Abdulrahman ♚ 🇸🇦

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Abdulrahman ♚ 🇸🇦

Abdulrahman ♚ 🇸🇦

@AASG95

BME | Caster and Analyst for TEKKEN | Armor King/Claudio | Tekken Pro Player and an Organizer at @Riyadhdojo | #TruthSeeker

Riyadh Katılım Temmuz 2011
1.2K Takip Edilen643 Takipçiler
Abdulrahman ♚ 🇸🇦 retweetledi
Lucía 🏳️‍⚧️
Yo cuando estoy a punto de ganar a un main Yujiro en el Tekken y de repente escucho al narrador hablar
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TEKKEN
TEKKEN@TEKKEN·
The Strongest Creature on Earth JOINS THE BATTLE!!💥 Yujiro Hanma joins the #TEKKEN8 roster as the 4th additional playable character in early 2027🔥
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屍(かばね)キョウ🦇👊ハーフヴァンパイアVtuber
鉄拳界は範馬勇次郎で大盛り上がり!! いい風が吹いている!安物のキャンディとよく合う! でもさ、鉄拳5の頃から実は刃牙とコラボしてたんだよね!!!!!
屍(かばね)キョウ🦇👊ハーフヴァンパイアVtuber tweet media屍(かばね)キョウ🦇👊ハーフヴァンパイアVtuber tweet media
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Abdulrahman ♚ 🇸🇦
Woke up to the Ogre coming to Tekken 8 I’m so freaking happy! The GOAT!!
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Elysyum
Elysyum@0kElysyum·
@LukeCB14 I mean the entire Destiny franchise lived and died between GTA 5 and 6 so
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M7MD_TV2🇸🇦
M7MD_TV2🇸🇦@M7mdTv2·
يعطيكم العافيه على الحضور البث و البطوله و مبروك الفوز @Redarx9
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خــالـد.
خــالـد.@xRiU_·
مدري وش اقول الصراحة
Destiny 2@DestinyTheGame

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

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Abdulrahman ♚ 🇸🇦
Destiny 2@DestinyTheGame

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

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Abdulrahman ♚ 🇸🇦
💔💔💔💔💔💔 Actually sad
Destiny 2@DestinyTheGame

Read the full blog at bung.ie/d2_may_21_2026 For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2. As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio. Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to. We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all. We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars.

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Abdulrahman ♚ 🇸🇦 retweetledi
Dengo - عبدالله
I got the chance to play Kunimitsu early for Tekken 8 and the team did a fantastic job with her as she's more fun than ever! I prepared an early character starter guide video as well as a written article for Saudigamer that can be found below!
Dengo - عبدالله tweet media
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Abdulrahman ♚ 🇸🇦
My friend @DENGOJIN always delivers. Spectacular review from someone who is top 3 Lili’s player. Generally happy that some of her strong key moves were nerfed. Can’t wait to play her!
Dengo - عبدالله@DENGOJIN

My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!

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Abdulrahman ♚ 🇸🇦 retweetledi
Dengo - عبدالله
My early thoughts about Kunimitsu without spoiling too much to keep the element of discovery for everyone else to figure out on May 27th for the season pass 3 owners and June 1st for those who don't. • Kunimitsu's design might look busy at first, but it was actually the colors. Using the second preset made her design pop better, especially the golden accent she has in her outfits. It an absolute amazing design that probably got obscured by the color choices • Her backdash is nerfed and that shows how careful they are at designing her this time around, since her approaching tools are stronger than ever with her SET stance having a heat engager (SET1+2) and her running 2 is now +6. Having her old backdash on top of this, would be a disaster and I'm happy they considered this! • Kunimitsu follows the design philosophy implemented on Miary Zo. Her homing moves are not overwhelming or good. No moves that track to both sides either, she will have to alternate between moves that covers her left or right side. Both b2 and 22 lost their homing properties. But in general, I think b2 is now better since it CH launches and covers her left side completely. She only has 2 homing moves, one is 20 frames fast that come out off qcf1+2 and the other is a high, high string that can't be hit confirmed • Her combos are way more fun than before, I won't say or show much. But it is no longer f4 into a hit into another f4 into tailspin that leads to the combo ender. She uses many moves that look pleasant to the eye, combo makers will have a lot of fun with this character since she has too many combo tools. Almost as good as Lars in that aspect • I also noticed her power crushes are not very strong, she has one that functions similar to Clive's where if she absorbs the attack it gives her a powered up version of it for 28 damage. But it lacks range. • I feel this time around, she is designed for players with good reads, she is no longer a character where you could use 3 - 4 moves to make her work. You use certain moves to catch certain side steps or commit to options that are unsafe. She got diversified and that is what we need to see more of! • Her BT mixup is the thing that received changes the most. It compliments her tools quite nicely, especially the new FC low FC d+1+2 where it puts her on +5 while being BT. Every move that puts her to BT is automatically good and that reminds me of Lili in a way • Her punishment may seem underwhelming from standing, but practice punishing with ff4,2 for -10 moves and CD2 for -14 to make the most out of her standing punishment, but if you keep it simple you will feel like she's lacking in that department. Her ws punishment though became quite crazy! And that is all I can say for now!
Dengo - عبدالله tweet media
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Twisted Pulse 🧠
Twisted Pulse 🧠@TwisPulse·
T8 DreamHack Atlanta — @ArslanAsh95 & @HafizTanveerTK Ready for the next battle 🥊 رحلة جديدة تبدأ اليوم من منافسات دريم هاك اتلانتا للعبة تيكن 8 🧠 ⏰️ 10:00PM KSA #TwistTheGame | #EWC2026
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SIGMAFAHAD
SIGMAFAHAD@dea_fahad·
@AASG95 لو اجي أقوّلك كرستيانو ياخذ منشطات بتصدق اكيد لا 🤦‍♂️
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SIGMAFAHAD
SIGMAFAHAD@dea_fahad·
متاكد من ثلاث لاعبين في السعوديه يلعبون رانك و يشاركون بطولات واحد منهم مشهور و واحد مشهور ب التعليق اكثر و الثالث جديد على الساحه حاليا قديم سابقا مركبين هاك مايكرو و يستخدمونه بذكاء عالي جدا بحيث ما ينقفطون ففففف يب لو تم التأكيد ١٠٠٪ حنشر الأسماء 👍.
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