Micro Games Accelerated ²

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Micro Games Accelerated ²

Micro Games Accelerated ²

@2B9AM

rewriting this shit

Machine shop Katılım Eylül 2023
14 Takip Edilen111 Takipçiler
Quinton Nance
Quinton Nance@MintTweetyBoy·
@2B9AM It has just occurred our games are quite alike and now I feel like I'm copying after reading through a ton of your tweets 😭
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Micro Games Accelerated ²
Added to squadmates ability to keep distance and step away from the players so they won't obstruct tight corridors, they already have more IQ than hoovies on 2fort. Maybe i should start implementing multiplayer too so it won't become a problem later, but i don't have a second pc.
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Micro Games Accelerated ²
@MintTweetyBoy What kind of game are you making? And my game changed a lot anyway (from classical rpg to something like project nexus 1) so many of my tweets are not canon anyway, including the lore.
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Kastle || The Swag One
For devs: Please do not use AI generated assets or images in finished product. Its okay to use as slight referencing help in making them, but not major/full replacement of human input Stick to shitposts only (Also @DragonSnow4 pls release a very limited action figure of Dr.k)
Kastle || The Swag One tweet mediaKastle || The Swag One tweet media
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Micro Games Accelerated ²
@le_kastle Of course its possible if you basically altering engine's code. Everything else has such functionality from the box. Clickteam can handle 100s of events without frame drops on netbook with 800 mhz celeron and GMA500 integrated gpu while rpgmaker barely shows 5 fps in one room.
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Kastle || The Swag One
@2B9AM Impossible? Challenge accepted You can at minimum make a minheap pathfinder on ruby 1.9
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Micro Games Accelerated ²
I almost lost my sanity but managed to implement line-of-sight check despite all tutorials i found being useless. First i wrote good code but it didn't work. I started randomly deleting everything till only 2 events left, and it worked somehow (it should not by logic)
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Micro Games Accelerated ²
@le_kastle Yea, i even considered turning my game into fully classical rpg with fear and hunger combat and even made some battles/items, but it felt too boring so i switched to gdevelop. Entire skeleton of the game is almost complete, the only thing left is adding content on top of it.
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Micro Games Accelerated ²
@le_kastle Also i like pathfinder extension, make any event move to any X/Y variable picked up from anywhere you want. Simply impossible to implement in rpgmaker, making npc vs npc battles impossible.
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Kastle || The Swag One
@2B9AM Damn! Maybe Ill have faster development in godot as well, considering what kind of fucked up scripts I already made
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Micro Games Accelerated ²
@le_kastle Still gdevelop is infinitely better than gamemaker simply because it isn't so limited. I already made more progress in just 2 weeks compared to years of rpgmaker. My favorite part is the ability to spawn events from template, and local variables.
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Micro Games Accelerated ²
And "squad ai" is difficult too, they keep running away from player to chase enemies. I will try to add distance check so they only target enemies around player. And maybe add "pocket medic" to player? That would be fun.
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Micro Games Accelerated ²
Creating multiple "Gun" system is tiresome. One thing is having 1-3 guns per character, but having more with the ability to drop/pick them up is a whole different story. And i haven't touched inventory yet, i feel like this will be nightmare.
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