#KAIHI is out on #Android booyah! Well it has been for two weeks but I got lazy over Christmas. Anyway, here's a 3D trailer for the fun of it made by my pal @marknewbold3D. I can see these onigiri popping out your screens in the future! bitly.com/kaihiandroid#indiedev#gamedev
@deadjam Landscape, portrait or both? Can’t make my mind up. The idea is to have a series of trap rooms above each other and every x seconds they descend to a new one. Landscape gives more room for traps but portrait is usually more playable