عبدالله
623 posts


للأسف كل ما اقرأ عن اللعبة اكثر كل ما يزيد حماسي و كيف راح تكون مثل رسالة حب لمحبين شخصية باتمان كل شي حولها واضح رهيب و شكلها بتكون ممتعة بس الاوبتمايزين الزباله و تطلب FG و الغباء الباقي يخليني اتردد في لعبها و دعم المطور على العباطه هذي





We get it. You've seen cyberpunk before. Want to know what makes NO LAW different? Hear it straight from @NeonGiantGames 𝙌: 𝙃𝙤𝙬 𝙞𝙨 𝙩𝙝𝙞𝙨 𝙙𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩 𝙛𝙧𝙤𝙢 𝙤𝙩𝙝𝙚𝙧 𝙘𝙮𝙗𝙚𝙧𝙥𝙪𝙣𝙠 𝙜𝙖𝙢𝙚𝙨? 𝗔: NO LAW is not a reskin of any other game. Our focus is a tightly authored, first person, story driven experience in a single dense city, built around Grey Harker's goals. Instead of referencing only other games, we pull from comics, anime, manga, film, books, and real world travel experiences. The result is a city with a broader emotional range. Neon and rain, sure, but also warmth, humor, and districts that feel like they belong to different communities. 𝙌: 𝙄 𝙡𝙞𝙠𝙚𝙙 𝙏𝙝𝙚 𝘼𝙨𝙘𝙚𝙣𝙩. 𝙒𝙝𝙮 𝙨𝙝𝙤𝙪𝙡𝙙 𝙄 𝙗𝙚 𝙚𝙭𝙘𝙞𝙩𝙚𝙙 𝙖𝙗𝙤𝙪𝙩 𝙉𝙊 𝙇𝘼𝙒? 𝗔: NO LAW is what we wanted to do next after The Ascent's success. A bigger, more immersive world with more narrative weight and wider breadth in the moment to moment pacing. We're bringing the same attention to environmental detail, worldbuilding, and combat feel, but building it around a first person experience so you can be inside the city instead of looking down at it. Check out more details 👉🏻 bit.ly/3QLyklI





