
ego6
2.3K posts



Seedance2.0で格ゲー祭り! 下記をいい感じにアレンジ(特にアバターと最後の決め台詞の部分とか)してもらい、お好みのリファレンスを渡すとカスタマイズできます (引用リポストしてもらったら僕もシェアします!) # ═══════════════════════════════════════════════ # PROJECT: 2D Fighting Game Sequence # SPECS: Playstation 4 / 30FPS / Budget 500M JPY # ═══════════════════════════════════════════════ visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic character_settings: player: girl: "@Image1" avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: "@Image2" timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion cut_05: dur: 8s shot: low angle tilt-up → medium shot prompt: > victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression, closed-eye smile, winner banner appears, match results UI fading in, arcade fighting game victory screen layout line: "「あなたは私を怒らせた」" production_notes: > 全カットに"video game""game UI""arcade"等を明記し、ゲーム画面であることをAIに認識させる。 身体的接触を避け、光のエフェクト(energy strike/projection/particles)で描写。 威圧的な表現は「bold confident」に置換し、ポリシーを遵守する。

🇲🇱二週間ほど前にマリのベルベル系遊牧民族トゥアレグ人のロックバンド、ティナリウェンの新譜が出たんだが、PVアニメの鮮烈な衝撃が忘れられない。鮮やかな色彩の中にサハラのドライな感触とエレキのザラりとした音の砂粒が「神よお許しを」というタイトルをなおも引き立てる








【seedance2.0】もうちょっとアクションの質を上げたいな思って、プロンプトを英語にしてみました。 アクションはやっぱり英語の方が通りが良い? プロンプトはリプに続きます↓ @renoiseai #renoiseai



I found a mind-blowing Seedance 2.0 hack no one is talking about. Just upload the first and last frame of your story and prompt: "Show me what happens in between. USE MULTIPLE CAMERA ANGLES" It will generate the entire multi-shot video for you 🤯 10 examples 👇




Seedance 2.0 is better than anything right now Prompt share A daring aerial rogue diving on a bio-mechanical glider through a chaotic floating-island bazaar, weaving effortlessly through airborne merchants, dodging passing airships, flocking griffins, and tethered trading posts. He plummets past crumbling stone arches, busy rope bridges, and cascading waterfalls, barrel-rolling through narrow gaps with precision and style. Cinematic tracking shots follow his descent, enhanced by dynamic motion blur and ethereal dappled sunlight reflecting off crystal formations and mist. The sky-city pulses with an energetic fantasy vibe—flapping wings, shouting vendors, and nonstop vertical motion. Ultra-realistic detail with an epic high-fantasy action aesthetic, capturing speed, agility, and fearless momentum through the clouds.

CODENAME: WIDURI Kling 3.0 Omni @Kling_ai Widuri is a Tier 1 operative of Ratu Sunyi: an all-female assassin syndicate operating out of Southeast Asia. Tonight she has one contract: retrieve a mysterious sealed envelope from a low-life scammer in Jametkarta. Killing him wasn't on the brief, but hey, let her decide on that. + + + I've been developing this concept since last year. A sisterhood of Javanese & Sundanese assassins in kebaya. So excited that it's slowly coming to life, especially now that the omni reference feature keeps getting better with Kling 3.0. That said, there are still so many limitations when it comes to full narrative storytelling. Keeping the environment consistent, the performances, all of that is such a challenge. So I'm taking it slow, building through micro-stories, mainly to test how the pacing and scene flow feels. For the world building itself, I already have a ton of characters in mind for this sisterhood, but let's go one by one. First up: Codename Widuri, one of the deadliest assassins in the region. More will follow soon. And if you've been following my "Sari & Ploy" series, this is the same universe. One day they'll share the same scene and seriously can't wait.







