Micro Games Accelerated ²
514 posts

Micro Games Accelerated ²
@2B9AM
rewriting this shit
Machine shop Katılım Eylül 2023
14 Takip Edilen111 Takipçiler

@2B9AM It has just occurred our games are quite alike and now I feel like I'm copying after reading through a ton of your tweets 😭
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@MintTweetyBoy What kind of game are you making? And my game changed a lot anyway (from classical rpg to something like project nexus 1) so many of my tweets are not canon anyway, including the lore.
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@le_kastle @DragonSnow4 It's not even about human input, AI just looks bad and soulless. Author just signals "Even i don't give a fuck enough to do it myself".
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For devs:
Please do not use AI generated assets or images in finished product. Its okay to use as slight referencing help in making them, but not major/full replacement of human input
Stick to shitposts only
(Also @DragonSnow4 pls release a very limited action figure of Dr.k)


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@le_kastle Of course its possible if you basically altering engine's code. Everything else has such functionality from the box. Clickteam can handle 100s of events without frame drops on netbook with 800 mhz celeron and GMA500 integrated gpu while rpgmaker barely shows 5 fps in one room.
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@2B9AM Impossible?
Challenge accepted
You can at minimum make a minheap pathfinder on ruby 1.9
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@le_kastle Yea, i even considered turning my game into fully classical rpg with fear and hunger combat and even made some battles/items, but it felt too boring so i switched to gdevelop. Entire skeleton of the game is almost complete, the only thing left is adding content on top of it.
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@2B9AM Same thing considering im already 5 years in rpgmaker swamp
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@le_kastle Also i like pathfinder extension, make any event move to any X/Y variable picked up from anywhere you want. Simply impossible to implement in rpgmaker, making npc vs npc battles impossible.
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@2B9AM Damn! Maybe Ill have faster development in godot as well, considering what kind of fucked up scripts I already made
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@le_kastle Still gdevelop is infinitely better than gamemaker simply because it isn't so limited. I already made more progress in just 2 weeks compared to years of rpgmaker. My favorite part is the ability to spawn events from template, and local variables.
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@2B9AM Events are pain in the ass.
Like scratch but less useful
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