Patrick / ๐Ÿ”ฅ Lizard

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Patrick / ๐Ÿ”ฅ Lizard banner
Patrick / ๐Ÿ”ฅ Lizard

Patrick / ๐Ÿ”ฅ Lizard

@patrick_exe

(he/him) ๐Ÿ‡ฉ๐Ÿ‡ช Graduated Biomimicry engineer // Godot contributor for TechArt and GDExtension // Editor for @nintendo_online Active only on ๐ŸŸฆ โ˜๏ธ as flamelizard

Deutschland ๊ฐ€์ž…์ผ ลžubat 2017
2.2K ํŒ”๋กœ์ž‰1K ํŒ”๋กœ์›Œ
MJ
MJ@MjTheHunterยท
@patrick_exe We did that for a bit but was annoying with a two step process. So now we've switched to reaper and that works really well ๐Ÿ‘
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MJ
MJ@MjTheHunterยท
Anyone know why, when exporting as .wav with PCM from Davinci, I'm unable to use the file in Godot? I need to re-export from something like Audacity as PCM again and then it works. I can see that Davinci uses something called Linear PCM? Any workaround?
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Raffaele Picca aka. Picster
Raffaele Picca aka. Picster@MV_Raffaยท
๐Ÿ“ข JOB OPPORTUNITY ๐Ÿ“ข Looking for a >experienced< 3D Freelancer that: - Uses Blender - Is no Junior โš  - Has fun being creative making new designs based on reference - Mastered PBR and midpoly - Confident delivering the quality on the following images (or better). See ๐Ÿงต for info
Raffaele Picca aka. Picster tweet mediaRaffaele Picca aka. Picster tweet mediaRaffaele Picca aka. Picster tweet media
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MJ
MJ@MjTheHunterยท
@patrick_exe Huh interesting. I'm not sure it's possible to export pcm any other way from DaVinci. I might be wrong
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MJ
MJ@MjTheHunterยท
Anyone have advice when it comes to folder structure for game dev?
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MJ
MJ@MjTheHunterยท
@TvanHelsdingen Oh that's interesting. So the actual path in code references the UID instead of a hard oded path? Does that sow things down as the scripts need to look through folder instead of just being told where to look?
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Raffaele Picca aka. Picster
Raffaele Picca aka. Picster@MV_Raffaยท
Helping to make this bad boy reality was a ton of fun, blood, sweat and tears - but IT WORKED and .. damn will I miss seeing it๐Ÿ˜ฅ If you have the chance, check this unique @PVKKGame experience out at Tokyo Game Show! #GodotEngine youtu.be/ceiPwdGWk9c
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
TUATARA
TUATARA@Tuatara_Gamesยท
Stylized Electricity Breakdown โšก By using vertex colors, you can animate meshes like a "3D flipbook," giving you precise control over trail behavior. This technique is both flexible and saves performance, perfect for stylized effects. #realtimevfx #UE5 #VFX #gamedev
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Miguel de Icaza แฏ…๐Ÿ‰
Miguel de Icaza แฏ…๐Ÿ‰@migueldeicazaยท
After 18 months of gestation, Godot and SwiftUI had a baby! Xogot is out now on the AppStore:
Miguel de Icaza แฏ…๐Ÿ‰ tweet media
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
GDQuest
GDQuest@NathanGDQuestยท
Working on a new website and free resources for Godot...
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Le Lu.VFX
Le Lu.VFX@Le_x_Luยท
Experimenting... ๐Ÿ”… making some energy beams effects for my Patreon.. #GodotEngine #indiedev
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Isa ๐ŸŒป
Isa ๐ŸŒป@IsaLousbergยท
The House Plants set is here! ๐ŸŒฑ For all the plant lovers and cozy gamedevs, this set has 100+ free 3D game assets to help you create your own custom plants and add a little plant life to your environment! โœจ (Links below) #gamedev #blender3d
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Quaternius
Quaternius@quaterniusยท
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal-animโ€ฆ Huge thanks to @SplineMr who helped me! Follow him
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Kenney
Kenney@KenneyNLยท
If you import an asset pack of 100 models that all share the same material and you'd like to adjust that material slightly you'd have to do 800 mouse clicks...
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Kenney
Kenney@KenneyNLยท
My biggest annoyance with @godotengine right now is that you can't select 'use external material' for multiple models at a time, it's insane to me that this isn't possible. I know one could write a custom import script, but a lot of people will face this.
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Patrick / ๐Ÿ”ฅ Lizard ๋ฆฌํŠธ์œ—ํ•จ
Le Lu.VFX
Le Lu.VFX@Le_x_Luยท
Loot Drop VFX โš”๏ธ GODOT .. ( + FREE TUTORIAL ) Links below ๐Ÿ“ท... #gamedev #GodotEngine
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Patrick / ๐Ÿ”ฅ Lizard
Patrick / ๐Ÿ”ฅ Lizard@patrick_exeยท
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ Link below ๐Ÿ‘‡๐Ÿป
Patrick / ๐Ÿ”ฅ Lizard tweet media
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