AJGray

16 posts

AJGray

AJGray

@AJGray28

Katılım Ekim 2021
51 Takip Edilen8 Takipçiler
AJGray
AJGray@AJGray28·
@ValorINTEL For his orbs maybe it’d be too op if every single one flashed but I think it’d be less op if they only flashed when their timer ran out, so you have to sacrifice the one-time shield for a flash.
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AJGray
AJGray@AJGray28·
@ValorINTEL Make his orbs flash when you shoot them and maybe make his wall a one-way so you can see through it partially on your side but the enemy can’t on their side. These buffed walls would also make his ult more favorable for the player by giving the extra wall more use.
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Valorant News
Valorant News@ValorINTEL·
Twitter Community Dev Time: How do we fix Iso's kit? // #VALORANT
Valorant News tweet media
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AJGray
AJGray@AJGray28·
@ValorantUpdated For “pick me up” it’d be cool if you could send your butterflies to retrieve the spike or a gun on the floor, or for “meddle” if they could somehow move an enemy smoke to make it help you instead, or just get rid of it by dispersing the smoke by flapping their wings
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Valorant Updates
Valorant Updates@ValorantUpdated·
Clove Abilities Icons | #VALORANT - (C) Pick Me Up - (Q) Meddle - (E) Ruse - R ???
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AJGray
AJGray@AJGray28·
@VALORANTLeaksEN I think it’d be cool if the ult placed a cocoon that slowly grew over time, and that the bigger it was when you died, the more health you would respawn with. If enemies shot at it, it wouldn’t immediately break, but instead get smaller, losing health until it did break.
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AJGray
AJGray@AJGray28·
Just a cool idea for Black Panther 2
AJGray tweet mediaAJGray tweet media
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AJGray
AJGray@AJGray28·
@Demilogic Please buff The Rainbow Gun. It’s good for grouped enemies but they can kinda just hop through it quickly while only taking a tick or two of damage. I think a good buff would be some short, but rapid stun that keeps enemies in it longer, or a slowing effect.
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AJGray
AJGray@AJGray28·
@Ninnih_ I like the bottom two, but I think a cool idea would be to take the to ribcage from the top one and put it on the middle one, or to do a boolean of the rib cage on the middle one to expose more of the Sculk, and possibly exp inside of it.
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Ninni
Ninni@Ninnih_·
Trying to figure out a design for a certain creature (hint: the green is exp)
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AJGray
AJGray@AJGray28·
@MinecraftMeme16 I think the zombie is the most basic. It can’t really do anything special (I think). Skeletons can shoot you, and spiders can climb walls. Their drops are also a lot more useful.
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Minecraft Memes ⛏️
Minecraft Memes ⛏️@MinecraftMeme16·
Who do you think is the worst (basic) mod? Also please explain why!
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AJGray
AJGray@AJGray28·
@infinitelydead Thanks! I hope my characters’ mechanics aren’t as complex, but is it common to use already existing code as the base of your character and then to build off of that?
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DeadInfinity
DeadInfinity@infinitelydead·
@AJGray28 Bertran took about a year to make developing him on and off, with around 4 years of experience prior. He's a very complex character compared to most, though, and Lua is an easy language to learn, so I wouldn't let that hold you back too much!
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kingbdogz
kingbdogz@kingbdogz·
Loot in ancient cities just isn't worth the risk of encountering Wardens right now.
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kingbdogz
kingbdogz@kingbdogz·
In it's current state? My honest answer would be: S tier: Sculk Catalyst, Sculk, Sculk Veins, Reinforced Deepslate A tier: Sculk Sensor, Swift Sneak B tier: Warden, Sculk Shrieker, Ancient Cities D tier: Deep Dark Biome E tier: Ancient Cities loot
John-Ken-Po🧁@TEvoker

@kingbdogz That's interesting, but what is YOUR tier list? Would be interesting to know what you think of your own creation so far

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AJGray
AJGray@AJGray28·
@kingbdogz There’s actually a really cool resource pack called “Fresh Animations” that accomplishes that really well. It adds new animations for most mobs in the game and it looks very similar to the animation used in the Minecraft channel videos.
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kingbdogz
kingbdogz@kingbdogz·
Of course in saying that, for non-humanoid models I think cows, pigs, etc could certainly get away with better animations without removing anything of substance. It's really just the "player" and common humanoid mobs that I'd be worried about.
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kingbdogz
kingbdogz@kingbdogz·
So I see a lot of people saying they'd want old animations updated because of the newer keyframe animations from Frog and Warden. But here's a genuine question: Would people really want to get rid of the classic "swinging side to side" of player/humanoid legs/arms, for example?
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