
Many publishers are shifting away from high-risk new launches and doubling down on established games with existing audiences and steady revenue. Fewer are willing to invest months polishing unproven titles with no guaranteed return.
So, how do you approach development when new launches are riskier than ever, and legacy games weren’t built for longevity?
We explore this in our new article for PocketGamer
🔗pocketgamer.biz/how-developers…

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