conquer 28 islands across eras from 9500 BC to 2001 AD, each with new units and structures. You begin with 100 men per island, mine resources, research tech trees to unlock units from primitive cavemen to powerful tanks and lasers. Though smaller in scope than Dune II, it helped pave the way for the genre. The digitized speech and pixelated beauty still holds up if you ask me. Not bad for a 35 year old game.
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John Heritage
John Heritage@johnrheritage·
@maraka77i @dad_prg @Philsan69 The color effect below can be done in Atari 8bit hardware. ST would require software. (Not sure if STe's blitter could even do this?)
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NES Professor
NES Professor@NES_Professor·
What’s your honest opinion of this controller?
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DAD.PRG - making BombBloke
Conversion from 8-bit formats to the 16-bits should land tonight - the other way is going to be a bit of hard work that needs a bit of thinking about.
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DAD.PRG - making BombBloke
Let's talk about how fucking badass lemon&lime sprite editor is. Because I'm fucking proud of it. And it's only just beginning. It exports a fucktonne of formats. - Atari ST — Degas, NeoChrome and DPaint IFF, bundled into a real FAT12 .st. - Amiga — proper OCS/ECS IFF in a hand-rolled AmigaDOS OFS .adf - Amstrad CPC — Mode 0 screen + OCP .WIN + a palette-setting BASIC loader on an AMSDOS .dsk you can RUN. - C64 — Koala multicolour with per-cell colour reduction, on a CBM-DOS .d64 with real track/sector chains. - ZX Spectrum — a true .SCR with attribute handling, wrapped in a .TAP with a hand-tokenised autorun BASIC loader. - Atari 8-bit — four GTIA modes, each as a raw screen, a self-displaying .XEX, and a self-booting .ATR with a custom boot loader and an ANTIC display list hand-assembled in 6502. Palettes and constraints match the real fucking hardware. Spectrum colour clash. C64 colour regions. Atari mode budgets. If a frame breaks the rules you can jump straight to it. This shit is fucking amazing. You can draw your fucking sprite, download a disk image and throw that fucker right into your real machine or your emulator and it will fucking work. Put that in your motherfucking pipe and smoke it.
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Testing import direct from disk - unfortunate that this particular game arranges its sprites in an awkward way, suggests I might need to have some more options on slicing. Anyway, good to see that it works either way.
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DAD.PRG - making BombBloke@dad_prg

Let's talk about how fucking badass lemon&lime sprite editor is. Because I'm fucking proud of it. And it's only just beginning. It exports a fucktonne of formats. - Atari ST — Degas, NeoChrome and DPaint IFF, bundled into a real FAT12 .st. - Amiga — proper OCS/ECS IFF in a hand-rolled AmigaDOS OFS .adf - Amstrad CPC — Mode 0 screen + OCP .WIN + a palette-setting BASIC loader on an AMSDOS .dsk you can RUN. - C64 — Koala multicolour with per-cell colour reduction, on a CBM-DOS .d64 with real track/sector chains. - ZX Spectrum — a true .SCR with attribute handling, wrapped in a .TAP with a hand-tokenised autorun BASIC loader. - Atari 8-bit — four GTIA modes, each as a raw screen, a self-displaying .XEX, and a self-booting .ATR with a custom boot loader and an ANTIC display list hand-assembled in 6502. Palettes and constraints match the real fucking hardware. Spectrum colour clash. C64 colour regions. Atari mode budgets. If a frame breaks the rules you can jump straight to it. This shit is fucking amazing. You can draw your fucking sprite, download a disk image and throw that fucker right into your real machine or your emulator and it will fucking work. Put that in your motherfucking pipe and smoke it.

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@Retroldies I mean that’s how some people played it. I shot down a LOT of MiG 29s and SU 27s. I’m not sure I was good in a Cold War scenario.
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Retro Dream
Retro Dream@Retroldies·
F-19 Stealth Fighter was a masterclass in tactics. Every mission was a puzzle of radar coverage, timing, altitude, and restraint. Success wasn't measured by how many enemies you destroyed, but by how many never knew you were there. A true stealth classic. Photo shot in my studio
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AtariCrypt
AtariCrypt@AtariCrypt·
@dad_prg Annnd now I'm scared. Mummies are gonna get meeeeee 😱
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Fred Riley
Fred Riley@Vanamonde_Dpan·
@dad_prg Ah Dungeon Master, what a revelation on the ST that was.
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