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3DCommerce

3DCommerce

@3DCommerceWG

Specifications and Guidelines to align the 3D asset workflow for online retail from product design and manufacturing

Worldwide Katılım Temmuz 2019
21 Takip Edilen357 Takipçiler
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Khronos Group
Khronos Group@thekhronosgroup·
The Khronos Group welcomes 270 Degrees BV as a new 3D Commerce Member! 270degrees.io
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3DCommerce
3DCommerce@3DCommerceWG·
3D Commerce WG's Mike Festa interviews Dan Frith about their work on #3DCommerce at The Khronos Group. Past, present, and future of making 3D products on the web load fast, look consistent, and empower the next level of ecommerce. youtube.com/watch?v=ViFR-l…
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3DCommerce retweetledi
Khronos Group
Khronos Group@thekhronosgroup·
Khronos' 3D Commerce Working Group has issued a Request for Proposal for a new Render Fidelity Website. All submissions are due December 3rd. Learn more: khronos.org/rfp/render-fid…
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3DCommerce
3DCommerce@3DCommerceWG·
Establishing and tracking metrics makes sure you are deploying 3D assets effectively. We are working to enable the seamless design, manufacture, and presentation of countless 3D products across diverse consumer platforms to reach millions of end-users. youtu.be/ri5CJkMGnbQ?si…
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glTF 3D
glTF 3D@glTF3D·
With gltf.report , you can quickly preview and inspect #meshes and #textures that appear in a #glTF asset. It also reports details about the types, structure, and memory usage of meshes and textures.
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Khronos Group
Khronos Group@thekhronosgroup·
At #SIGGRAPH2024 tomorrow, be sure to attend the Khronos Fast Forward to hear the very latest updates from the Khronos working groups that are creating the standards to enable your next application or project! All Khronos sessions can be found at: khronos.org/events/siggrap…
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glTF 3D
glTF 3D@glTF3D·
Wondering how to display your glTF file on iOS? Khronos' open-source glTF Viewer is live on the Apple App store! Learn more: khronos.org/blog/khronos-r…
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Khronos Group
Khronos Group@thekhronosgroup·
We are excited to be at AWE this week! Be sure to drop by booth #510 and say hi! Khronos has an excellent lineup of talks and panels and we're proud to sponsor The AWE Ethical Professional Mixer on Tuesday. Learn more: khronos.org/events/awe-2024 #AWE2024 #AWE24
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3DCommerce
3DCommerce@3DCommerceWG·
On June 18th at AWE 2024, be sure to catch the panel, Rendering Believable 3D Assets for e-Commerce to learn best practices for tone mapping, materials rendering, and viewer selection, and techniques for creating truly reusable assets. khronos.org/events/awe-2024
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glTF 3D
glTF 3D@glTF3D·
Whether you need to display your 3D image on different platforms or minimize its size, glTF is the file format you need! glTF is royalty free, efficient and an ISO standard! youtu.be/tonSNnEj-ow?si…
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Max Limper
Max Limper@mlimper_cg·
Last week, I did a quick poll (x, LinkedIn), and also asked people offline / via chat: What common terminology to 3D tech artists use to denote parts of their daily work? Results:👇 1) Pipeline = everything needed for a particular job. [⚙️⚙️] ▶️ [⚙️⚙️⚙️] ▶️ [⚙️⚙️] Example: Everything needed to create and use a 3D asset for an XR app. 2) Process = "step-by-step" to solve a specific part. [⚙️⚙️⚙️] Example: Modeling the asset. 3) Steps = what each process is made of. ⚙️ Example: Sculpting asset details (step 1), then re-meshing to create a low-poly version (step 2). For the last part, "Stage" is also used sometimes, but mostly in USD workflows. However, it often denotes more of a "status" (sth. you produce) than a "step" (sth. you do). Knowing this will help us improve language within our platform, so thanks for everyone who gave their valuable feedback✌️
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