João Oliveira

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João Oliveira

João Oliveira

@10Blue_

Engineering Manager @riotgames working on @TFT | Ex-Lead Gameplay Programmer on Assassin's Creed and Skull & Bones

🇸🇬 Singapore Katılım Haziran 2009
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João Oliveira
João Oliveira@10Blue_·
Woah it's been 1 year since I joined @riotgames on @TFT! It's also only 1 year for our team in 🇸🇬 but we already had the chance to work on some insanely cool stuff. More to come VERY soon
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João Oliveira
João Oliveira@10Blue_·
@Ziziziziie Uau que prazer ver o teu vídeo com tudo o que a equipa esteve a trabalhar nos últimos meses! Que tal até agora no PBE?
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Zizie
Zizie@Ziziziziie·
🌸Novidades sobre a nova Loja do #TFT🌸 Oi gente, trouxe uma coisinha diferente dessa vez, trouxe um video mostrando as novidades da loja que entra no servidor Live no Patch 14.11 (Dia 30 de Maio). Acho que o vídeo mostra bastante as novidades, mas caso fiquem duvidas, só perguntar que eu vou respondendo ao longo do dia 💙 (Se vocês gostarem posso tentar trazer mais conteúdos assim) OBS: Eu ainda não me sinto confortável em fazer vídeos falando e depois ter que editar minha própria voz, quem sabe um dia.
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Pascal Allançon
Pascal Allançon@XPascalou·
"As we’ve iterated on #TFT’s monetization over the past few years, one of the biggest pieces of feedback we’ve received from Players is a desire for MORE AGENCY in choosing specific cosmetics." The Rotating Shop is our answer to that and is coming soon! #UI #UX #Monetization
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Teamfight Tactics@TFT

From Dangos to Dragonmancers, learn about everything coming in TFT’s new Rotating Shop: riot.com/3Uy604k

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Kenzie
Kenzie@if__andonlyif·
my public transport card collection… i wish i could live somewhere i didn’t need a car 😭 sometimes i would take a line end to end just to get a feel for the different parts of the city when i had time
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João Oliveira
João Oliveira@10Blue_·
Me to my 2-year-old: are you Portuguese? My 2-year-old: (visibly offended) noo! I'm spider-man
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João Oliveira
João Oliveira@10Blue_·
@DJ_Link I was considering it before this episode, now I'm convinced
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David Amador 🐙
David Amador 🐙@DJ_Link·
@10Blue_ time to ditch google, I haven't used it as main search engine in a couple years
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João Oliveira
João Oliveira@10Blue_·
Seriously Google Search, be better. Your first result is a spoof of the legit Notion homepage, completely indistinguishable in your interface. Why do you show 'notion. so' when the ad doesn't lead there, but to a spoof 'notlion. co'? FYI @NotionHQ
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João Oliveira
João Oliveira@10Blue_·
@SorceryStory Exactly! I don't want to manage the scope of my personal projects, I already have to do that at work. I want to dream big, to try crazy stuff.
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Joana Almeida 🧙‍♀️
Joana Almeida 🧙‍♀️@SorceryStory·
@10Blue_ I suffer from that too. I've tried most of my life to make games that are short and simple. But, in the end, I always manage to twist them beyond recognition at some point or another. 😅 It's like I'm fighting against my own nature hahaha.
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João Oliveira
João Oliveira@10Blue_·
I found my gamedev notebook from 8 years ago and it's the motivation I needed: - 30 pages of detailed designs for game A - small note at the end: too complex, need to think of a simpler game ... - 3 pages of design for game B - small note at the end: fuck it, I want to do game A
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João Oliveira
João Oliveira@10Blue_·
Now excuse me while I format my machine
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José Castanheira - Zarc
José Castanheira - Zarc@jcccastanheira·
Speaking of videogames in shows, Exophobia got to cameo in a portuguese show about a group of teenagers that get the ability to explore other people dreams! So cool that the production team wanted to showcase real indie games from Portugal! 🇵🇹
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João Oliveira
João Oliveira@10Blue_·
Registering my kid's birth in 🇸🇬: done in 1 hour, everything instant in an app Registering my kid's birth in 🇵🇹: wait 1 week for 'urgent' appointment, fill redundant documents in person in the embassy. Wait 2 weeks, ask for an update, 'ah you know, it's the Easter'. Seriously?
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Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
In GTA San Andreas, small planes are periodically created near the player to perform a fly-by. Sometimes they crash. Before creating the plane, my code looks for obstacles in its path. It scans a number of lines in the forward direction of the plane. These scans are slow so I used the absolute minimum. (Just the body and wingtips I believe) This is why thin obstacles are sometimes not detected. In addition, the planes would sometimes loose some height, right after being created because their initial speed may not have generated enough lift. There was an additional problem when map models were not streamed in yet. Their collision would be loaded after the plane had already been created. These issues would occasionally allow planes to be created on a doomed flightpath. I was aware of the crashes and briefly considered removing the fly-by’s altogether. In addition: @__silent_ just pointed out there was an actual bug in the code. I didn't know that. youtube.com/watch?v=SK6Nva… youtube.com/watch?v=pQr98t… youtube.com/watch?v=WTE1-V… #gta #gamedev
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Daniel Camilo
Daniel Camilo@DanielOlimac·
Plants can be our friends too. So I got some new friends. They will bring in even more friends, in the form of little bugs. I'll spray those if they try to get inside.
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