Mikhail Avady

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Mikhail Avady

Mikhail Avady

@mavady

Founder and member of non technical staff @prodialabs - Fastest image inference in the world 🇺🇸🇮🇱

Atlanta, GA 가입일 Ağustos 2018
1.2K 팔로잉665 팔로워
고정된 트윗
Mikhail Avady
Mikhail Avady@mavady·
Just became fastest in the world with video by 10x, faster than realtime
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Mikhail Avady
Mikhail Avady@mavady·
open source might be having a comeback
NVIDIA AI@NVIDIAAI

@ArtificialAnlys Image-to-video generation is just as impressive. Input image: "Generate a 16:9 image from a dashcam view of a formula 1 racing event" Video prompt: "A high-speed racing event where a car navigates multiple winding turns" 🔊 Sound on - generated by Cosmos 3.

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Artificial Analysis
Artificial Analysis@ArtificialAnlys·
NVIDIA's Cosmos 3 lands at #1 among open weights models in both Text to Image and Image to Video on the Artificial Analysis Leaderboards! Cosmos 3 is a family of omnimodal world models for Physical AI from @nvidia, unifying language, image, video, audio and action in a single Mixture-of-Transformers architecture that pairs an autoregressive reasoner with a diffusion generator. The family comes in four variants: base Nano (16B: 8B reasoner tower + 8B generator tower) and Super (64B: 32B reasoner tower + 32B generator tower) models, with the Super model also having Text2Image and Image2Video fine-tuned variants, which are the versions listed in the Artificial Analysis Arena Leaderboards. Cosmos3-Super-Text2Image (agentic) runs through an agentic prompt-upsampling harness, and takes the #1 open weights spot in Text to Image, surpassing HiDream-O1-Image-Dev-2604, Alibaba's Qwen Image Max 2512 and Black Forest Labs' FLUX.2 [dev]. Cosmos3-Super-Image2Video takes #1 open weights in Image to Video (No Audio), ahead of Lightricks' LTX-2, and Alibaba's Wan 2.2 A14B. Cosmos 3 generators take structured JSON prompts rather than plain text, so prompt upsampling is needed to reproduce these results. This upsampling can be handled by an external harness or by the model's own reasoner branch, so it can also run self-contained. Cosmos 3 is fully open under the OpenMDW 1.1 license, shipping with weights, code, curated datasets and fine-tuning recipes available on @huggingface. First-party and third-party APIs are expected over the next few weeks, with pricing to follow. See the thread below for example generations and a link to try Cosmos 3 in our arena 🧵
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Ritwik Pavan
Ritwik Pavan@ritwikpavan·
need suitcase recs. what i’m looking for: - removable laptop sleeve - fits 7–10 days of clothes - high quality for regular travel - compact and not too heavy what would you recommend?
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Mikhail Avady
Mikhail Avady@mavady·
in the past couple years china transformed from having old gas cars to dominated by modern electric cars, can't believe how big the scale
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
The last "modern" game I ever played was World of Warcraft, from 2004 to 2010, the end of Wrath of the Lich King. I know there were MMORPGs before (and after), but when the original World of Warcraft launched in 2004, it felt closer to "perfection" than any game before or since. Nothing has changed that feeling to this day. What changed was the game itself after the death of Arthas in Wrath of the Lich King. The original WoW felt so vast, so open, and so alive - it’s hard to put into words. There was no hardcore min-maxing yet (at least not to the same degree as today), no speedruns, no parsing record chasing, no gear score requirements in the early days. If you were really pro, you connected with friends or guildies via Ventrilo. There was no WeakAuras, no threat meters, no Questie guiding you. You quickly learned that even the most expensive vendor gear was trash compared to quest rewards. You had to walk from Elwynn Forest to the Redridge Mountains - and if you dared peek across the river into Duskwood, the spiders there would one-shot you (I’m sure we all did that). The first time you equipped a green item! The first time you swapped it for a blue! And the envy of seeing someone with purple gear, omg! Saving up for a mount and the catharsis when you could finally afford one! The first time you entered the Deadmines, the foolish solo attempt on Hogger only to realize instantly it was a death sentence. Stepping into Alterac Valley battlegrounds and being in awe of its size. Wiping on Ragnaros again and again before finally killing him, and the sheer joy of celebrating together with your guild. The excitement and awe of entering Naxxramas for the first time, struggling to down Patchwerk, the teamwork, the slow progress, seeing Sapphiron dead on the frozen ground and being moments away from Kel’Thuzad… so close! It truly felt like a massive world - not just in size, but in stories. The announcement of The Burning Crusade and the Dark Portal appearing in the Blasted Lands; you couldn’t wait to walk through it. Then the ultimate climax when Wrath of the Lich King launched, eventually facing the most badass character in gaming history: Arthas. World of Warcraft was magic. Until it wasn’t. Just like Blizzard was once the greatest game studio of all - until they weren’t. Warcraft used to be tough, glorious and epic... now it's pink Disney fluff. Nothing has recaptured that feeling from 2004 to 2010. I wonder if anything ever will again. I sometimes watch the trailer of the original WoW. It still hits close to the (gamer) heart…
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Mikhail Avady
Mikhail Avady@mavady·
Thank you to the @alibaba_cloud team for hosting me today! Excited to deepen our partnership
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Kyle Gawley
Kyle Gawley@kylegawley·
Having beers with friends is good for your health
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Ryan Du
Ryan Du@ryenduu·
shanghai i am in u.
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Mikhail Avady
Mikhail Avady@mavady·
@Winterrose used to trade sleep to hit world records raiding, those were the days
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britton winterrose
britton winterrose@Winterrose·
WoW is the hardest addiction ive ever conquered (there's plenty I havent conquered but still)
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Ilya Sukhar
Ilya Sukhar@ilyasu·
Very disappointed to learn that my boys do not appreciate Mortal Kombat II. Devastating.
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Simon Eskildsen
Simon Eskildsen@Sirupsen·
turbopuffer crossed $100M run-rate in March. 19mo after $1M. Profitable & <$1M raised. Cursor・Anthropic・Notion・Cognition・Harvey・Bridgewater・Ramp・Linear・Legora・Superhuman・Atlassian・Granola We’d be nowhere without them. We work like hell to exceed their expectations.
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Mikhail Avady 리트윗함
Upscale Conf
Upscale Conf@upscaleconf·
Speed is the defining variable in AI Prodia founder Mikhail Avady is bringing real-time AI generation to life in a hands-on workshop for designers and developers. New tools, new workflows, built live Secure your spot
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