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A2Can
540 posts

A2Can
@A2_Canada
Tasty nibbles along the road of Apple II software history and preservation
Canada Katılım Aralık 2017
16 Takip Edilen540 Takipçiler

@kobunheat I think this is the second release of the game. I believe the blue card stock depicted in @A2Can's post is the first release. twitter.com/a2_canada/stat…
A2Can@A2_Canada
Not only is this the first release of Mystery House (and the first release of any kind by On-Line Systems), but this is one of the first copies of the first release of Mystery House. Its previous owner received it directly from Ken Williams in 1980.
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@StirringDragon @HusbandOfAyn The baggie may not be original. The contents, however, look authentic for an early release of Mystery House. The double-sticker label is exactly what Sierra did for their earliest copies - the Scotch disk sleeve is correct as well.
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@HusbandOfAyn Yes, if it was an early hand out or demo version then possibly, but that was most likely not sold in a store that way.
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Hmm, unless this was some early non-consumer demo version, I'm calling fake or bootleg.
The sloppy "double" label is a giveaway to me, also the Scotch name-brand disk sleeve is suspect. They typically hung software back then in these bags so they had holes in them for hanging!
Chris Kohler@kobunheat
oh well THIS is gonna go crazy ebay.com/itm/1763060406…
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@agnostic_dragon @antoine_vignau @txgx42 The custom controller uses the standard Apple II paddle/game connector, and the game is written in integer BASIC and uses standard paddle functions to capture the input. So, conveniently, just the normal emulated paddles/game controllers work.
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@A2_Canada @antoine_vignau @txgx42 Great work! I was always wondering how the game plays...I figure that it would take more efforts from the Apple II simulators devs to make it actually playable considering that it used a custom controller or the game does allow playing with a single keyboard?
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1/ Today is a huge day for Apple II software preservation. So huge that I'll actually post here. With the help of @antoine_vignau and @txgx42, we have managed to recover renowned game designer Dani Bunten's first game, Wheeler Dealers.

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@felipepepe All depends on what you include, which is why I said arguably. If you're saying any game that was created and then modified by someone else, then yes, and there would be many examples that predate Colossal Cave. I was limiting to commercially-released games.
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@A2_Canada I love Wizardry, but Colossal Cave / ADVENT was already widely distributed and modded in the 70s.
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Just want to point out that the entire John Besnard catalog of Apple II games is now available for play and download through the Internet Archive, mostly in the Woz A Day collection: archive.org/details/wozada…. Some of the games are unpublished and now available for the first time.

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