2old4stream 🇧🇪

3.4K posts

2old4stream 🇧🇪 banner
2old4stream 🇧🇪

2old4stream 🇧🇪

@2old4stream

@Twitch Partner / @SeaofThieves Partner 🟣TWITCH : https://t.co/eju2xRpNxa 🔴YOUTUBE : https://t.co/LD92zZGbN5 Contact : [email protected]

Bruxelles, Belgique Katılım Mart 2019
628 Takip Edilen1.6K Takipçiler
GJake
GJake@GernaderJake·
Cryo Archive creates a journey, similar to Destiny raids. Vaults 1-2 teach you the basic mechanics of the map and help you get a feel for everything. Vaults 3-5 level up and really put you to the test. Vaults 6-7 combine everything you’ve learned and force you to be both fast and nearly perfect. All of this while navigating a map where other players are doing their own objectives, where at every step you could encounter another team ready to fight for their lives to protect their run, creates a level of adrenaline, fear, and reward I have never experienced in a video game. Bravo @Bungie #NotSponsoredToPostThisIJustLikeTheVideoGame
English
26
58
1.3K
55.1K
NessieDoes
NessieDoes@NessieDoes·
Why did this streamer get their followers to mass report me in #ArcRaiders ? Full vid in the replies
English
29
10
191
36.9K
Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️NEW: Marathon Update 1.0.5 patch notes: Item Economy - Added three new random-rolled implant perks that can only be found on implants looted from Cryo Archive: -- Covert Recovery: While in smoke, your self-repair speed is increased and you use healing consumables faster. -- Freeloader: Defeating an enemy with a knife attack grants a small amount of tactical and prime ability energy. -- Panic Response: While at low health, using a healing consumable grants the effects of Cardio Kick for a short duration. - Added three new mods that can only be looted from Cryo Archive: -- Punishment: This weapon deals significantly increased damage against [REDACTED] combatants. -- Testament: Aiming down sights for a short duration increases this weapon's range and aim assist by a massive amount. -- Hurricane: While airborne, this weapon has increased stability and greatly reduced accuracy penalties. -- Sponsored Kits: Rook no longer gets a surplus Sponsored Kit upon death. Combat - Players can now activate exfil beacons while downed. Good luck. - Decreased camera shake intensity from incoming melee and knife attacks. - Increased post-run spectator camera timeout from 30 seconds to 120 seconds. - Fixed an issue where a player could have a finisher used on them right as they were completing a self-revive or being revived, immediately downing them again. - Fixed instances of revive timer lockout shaders appearing on enemy Runner’s body bags. - Fixed instances where ability activations could become desynced with the server. - Adjusted the Hacked status screen effect to be lower intensity and have slower glitch crawl effect. Runners - Assassin -- Fixed an issue where Assassin’s smoke puck would not change appearance based on the equipped Runner shell style while activating Shadow Dive. - Thief -- Pickpocket Drone can no longer loot players who are in the active exfil animation. -- Fixed an issue where Pickpocket Drone’s on-screen button prompt wouldn’t update to match a player’s changed keybind or controller button mapping. -- Fixed an issue where high-speed grapples could affect network stability. - Triage -- Fixed an issue where being close to max heat could prevent players from using the Battery Overcharge ability. - Rook -- Removed Rook’s Runner Level requirement. Rook can now be used at Runner Level 0. - Implants -- Fixed an issue where Graceful Landing V5’s unique trait could be activated by Vandal’s Microjets from flat ground. -- Fixed an issue where Graceful Landing V5’s unique trait was not scaling detonation damage correctly for longer falls. UESC - Fixed an issue where UESC would repeatedly use the same ladder. - Fixed a number of issues that could cause AI to freeze in place or become unresponsive. Contracts and Events - Improved the visual clarity of contract and activity waypoint icons. - Crews carrying both Coordinate Datapads must now bring both of them to the location of the cache before the loot is revealed. - Fixed some scenarios where the MIDA Order/Chaos 1/1, Traxus Return on Investment 3/5, and Traxus Liaison could prevent players from completing the contract. - Fixed an issue where the UI could become out of sync between crew members on the same contract during a run. -- Perimeter Intercept dropships should no longer clip through the environment in South Relay. -- Tripwires places in Overflow hallways should no longer be floating in mid-air. -- Fixed an issue where DCON would not show up on the overhead map when on a contract that requires it. - Dire Marsh -- UESC dropships that arrive during the Lockdown event in the northeast corner of Algae Ponds will no longer fly in through player space, killing players in their path. -- Pinging the Stabilization Device and Anomalous Matter on the overhead map will now show a string in the crew feed, notifying your crewmates. -- Fixed an issue for the Traxus Liaison Contract where the Commander would despawn if a crew didn’t engage and kill it in time.
Marathon Bulletin tweet media
English
19
57
637
71.6K
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
I'm not a big lore enjoyer. I play for interactions and pvp mostly. And to be honest, I didn't even know what was the Blackwyche ship before all this annoucement. But I can understand for players that are really in to the SoT Lore and expecting something to happen, to go forward.. This can be really disappointing.
English
0
0
0
688
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
I haven’t tested the new servers yet, so I don’t know exactly how they feel. But generally, full servers are a good thing, right? Interactions and encounters are at the core of what makes Sea of Thieves great. Otherwise, what’s the point of grinding my 423rd Ashen quest? For months, the community has been complaining that the servers felt dead and that you could barely see anyone on the seas. I’d definitely prefer full servers over seeing no one. But again, I haven’t tested it yet, I need to check it out :)
English
1
0
1
114
@gaming_4nj4
@gaming_4nj4@gaming_4nj4·
Wow @SeaOfThieves what did you do??? I was happy with the amount of ships I previously encountered but now on a chill Sunday evening I encountered 7 other ships within 2 hours half of which were up to molest and for the first time ever I’m considering safer seas
GIF
English
23
1
31
4.5K
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
ENGLISH VERSION : This week in your paper: ➡️ The Blackwyche set gets people talking. ➡️ The 50K sword changes its rules. ➡️ Fights & Festivals & Frustrations? Follow the latest #SeaOfThieves news in the Journal du DRAMAnche! JDD No: 2.85 – 15/03/2026 @SeaOfThieves #SeaOfThieves #BeMorePirate
2old4stream 🇧🇪 tweet media
English
0
0
3
284
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
@HitboTC First three years, I had an Athena counter on my overlays. Every Athena steal, I was excited. Now the loot doesn’t mean a lot .. :/
English
1
0
1
157
HitboTC
HitboTC@HitboTC·
I’ve been thinking about this a lot lately. As a day one player, something about the heart of the seas feels different now. When Sea of Thieves first launched, the goal always felt simple: get the treasure and protect it… or steal the treasure and get away with it. Every voyage, every fight, every chase had that underlying purpose. Back then the magic wasn’t just the combat. It was the story that came from it. You’d spend an hour digging up chests, stacking loot on the deck, nervously watching the horizon the whole time. Then another ship would appear and suddenly everything mattered. Maybe you fought them off. Maybe you ran. Maybe you pulled off the steal of the century. Maybe you sank and lost it all. But the treasure was the catalyst. Lately it feels like something shifted. A lot of the seas feel more like a sweat meta fest where the main objective is just to fight and sink people, regardless of whether there’s even treasure involved. The fight became the whole point. And don’t get me wrong… I love a good naval battle as much as anyone. PvP has always been part of the DNA of the game. But the secret sauce of Sea of Thieves was always the shared world experience. The unpredictable encounters. The tension of having something to lose. The thrill of getting away with something valuable. I’m not sure exactly when the shift happened. Maybe Hourglass played a role. Maybe diving mechanics changed the flow of the seas. Maybe it’s just years of players optimizing the fun out of the sandbox. Probably a mix of everything. Either way, as a salty old pirate who’s been sailing since day one, I find myself missing the chase for treasure more than anything. The fights used to mean something because there was always something on the line. Anyone else feel that way? 🏴‍☠️ @SeaOfThieves
English
47
9
94
6.1K
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
@Keogroth19 Perso je trouve les chiffres pas degueulasses. C’eteit clair que ca n’allait pas etre aussi populaire que Arc, mais pour un jeu tryhard et niche, je trouve que c’est ok. Maintenant il faut voir dans un an.
Français
1
0
1
30
2old4stream 🇧🇪
2old4stream 🇧🇪@2old4stream·
NEW VIDEO ! Après le Server Slam de Marathon ce week-end, voici une petite vidéo avec mes premiers ressentis et ce qui m’a marqué 🙂 Plutôt positivement surpris, le jeu a du potentiel mais il faudra suivre son évolution. -> youtu.be/7W7vLeLsG9E?si… Si vous hésitez à le prendre, la vidéo pourrait vous aider ! 👀 #Marathon #marathonthegame @MarathonTheGame
YouTube video
YouTube
2old4stream 🇧🇪 tweet media
Français
1
0
0
159