
Next meta might be a web3 game with a legit economy, where you can go from rags to riches and convert it to real life wealth somehow
The Citadel
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@0xCitadel
Megastructures, spaceships, permadeath, loot.

Next meta might be a web3 game with a legit economy, where you can go from rags to riches and convert it to real life wealth somehow



I’ve made more money in Web2 games than in Web3. ▪️Dreadmyst — selling leveled accounts ▪️Diablo — boosting players for gold and selling it ▪️Quinfall — selling farmed gold ▪️PoE — selling Exalted Orb Here’s the paradox: When trading is forbidden, assets become "rare and valuable". Most people play the game, a small group farms and sells. But when a game launches with blockchain and open markets, 99% of players come only to extract value. And prices collapse. So I keep thinking… Is blockchain actually the solution here? Or do games work better when this market stays unofficial?



I don’t think most people are fully aware of what this means to the industry as a whole. Biggest MMO since RuneScape, powered by entirely modern technology and graphics, playable by anyone simply by visiting play.pudgyworld.com. Always bet on the web.




> browser based metaverse > non custodial wallet > assets are nfts but nobody knows > ai code powered game designer > anyone can launch a game > novel token standard > designed for in game economies > compete with roblox on extreme token volatility and ease to deploy > remove 80% fees > add system for devs to crowdfund capital (ico) > let big players throw money behind talent > make more people rich than roblox every onchain narrative is dead tired and reached price discovery years ago. why is nobody running back metaverse/gamefi with the ai tools we have now who is working on this

if you've been affected by todays counter-strike update and are asking yourself how this could be prevented @0xCitadel is the only proper game that comes to mind that is designed with primitives in mind so situations like this can't happen thanks to onchain logic






