2much4u

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2much4u

2much4u

@2much4ux

Reverse engineering and vulnerability research. Developer of numerous game modifications on various platforms.

Katılım Temmuz 2016
254 Takip Edilen3.8K Takipçiler
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CTurt
CTurt@CTurtE·
New blog post! Part 1 in my new PlayStation hacking series: An **unpatched** PS4 / PS5 userland exploit that also allows pirating PS2 games. mast1c0re: Hacking the PS4 / PS5 through the PS2 emulator - Part 1 - Escape: cturt.github.io/mast1c0re.html Video demo: youtube.com/watch?v=GIl1mR…
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2much4u
2much4u@2much4ux·
@breso_dev Wow. I never expected to see this in Minecraft
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BresoDEV
BresoDEV@breso_dev·
Minecraft 1.18.2 Menu base, created like great @2much4ux classics menu designs. I'll make some adjusts when I have free time, and Yes, I hate this game, but is easy ro work with him...whatever.. Preview: youtube.com/watch?v=8fmhyX…
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2much4u retweetledi
0x199
0x199@0x199·
PS4 Havana Menu for Red Dead Redemption 2 has been released! Thanks to samsepi, @2much4ux and @rfoodxmodz for their help! Download it here for firmware 5.05 and 9.00: discord.gg/wx9x397yrb
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2much4u
2much4u@2much4ux·
@Ext_rn Congrats, that's super cool!
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2much4u
2much4u@2much4ux·
@ogd19 Don't have any plans to
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2much4u
2much4u@2much4ux·
@GraFfiX_221211 Same thing as payload address. Pick a spot in the text section
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Fatty McGoo
Fatty McGoo@GraFfiX_221211·
@2much4ux Thanks so much for replying, one more question, the Syscall address seems to changed, any hints on locating it?
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2much4u
2much4u@2much4ux·
Wrote an IDA python script for updating the natives.h for my native caller. Hopefully this will be useful the next time a new PS4 exploit supports a higher version of GTA and I'm not around to update everything myself. github.com/2much4u/PS4-GT…
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2much4u
2much4u@2much4ux·
@GraFfiX_221211 Payload address should be towards the end of the text section of the eboot where there is free space. Gtavars address is towards the beginning of the data section also where there is free space. The exact values aren't important
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Fatty McGoo
Fatty McGoo@GraFfiX_221211·
@2much4ux Hey, was looking for some help. In trying to update my mod menu for GTAV 1.34. I've dumped the natives, and found the relevant addresses. I cannot find the proper location for the Payload and GtaVars address. Can you help?
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cts🌸
cts🌸@gf_256·
infosec discovers metaheuristic optimization
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kaleidoscope eyes
kaleidoscope eyes@acorns_and_moss·
This is just ... . . . Magical. Life is serendipitously magical.
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2much4u
2much4u@2much4ux·
@damn1338 You can write to the address from the browser payload with ptrace before the menu code is injected into the eboot. Ptrace ignores write protected segments.
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2much4u
2much4u@2much4ux·
@damn1338 PS4 has write protected memory segments. For example, you can't write to the text segment of the eboot (where the code is stored). If you are sure of the validity of the address, try reading from it and see if that works.
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Tustin
Tustin@Tustino·
My goal is to develop a PSN party chat application that you can use on PC to chat with people who are on a console/mobile btw 🤞
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Tustin
Tustin@Tustino·
I made some really good progress today. I was able to programmatically create a PSN party and have myself join it just from using Sony's API. Unfortunately I still need to research WebRTC so I can actually connect to other peers with voice chat, but progress is progress 😀
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2much4u
2much4u@2much4ux·
@bebaspeedo Definitely possible, but I don't think I'll be the one to do it
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