oMeninoPerigo

55 posts

oMeninoPerigo

oMeninoPerigo

@1DangerGod

Katılım Mart 2017
35 Takip Edilen0 Takipçiler
benett
benett@emmanuelrxmos·
@metmidnights A classe trabalhadora morrendo afogada no seu próprio trabalho sem poder aproveitar os frutos dele
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Gaules
Gaules@Gaules·
PRESENTE MISTERIOSO?👀 Vou presentear 01 pessoa com um produto de até R$ 1.000,00 no KaBuM! Os bloquinhos online também tem seu valor, né? • Escolha um produto de até R$ 1.000,00 • Deixe o link do produto escolhido nos comentários, com a hashtag #CarnavalKaBuM Valendo: kb1.me/gaucarnavaltt
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oMeninoPerigo retweetledi
Simon
Simon@Simon_Hypixel·
I want to take a moment to talk about where the game is right now, and where it is going! First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it. I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game. We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision. That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work. Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it. We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game. Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode. Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development! Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now. If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it. We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
@Simon_Hypixel @AumoNamoly @Hytale Adding a combat mechanic like martial arts would be cool, and if it were also linked to magic, it would be very interesting with a shield or a strengthening enchantment or strength buff, etc.
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Aumo
Aumo@AumoNamoly·
You're not ready for my next @Hytale mod... Neither are the Kweebecs. #HytaleModding
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
@OtakitaSan o único motivo de eu pagar é por conta que a qualidade é bem melhor que a maioria dos sites, comecei a assinar depois que o Betteranimes foi de vasco.
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CarlinDoPlay ❁
CarlinDoPlay ❁@CarlinDoPlay·
🟩Estou Criando um mod para #Hytale focado em expandir sua fazenda! Novas plantações a caminho: 🍓 Morango 🍍 Abacaxi 🍉 Melancia ✨ Beterraba 🍐 Pera 🍊 Laranja 💦 Regador Aprimorado Qual outra cultura não pode faltar na sua horta? 🚜💨 #Hytale #HytaleModding #Mod
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Slaylor
Slaylor@GirlSnailure·
it deserved far worse.
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Simon
Simon@Simon_Hypixel·
Looking for your Hytale avatars requests! I'll have the art team take a look at what you want added to the avatar creation! More hats? More hairstyles? More colors? Give your suggestions and ideas in this thread!
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natyx
natyx@natyx97craft·
@Simon_Hypixel Simon add greatsword to the game and my life is yours!!!!
GIF
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Simon
Simon@Simon_Hypixel·
Hytale pre-release for update #1 is accessible via the launcher! I made a channel on the official Hytale Discord, # pre-release-testing, to gather bugs/issues specifically related to the pre-release. Check the pinned message there to see more details. (Will set up proper bug reporting for pre-release in the future.) TLDR: It's a larger patch than I was expecting, so it will be tricky to roll out today to the release build, given the number of new players we have coming in! I will try to cherry-pick the most wanted features if we can't make the full update today. Thanks to all for your support! We will eventually find a good patch release cadence to make sure modders/servers are prepared in advance. Right now, it's rapid updates to improve players' QoL ASAP.
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
@Simon_Hypixel Do you have any idea when it will be available without being an pre release?
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
bro! Who know that? When you crouch and right-click, you can place the meat on the ground.
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Hytale Alerts
Hytale Alerts@HytaleAlerts·
What’s one feature Hytale has that Minecraft doesn’t? 🧐
Hytale Alerts tweet mediaHytale Alerts tweet media
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Simon
Simon@Simon_Hypixel·
Gathered thousands of feedback inputs via social media and in-game feedback form, made plans to address most of them, lots of QoL/fixes/quick wins in the pipeline already! Staying busy. I've also asked the art team for lots of new avatar options. Expanding the art team ASAP!
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
Hi @Simon_Hypixel , I noticed that the mob spawn rate is very low, do you plan to increase it?
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Simon
Simon@Simon_Hypixel·
@fendesk_ bug or feature? mmm
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Fende
Fende@fendesk_·
Hytale movement
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oMeninoPerigo
oMeninoPerigo@1DangerGod·
Does anyone already know how to extract each of these ores?
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Simon
Simon@Simon_Hypixel·
Send me screenshots of your Hytale avatars!
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