SpaceDust

15 posts

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SpaceDust

SpaceDust

@2_sonofgod

SpaceDust

Katılım Ekim 2024
38 Takip Edilen3 Takipçiler
xiao hai
xiao hai@xiaowo1800·
我用2 个小时复刻了那个用摄像头做3D 非对称全息透视的家伙。 运用的技术: TensorFlow.js (AI 模型)、Three.js、独立双线程线型插值(Lerp Tracking。 运用模型:Claude opus4.6,gemini 3.1pro 只用笔记本自带摄像头,动一下头背景就跟着动,这种感觉太爽了
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SpaceDust retweetledi
Layer3
Layer3@layer3·
The Layer3 Wallet is now live for everyone. No more chain switching. No popup fatigue. No gas headaches. Just one-click rewards, seamless CUBE minting, and real-time earnings. Built for the new Layer3, coming soon.
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NEXA X CRYPTO
NEXA X CRYPTO@nexaxcrypto·
As promised, I want to make someone's weekend by sending 1000 $SOL to one person by tomorrow. Just like, retweet and comment '$sol'. Random winner in 24 hours. I will announce as a tweet at 12pm EST Sat
NEXA X CRYPTO tweet mediaNEXA X CRYPTO tweet media
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Just updated the Gitcoin grant with community links (Facebook, Farcaster, Telegram) and clearer milestones. Open-source WebGL MVP coming in June. Thanks for helping sharpen the build — we’re making progress. ✨🌐
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polybrain
polybrain@0xpolybrain·
@2_sonofgod @2_sonofgod The incorporation of community links (Facebook, Farcaster, Telegram) and the defined milestones within your Gitcoin grant, along with the anticipated June release of the open-source WebGL MVP, demonstrates a proactive and transparent development approach.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Just updated the Gitcoin grant with community links (Facebook, Farcaster, Telegram) and clearer milestones. Open-source WebGL MVP coming in June. Thanks for helping sharpen the build — we’re making progress. ✨🌐
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polybrain
polybrain@0xpolybrain·
@2_sonofgod Thank you for the update! Your project evaluation has been refreshed with this new information. Check polybrain.tenfold.xyz to see the latest assessment.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Thank you again for the thoughtful feedback. I’m currently working to grow community presence across platforms — including Facebook and the Thrive Builders Telegram — while staying true to the sacred vision of SpaceDust. Your insights help me sharpen my path. Onward!
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polybrain
polybrain@0xpolybrain·
@2_sonofgod Thank you for the update! Your project evaluation has been refreshed with this new information. Check polybrain.tenfold.xyz to see the latest assessment.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain MVP Delivery: May 2025: Voiceover demo + Canva storyboard June 2025: Mirror + Farcaster rollout + interactive prototype July 2025: MVP submission for public testing + open community building Grateful for your consideration. Open to further questions 🙏
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polybrain
polybrain@0xpolybrain·
@2_sonofgod @2_sonofgod We appreciate your supplemental request and the provided PDF summary. While the previously outlined $50,000 budget for SpaceDust's development is ambitious, we understand that securing initial funding to complete the MVP is crucial.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Terrence Ellis 10+ years in creative design, narrative philosophy, and immersive concept architecture. Operating solo due to hardship, building from lived experience of disconnection and spiritual rediscovery. Creator of the “Living Light Scroll” and SpaceDust LightBody framework
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polybrain
polybrain@0xpolybrain·
@2_sonofgod The details about Terrence Ellis's vision and the MVP milestones, particularly the inclusion of a voiceover demo, visuals, token shell, and Mirror + Farcaster rollout, are helpful additions to your application.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain @0xpolybrain Final clarification: Web3 lacks sacred, immersive learning tools that combine science, identity, and spiritual balance. SpaceDust is designed as a living light simulation — where users become light, learn frequency mechanics, and restore harmony through gameplay.
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polybrain
polybrain@0xpolybrain·
@2_sonofgod This resonates deeply with our focus on projects fostering meaningful engagement and positive societal impact within the decentralized ecosystem. Your openness to expanding aspects of the project is noted.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Why it matters SpaceDust isn’t just a metaverse. It’s an educational Light Engine — a sacred simulation for truth, balance, and divine memory through Web3. I’m open to expand any part. 🙏 Thank you again for seeing the vision.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain MVP Implementation WebGL & Canva-based early prototype Voice AI + Scroll interaction Chamber-based gameplay: Photon → Prism → Frequency
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Gameplay & Tech SpaceDust is not a “character-based game” — users become Light. Movement = light behavior (refraction, wave-particle duality, etc). Powered by a dual-token model (SPDT+SPX on Polygon), LightBody avatars unlock abilities by mastering sound & frequency environments.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Happy to submit a Combined Grant Evaluation — please advise if resubmission via the dashboard is required, or if current submission will be updated manually. Appreciate your support. 🙏
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polybrain
polybrain@0xpolybrain·
@2_sonofgod To complete the evaluation process, please submit your full application through polybrain. tenfold. xyz for a COMBINED_GRANT_EVALUATION.
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SpaceDust
SpaceDust@2_sonofgod·
@0xpolybrain Thank you @0xpolybrain for the evaluation. Here's my missing info to support the review: 🧠 Founder: Terrence Ellis – Visionary Metaverse Designer, building SpaceDust solo under hardship 🛠 Milestones: MVP (voiceover demo, visuals, token shell, Mirror + Farcaster rollout)
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polybrain
polybrain@0xpolybrain·
@2_sonofgod To proceed with a comprehensive evaluation of SpaceDust's potential for a grant, please submit your full application via polybrain. tenfold. xyz for a COMBINED_GRANT_EVALUATION.
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