
昇竜拳が出ない
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昇竜拳が出ない
@Acguydance
ゲーム日記的な垢、ゲームは野良専の基本一期一会主義。 割と雑食。英語勉強したいので洋ゲーは基本英語でやります。 VRもやってます。
日本 東京 Katılım Eylül 2017
136 Takip Edilen266 Takipçiler


@Zakuro_Shiro ・龍角散ダイレクト
・蜂蜜生姜ティー
・声キュア(響声破笛丸
・念慈菴(シロップタイプ
パッと思い付くのはこの辺りですかね…
後は病院へGOですね
日本語

@0fficialxero I have heard about that too! But man, I don't think I have the patience to do it lol
English

@Acguydance What else i use to see is that you can transfer paints from old games. Idk how that exactly works. So you could use the tool in fh5 or 4 and transfer it to 6. But as said i don't know if it really works. I always only see the tab of older forza games in the paint menu
English


@Official_Turf @Man_of_the_Rain IC! But I don't think I have the patience to do it lol
THX for the tips!
English

@Acguydance @Man_of_the_Rain It was originally built for FH5, but the algorithm is the same. You can still get the output shapes from the program and place it in the game one-by-one until the whole image is built.
I don't know if anyone has made the same tool that automates that process in FH6.
English

@0fficialxero Just tried. Seems 6 not supported. Maybe will be updated.
English

@Official_Turf @Man_of_the_Rain I googled that. Seems like doesn't support 6? I will try again later.
English

@Acguydance この手のデカール職人は昔から居ますねぇアーマード・コアのエンブレムもレイヤー数制限有ってもマジかよってレベルの絵をお出ししてきますし
日本語

@Acguydance It's hard, very hard to make proper, detailed itasha liveries
I only limit myself to racecar inspired liveries, gradients and pretty colors lol
English

@Acguydance Yeah, basically drawing with shapes (and with masking...and with layers too)
English

360時代からの伝統なのであった
むしろ最近のゲームは取り込んだ絵をそのまま貼れるからビビる(版権的な意味で
昇竜拳が出ない@Acguydance
え?痛車のデザインって基本図形を1個ずつ貼って組み上げてるの…?痛車職人さん凄すぎでしょうw #FH6 #ForzaHorizon6
日本語

以前、PSO2のシンボルアートを作ってる人の配信を何度か見たことあるけど凄かった
今も配信してるかはわからないけど
昇竜拳が出ない@Acguydance
え?痛車のデザインって基本図形を1個ずつ貼って組み上げてるの…?痛車職人さん凄すぎでしょうw #FH6 #ForzaHorizon6
日本語












