Patrick / 🔥 Lizard

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Patrick / 🔥 Lizard

Patrick / 🔥 Lizard

@patrick_exe

(he/him) 🇩🇪 Graduated Biomimicry engineer // Godot contributor for TechArt and GDExtension // Editor for @nintendo_online Active only on 🟦 ☁️ as flamelizard

Deutschland Katılım Şubat 2017
2.2K Takip Edilen1K Takipçiler
MJ
MJ@MjTheHunter·
@patrick_exe We did that for a bit but was annoying with a two step process. So now we've switched to reaper and that works really well 👍
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MJ
MJ@MjTheHunter·
Anyone know why, when exporting as .wav with PCM from Davinci, I'm unable to use the file in Godot? I need to re-export from something like Audacity as PCM again and then it works. I can see that Davinci uses something called Linear PCM? Any workaround?
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Raffaele Picca aka. Picster
📢 JOB OPPORTUNITY 📢 Looking for a >experienced< 3D Freelancer that: - Uses Blender - Is no Junior ⚠ - Has fun being creative making new designs based on reference - Mastered PBR and midpoly - Confident delivering the quality on the following images (or better). See 🧵 for info
Raffaele Picca aka. Picster tweet mediaRaffaele Picca aka. Picster tweet mediaRaffaele Picca aka. Picster tweet media
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MJ
MJ@MjTheHunter·
@patrick_exe Huh interesting. I'm not sure it's possible to export pcm any other way from DaVinci. I might be wrong
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MJ@MjTheHunter·
Anyone have advice when it comes to folder structure for game dev?
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MJ
MJ@MjTheHunter·
@TvanHelsdingen Oh that's interesting. So the actual path in code references the UID instead of a hard oded path? Does that sow things down as the scripts need to look through folder instead of just being told where to look?
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Raffaele Picca aka. Picster
Raffaele Picca aka. Picster@MV_Raffa·
Helping to make this bad boy reality was a ton of fun, blood, sweat and tears - but IT WORKED and .. damn will I miss seeing it😥 If you have the chance, check this unique @PVKKGame experience out at Tokyo Game Show! #GodotEngine youtu.be/ceiPwdGWk9c
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TUATARA
TUATARA@Tuatara_Games·
Stylized Electricity Breakdown ⚡ By using vertex colors, you can animate meshes like a "3D flipbook," giving you precise control over trail behavior. This technique is both flexible and saves performance, perfect for stylized effects. #realtimevfx #UE5 #VFX #gamedev
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Miguel de Icaza ᯅ🍉
Miguel de Icaza ᯅ🍉@migueldeicaza·
After 18 months of gestation, Godot and SwiftUI had a baby! Xogot is out now on the AppStore:
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GDQuest
GDQuest@NathanGDQuest·
Working on a new website and free resources for Godot...
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Le Lu.VFX
Le Lu.VFX@Le_x_Lu·
Experimenting... 🔅 making some energy beams effects for my Patreon.. #GodotEngine #indiedev
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Isa 🌻
Isa 🌻@IsaLousberg·
The House Plants set is here! 🌱 For all the plant lovers and cozy gamedevs, this set has 100+ free 3D game assets to help you create your own custom plants and add a little plant life to your environment! ✨ (Links below) #gamedev #blender3d
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Quaternius
Quaternius@quaternius·
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity? Just released! There's a FREE version with a ton of the anims quaternius.itch.io/universal-anim… Huge thanks to @SplineMr who helped me! Follow him
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Kenney
Kenney@KenneyNL·
If you import an asset pack of 100 models that all share the same material and you'd like to adjust that material slightly you'd have to do 800 mouse clicks...
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Kenney
Kenney@KenneyNL·
My biggest annoyance with @godotengine right now is that you can't select 'use external material' for multiple models at a time, it's insane to me that this isn't possible. I know one could write a custom import script, but a lot of people will face this.
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Le Lu.VFX
Le Lu.VFX@Le_x_Lu·
Loot Drop VFX ⚔️ GODOT .. ( + FREE TUTORIAL ) Links below 📷... #gamedev #GodotEngine
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Patrick / 🔥 Lizard
Patrick / 🔥 Lizard@patrick_exe·
I finally finished my blog post on how to use C/C++ package managers with SCons and integrating third-party libraries into your projects. This can be useful for all Godot GDExtension users wanting to integrate a library in C++ Link below 👇🏻
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