Andrea Bernabei
11.2K posts

Andrea Bernabei
@faenil
SW Engineer at @CrowdStrike. Ex @Samsung R&D. Passionate tinkerer. Linux, Qt, 3D graphics. Previously @Canonical and @JollaHQ
Italy 가입일 Mayıs 2011
526 팔로잉842 팔로워
Andrea Bernabei 리트윗함

The first OSS project I founded turns 25 years today! was 15 at the time and learnt a lot about OSS development, community, supporting your users and letting go when you can’t contribute any more - and it still staying alive despite. Much thanks to Syzop &rest of UnrealIRCd team.
UnrealIRCd@Unreal_IRCd
UnrealIRCd celebrates its 25th birthday! Looking back on the past, why IRC is awesome, an XKCD comic, and some more. See forums.unrealircd.org/viewtopic.php?…. Thanks a lot, everyone, for keeping #IRC alive!
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Andrea Bernabei 리트윗함

Act on press
This is a UI design hill I will die on, and it dismays me how often and hard I have had to fight for it.
Almost all interaction methods have a “press” and “release” event associated with them. Whenever possible, you should “do the thing” when you get the press event instead of waiting for the release event, because it makes the interaction feel substantially more responsive, and it reduces user errors by not allowing the focus to slide out of the hot box between press and release.
Even a “ballistic tap”, where your finger is intentionally bouncing off the button or touch surface, involves several tens of milliseconds delay between the press and release, and most button presses have well over a hundred ms dwell time. There is a delight in interfaces that feel like they respond instantly to your wishes, and the benefit to every single user is often more important than additional niche features.
Game developers, with simple UI toolkits, tend to get this right more often, but “sophisticated” app designers will often fight hard against it because it is mostly incompatible with options like interactive touch scrolling views, long press menus, and drag and drop.
Being able to drag scroll a web page or view with interactive controls in it is here to stay, and nets out way better than having to use a separate scroll bar, but there are still tons of fixed position controls that should act on press, and it is good UI design to favor them when possible.
In the early days of mobile VR, the system keyboard was a dedicated little OpenGL app that responded instantly. With full internationalization it became prudent to turn it into a conventional Android app, but the default act-on-release button behavior made it feel noticeably crappier. The design team resisted a push to change it, and insisted on commissioning a user study, which is a corporate politics ploy to bury something. I was irritated at how they tried to use leading questions and tasks, but It still came back one of the clearest slam-dunks I have seen for user testing – objectively less typos, expressed preference, and interview comments about the act-on-press version feeling “crisper” and “more responsive”.
So, I won that one, but the remaining times I brought it up for other interfaces, I did not, and you still see act-on-release throughout the Meta VR system interfaces.
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@jarvisthedev @Canonical We all dream a world where we unconditionally help each other. DM me 👍
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@faenil @Canonical I actually noticed you have over 10 years experience in the software field. It's just mind-blowing and has left me wondering can I have a coffee talk with you?
With all those years of experience, I feel like there's a lot of gain.
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Did you know it is possible to volunteer even for just a 30mins heralding slot? Every little contribution helps, it all adds up :) join in if you can! Let's help keep FOSDEM going, together! #fosdem2024

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@jarvisthedev @Canonical It goes without saying: it's critical to also focus on the feedback (I hope) you got during the interview, to make sure you're ready next time you try 👌
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@jarvisthedev @Canonical Hi Jarvis, my advice would be to approach it from the opensource side of things, if you haven't yet. Contribute to Ubuntu's projects, contribute code, docs, bugs, get your name known in the community and amongst devs :)
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@BobSummerwill How did I miss this? So looking forward to hearing more about it next time we meet IRL!!
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While working for EA I tweeted that the WiiU was crap. I was suspended from work for a week and was nearly sacked with cause. I got a permanent black mark on my HR file. I left of my own accord a year later after 15 years there:
ign.com/articles/2013/…
ethan !!!@slimeguyethan
share a piece of lore about yourself
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Andrea Bernabei 리트윗함

Raise your hand if you've ever dropped your phone and the screen has broken 🙋♀️ 🙋
Tired of being ripped off for repairs? Make the switch to Fairphone and save (at least) 136 euros when repairing it 🪛 💸 ! The planet & your pocket will thank you for it 🩵
#ChangeIsInYourHands


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Got to love @Fairphone !! Did you know Fairphone is paying factory workers a bonus?#fosdem2024

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James is an excellent speaker, make sure you attend the TPM talk starting now!
#tpm #fosdem2024
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This is what happens when your software is everywhere and users find your email in the license documents :D #curl #fosdem2024




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Andrea Bernabei 리트윗함

In 1998 (2y after creation), curl reached "massive popularity", 300 downloads! \o/ #fosdem2024



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