๐Ÿ’œcam๐Ÿ–ค

282 posts

๐Ÿ’œcam๐Ÿ–ค banner
๐Ÿ’œcam๐Ÿ–ค

๐Ÿ’œcam๐Ÿ–ค

@skeldrex

u see nothing here okay absolutely nothing ฮฟ(=โ€ขฯ‰๏ผœ=)ฯโŒ’โ˜†

they/any ๊ฐ€์ž…์ผ Haziran 2024
175 ํŒ”๋กœ์ž‰8 ํŒ”๋กœ์›Œ
๊จ„ sarah
๊จ„ sarah@ambiviolencingยท
insta algorithm gave me this terrierโ€™s page today and these pictures are fucking killing me do NOT even joke lad
๊จ„ sarah tweet media๊จ„ sarah tweet media
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๐Ÿ’œcam๐Ÿ–ค
๐Ÿ’œcam๐Ÿ–ค@skeldrexยท
@draobrevoh this's been in the game for ages & i've been hating on it forever. it blocks so many lineups from the safely-tucked corner in wine
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hoverboarD
hoverboarD@hoverboarDggยท
These are rather annoying bugs on Ascent..
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TDAWGG
TDAWGG@tdawggVALยท
abusing veto on ascent inspired by @ElevatedSpeaks (I made a play you can make on any agent)
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Rubรฉn R9
Rubรฉn R9@RubenR97290ยท
@harristic_ Mobs cannot apply looting, only the player or wolves if the player has a weapon with looting in their hand. Furthermore, zombified piglins must be killed by the player to drop gold. Therefore, this is not useful for gold farms.
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harri
harri@harristic_ยท
surprised more people arenโ€™t talking about this
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RedSyringe
RedSyringe@syringe_re22534ยท
The Anomoly Detection & Containment: "The Chimera" #TADC #tadcau #Zooble
RedSyringe tweet mediaRedSyringe tweet mediaRedSyringe tweet media
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cilor goreng tepung CF22 D-14
cilor goreng tepung CF22 D-14@roliceinยท
(1/5) i dont like him at all - original oc comic available on #cf22 as a5 bookpaper booklet โœฐ
cilor goreng tepung CF22 D-14 tweet media
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CatiReel
CatiReel@catireel_ยท
im so hyped for the backrooms movie so i edited this
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PhoenixSC / Hamish
PhoenixSC / Hamish@phnixhamstaยท
Sulfur Cube Pinball.
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SeaRavioli
SeaRavioli@Sea_Ravioliยท
sorry @zenithvx it's nothing personal (it was entirely personal)
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Negzus
Negzus@Negzus1ยท
A mira brasileira deixando o Mada em choque
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TFQueue ALPHA
TFQueue ALPHA@QueueTFยท
What's better than a flying medic? Well, a flying HAM medic, of course!
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Monarch
Monarch@KaranWasTakenยท
@Secret_Zeus1 You get backstabbed within seconds of spawning because the spawns are so fucked up, every one starts camping so they dont get backstabbed which further ruins the point of deathmatch.
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kyle
kyle@Kwibssยท
@audrick @Officialbonkar obviously take his response over mine if he responds, but my feeling is that wall #2 is harder to capitalize on as a defender, and easier to breach/advance as an attacker. Youโ€™re only having to clear a narrow lane on attack, and forced to push up far C long on defense to hold it
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๐Ÿ’œcam๐Ÿ–ค
๐Ÿ’œcam๐Ÿ–ค@skeldrexยท
@tteddio did the fade say "holy rocket" after body blocking that hard bc that's the most indicative thing of how ranked feels this act lol
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teddy
teddy@tteddioยท
you can't make this shit up ๐Ÿ˜ญ
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๐Ÿ’œcam๐Ÿ–ค
๐Ÿ’œcam๐Ÿ–ค@skeldrexยท
@daveheardt @MOTHblank @Chaminar2 @TheWarOwl just guessing, but "optimization" here might be less abt compression and more abt organization and culling vestigial data also, shifting from network to computing load isn't useless in itself for fast setups (easy to improve) on slow connections (hard to improve)
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WarOwl
WarOwl@TheWarOwlยท
The CS2 update we have been waiting for is finally here. Valve has created a Beta branch for animgraph2 for third person animations. This is NOT an April fools joke. While everyone was watching the launch of Artemis II, Valve suddenly released what they've been working on for the past couple of years. What this means is that the entire animation system for third person models has been completely redone. No longer does it use the unoptimized Half-Life: Alyx system. This significantly reduces packet size. You can now tell when someone is counter-strafing, and properly predict their movements based on visual feedback. Another massive change here is that the player's view now is accurate to the player model, meaning that we have a variable player height of +-4 units. You'll immediately notice that the player seems shorter. This completely changes many many angles, as well as many utility lineups, particularly when standing on slopes. Notice in my video example how you can no longer see over the Dust2 A site boxes from A ramp. The change is currently in Beta, so it's all subject to change. I will be testing it out extensively and making a video about my thoughts. First impressions: I am VERY excited about this, more so than the Artemis II rocket taking humans back to the moon for the first time in forever.
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