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@295aminute

helo

Katılım Şubat 2023
46 Takip Edilen8 Takipçiler
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x@295aminute·
@ninkeygwen does the airplane in ur name mean ur going home
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x@295aminute·
@w11n11e1 they are getting money
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eden
eden@w11n11e1·
chinese players on na server be smurfs boosters going 32/2 every game then on kr server they are drooling pigs saying "yo mama go boom cnm" and griefing every game what is the reasons behind this ?
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x@295aminute·
@4nyadu this is raw autism
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x@295aminute·
imperial mandate fix idea --> works on one instance of slow, stacks 2 times, 4/8% ⚔️ (3/6% 🔫) damage amp (works with all ccs) this will bring back the stacking feature we saw on pbe while also making the item way less niche without making it absurd, or just make it a mage item
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Sky
Sky@ISkyI_TwitchTV·
AI made the icons creepy af but it gets the point across
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x@295aminute·
@Backslicer98276 oh nooo smolder is 50 winrate emergency buff!!
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Backslicer
Backslicer@Backslicer98276·
okay so Smolder is way way worse than he was originally. I think its time to buff him again once his banrate drops
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x@295aminute·
@PichujpLi1y did we have to make them all ugly
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りりぴちゅ
りりぴちゅ@PichujpLi1y·
【ADCレンジ一覧で見るBOTヘイマー】 ヘイマータレット射程:550 ▼キツい組
カイサ(525)
ザヤ(525)
ルシアン(500)
サミーラ(500) → AA届く前にタレットに触られる ▼まだ戦いやすい組
アッシュ(600)
ヴァルス(575)
ケイトリン(650) レンジ一覧で見ると、
ヘイマーBOTのウザ苦なりそうな具合が、、、
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x@295aminute·
@JeyKitano @Misanthiel_lol why are the ranks bad? the reason why split 1 was so bad was due to how inflated people were with +30/-10 gains and the fact that if you just played on the right patches ur rank didn't reflect ur skill, now its fixed with +30/-30
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Jeylietano
Jeylietano@JeyKitano·
@295aminute @Misanthiel_lol Yeah but at the same time they just delayed the problem , because with the same amount of lp , it only took a few weeks for the rankings to become horrible again (sorry for my english)
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x@295aminute·
@JeyKitano @Misanthiel_lol the reset did fix the problems with split 1, uncapping lp is not really a bad thing
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Jeylietano
Jeylietano@JeyKitano·
@Misanthiel_lol Np mais c'est totalement ridicule imo de reset sans fix c'est juste prendre les gens pour des cons
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x@295aminute·
@mgutis1 not even repping the mgutis hat .
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mgutis
mgutis@mgutis1·
I wish you were here
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ْ@9_Un_ya__·
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x@295aminute·
@fullslol Worlds.
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Fulls (🇰🇷)
Fulls (🇰🇷)@fullslol·
Flights are booked. May 13 ----> Seoul, KR 🇰🇷 June 7 -> Shanghai, CN 🇨🇳 I've played more LCK/LPL lobbies than any other NA player. This time around, I train with purpose. Becoming NACL level. Azir was just the entry point. Now, I unleash my full potential.
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Kevin
Kevin@WentRumble·
second monitor buff?
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x@295aminute·
@nymvey so beautiful wtff
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eff@nymvey·
happy easter 🐇
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x@295aminute·
never say I didnt do anything
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x@295aminute

@RiotPhroxzon you guys are allowed to do in client surveys to see that people really do want a ladder reset. . just send them to gm+ accounts after games to get their attention

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x@295aminute·
@RiotPhroxzon you guys are allowed to do in client surveys to see that people really do want a ladder reset. . just send them to gm+ accounts after games to get their attention
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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x@295aminute·
@notfoj beastmode
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foj@notfoj·
queue up
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