@RetroNerd 🇺🇦

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@RetroNerd 🇺🇦

@RetroNerd 🇺🇦

@ARetroNerd

8bit, 16bit, Retro computers and games

Sheffield Katılım Ağustos 2018
485 Takip Edilen1.4K Takipçiler
@RetroNerd 🇺🇦
@RetroNerd 🇺🇦@ARetroNerd·
@rhayadercompute I always liked Asteroids but now I remember GTA was amazing. Very limited release your so lucky to have such a rarity
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Marie Isabella
Marie Isabella@MarieIsabellaB·
😆😆
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Rhayader Computers
Rhayader Computers@rhayadercompute·
Just got one of those new video recorders with a remote. I can't wait to tune it in and start recording all those tv programs #vcr #wales
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Rhayader Computers
Rhayader Computers@rhayadercompute·
A 3D printed 1084 Commodore Monitor what do you think? #c64 #commodore
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Rhayader Computers
Rhayader Computers@rhayadercompute·
Ms pacman better than pacman?
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The Loud Scots Bloke
The Loud Scots Bloke@loudscotsbloke·
Only Amiga makes it possible 😉
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware. The game that stands at the very top is Elite. Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations). If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it. Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.
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The Loud Scots Bloke
The Loud Scots Bloke@loudscotsbloke·
Latest restoration complete! Here is my Thomson TO8 ready for DragonFest!!
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Rhayader Computers
Rhayader Computers@rhayadercompute·
Air Support c64, A great little game when you work out what you have to do #c64 #commodore
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The Loud Scots Bloke
The Loud Scots Bloke@loudscotsbloke·
If there was ever a platform that was perfect for Elite.. then surely THIS is it! Right on commander! 🫡
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Mart Retro
Mart Retro@RetroBrothers·
@80s_Kidz Stop tape. Rewind tape. Adjust volume. Try again. R Tape Loading Error. Stop tape. Rewind tape. Adjust Tone. Try again. Repeat ad infinitum... Character building 😆
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