0xHeimdall@HedgeEconomist
This is a great viewpoint, but misses the core of the issue. It's not the trading restriction that makes assets valuable, but the content and actual difficulty in attaining/ retaining it.
A valuable item in D2 takes countless runs. Exalt Orbs in PoE are reasonably difficult to find in the needed quantities. In both games there are gray markets for purchasing these assets with real currency. However, the items on hardcore difficulties are always worth multiples of their softcore counterparts.
1. I have not seen a Web 3 game with either Diablo style loot or PoE style mod items. This is the holy grail of trading economies. The infinite chase of a perfectly rolled gear set, creates a value distro across marginally well rolled items to perfectly rolled. If you think "rare items" = diablo loot, then you don't understand the game fully.
2. Most Web 3 games are softcore with some PvP opt-in. A game with hardcore as the default mode minimizes inflation. Every session is a competition, higher rewards require higher stakes. Extracting loot is now a battle instead of a button press.
3. Currency should be emitted competitively. Copying the Web 2 model is likely failure mode. If everything you did IRL earned you USD, then the dollar would have no value. Its the same concept in games. Currency should be a battle to earn against every other player in the game. It should require assets that were risked for, time invested in, and skill put to the test.
The Citadel has:
- Our own versions of Diablo style loot, which includes basic rarity type items with rolled modifiers, but also our own spin on "Set", "Runeword", "Uniques", "Sockets", "Runes", "Charms" and more.
- An initial variety of Path of Exile style modifiers items, so you can slam your items into higher rarity to your hearts content. (Including ship hulls)
- Competition for the in-game currency through a daily emission pool, which requires sacrificing your hard earned loot. (Also serves as a large sink for all assets)
- Hardcore PvPvE extraction gameplay, as you progress through higher difficulty tiers, the loot gets more valuable but so does the danger.
The feeling of that first Zod rune or Divine Orb drop is something you never forget. The feeling is not just driven by the rarity itself, but by what those items allow you to do. Your game should have items which drive that same feeling.