6obsession9

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6obsession9

6obsession9

@6obsession9

Un om cu suflet mare

Katılım Nisan 2021
23 Takip Edilen2 Takipçiler
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6obsession9
6obsession9@6obsession9·
😎😎😎
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Arktheos
Arktheos@Arktheos·
If I had a gun with two bullets and I was in a room with Adolf Hitler, Joseph Stalin, and "CarterTheSharpest", I would shoot this guy twice 🎉
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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August
August@RiotAugust·
Shyvana’s rework came out strong (57% winrate). We expect her to only get stronger as players optimize so we put together a micro patch nerf. It should be live now.
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KITKAT Gaming 🎮
KITKAT Gaming 🎮@KITKATGaming·
@digdotcomm You're most welcome! Enjoy your newest addition to the collection 😉🍫🔑
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SaNkKe
SaNkKe@SaNkKe_·
Uhhh so i got perma banned without a clear reason? What even is going on here lmao @drewlevin send some help buddy
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Pu Liu
Pu Liu@RiotPupulasers·
Okay who wants to play the game where we all come up with April Fools augment ideas for ARAM Mayhem and then we peer pressure @RiotPhlox into implementing the best one?
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6obsession9
6obsession9@6obsession9·
@RiotPupulasers @RiotPhlox Trait Mimic Effect: Repeatedly hitting the same enemy temporarily copies their highest stat. Why it would work: Promotes strategic target focus and adaptive combat decisions. Encourages players to think about who they attack, not just how.
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6obsession9
6obsession9@6obsession9·
@RiotPupulasers @RiotPhlox Chaos Converter Effect: Excess healing or shielding converts into temporary adaptive force. Why it would work: Prevents wasted sustain value and creates synergy between supports and carries. Adds depth without increasing raw sustain frustration.
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6obsession9
6obsession9@6obsession9·
@RiotPupulasers @RiotPhlox Glacial Pulse Effect: Standing still briefly grants a shield scaling with max HP. Why it would work: Introduces positional strategy and timing skill. Gives tanks and control champions a mechanic that rewards discipline instead of constant movement spam.
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6obsession9
6obsession9@6obsession9·
@RiotPupulasers @RiotPhlox Why it would work: This mechanic introduces periodic momentum shifts that encourage teams to play around timed power spikes.The rare Dragon/Elder spawn creates hype moments and comeback potential while remaining balanced through low probability.
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6obsession9
6obsession9@6obsession9·
@RiotPupulasers @RiotPhlox Augment Name: Rift Reinforcement Effect: Every 2–3 minutes, a random jungle monster spawns and fights alongside your team to help push lanes. The summoned unit can be any jungle creature, with a small chance to spawn a Dragon or an Elder Dragon instead.
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6obsession9
6obsession9@6obsession9·
@NamiPunani @drewlevin it doesn't matter, if I have streamer mode activated, that person must remain blocked until the end of eternity
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Drew Levin
Drew Levin@drewlevin·
busy week at work, apologies for not being on much as 26.3 rolls out, I’m very interested in how the client experience does and doesn’t change (perf, bugs, etc) as always, please send any issues to Player Support with logs and send me the ticket number if you want eng to look
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iRaphahell
iRaphahell@iRaphahell·
@zac_gaming__ Autofill in League of Legend is such a bad system, especially in ranked where it matters a lot. How are you supposed to win if your team has 1 autofill in an important role, let's say ad carry, and the enemy team has no fills.
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Erknaite
Erknaite@zac_gaming__·
Aegis of Valor is the most fake system I've ever seen It's just made to deceive the player into thinking they got rewarded for being autofill In reality, the LP that you didn't lose or doubled doesn't keep up with your MMR, so your gains are killed regardless of the outcome :D
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Rino🚀
Rino🚀@RinoTheBouncer·
Name it!🚀
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Wurdulac🩸
Wurdulac🩸@knnq5·
@Spideraxe30 This champion needs to get entirely reworked. Boring to play as, non-interactive to play against, she is either mega hitler when buffed or super useless when nerfed
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Spideraxe
Spideraxe@Spideraxe30·
More Miss Fortune changes: - Base health reduced from 640 to 625 - Health growth reduced from 103 to 100
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Artemis
Artemis@Artemiss1977·
V-am comunicat în avans că oligofrenul nu și-a terminat studiile nici în România, nici în Macaronia. Acum ies la iveală lucruri interesante și realizați că ați votat, pentru că unii chiar au pus ștampila pe escrocul cu retardul la purtător, instalat prin fraudă de serviciile de informații franceze, în scopul devalizării României, unul care să facă praf și pulbere ce a mai rămas întreg după infractorii Băsescu și Iohannis. Au transformat România în praf și pulbere...
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