
Pugna
183 posts





found the elo potion

What game is this? 🤔


Bwipo is building Experimental Shitplate again unfortunately on Morde. Rocketbelt gives his Q more damage from the AP. Rocketbelt gives his passive 21 more dmg per second. Rocketbelt gives all his autos 9 more damage than the raw AD (and they deal more as targets have lower MR than armor) Rocketbelt active also gives damage equal to about an auto-attack. Rocketbelt gives 20AH which affects all of morde's abilities, not just his R. And the difference in Cooldown time between having Riftmaker + Rocketbelt vs Riftmaker + Experimental is 4seconds. (78 vs 82) Rocketbelt's active is effectively movementspeed as the duration of deathrealm is 6seconds of 67 extra ms from Hexplate, but MS has diminishing returns over a threshold since Darkness Rises also grants MS Rocketbelt is also 2650 which if you're building it as second item means you obtain it roughly 75~seconds sooner as you factor in PGI and 1minion wave (102) + cannon (181). And while building into it your ultimate also comes up sooner and everything else deals more damage. Since the game gives you a penalty on MS over a certain threshold, hexplate's own benefit is calculated against a reduction and further reduced if you even pop darkness rises. If you R after already having darkness rises up, then you virtually get almost no MS from the active because of the reduction, you get 30 lol. Stop building this item, it's very often bait/bad even on champs its designed for. Unironically enough it's often better on things like Kog vs dive comps since he can control the active, or someone like Varus in some situations for same reason. Nocturne is a funny champion where he's often a detriment to the team if he ever falls behind and only barely passable at 0/0/0 even game states. As a win-more it's whatever, cause you're already winning.



Patch 25.19 Preview! These are our last 2 patches before the final worlds patch (25.20) Systems - We're looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it's OK if they opt into it at some cost, but that's not the case right now - Secondly, we're lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take Meta Strategy - Our overall strategy this patch is to add a few more strategic options - This includes AP junglers like Brand, Diana, Lillia (while nerfing some of the top champs to give them more space) - And also shaking up the Midlane meta with some buffs to champions who have fallen a bit behind (these are typically burst champions like Ahri, Syndra, LB) and also Mel who's had a bit of time to settle and drop some of her banrate and frustration - We know Mel is always going to be a bit frustrating because of her W, but that feels like an acceptable cost to pay, given how it makes each game feel a bit different - We're mostly OK with where the midlane meta is otherwise, with many different archetypes being viable and these burst oriented champions need a bit more help - Burst champions otherwise feel mostly OK though, especially with the buffs to AD Assassin items in recent patches - Finally we're doing a long awaited buff to Seraphine. I mentioned it in a post last week, but given her shallow mastery curve, we feel it's appropriate to give her a buff, because for the winrates she's posting, she's a bit underpowered

@zac_gaming__ Yeah in Wild Rift you can pick any Keystone and any tree (does not have to colour match) So possibilities are endless Below is an example of Aatrox Top Lane










