aerisweet

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aerisweet

aerisweet

@Aerisweet

RMG listener! Retired CS:GO mapper, video editing for funsies. Idk, I make silly stuff! Currently learning Unreal Engine 5.6

cuyahoga falls Katılım Haziran 2010
177 Takip Edilen170 Takipçiler
aerisweet
aerisweet@Aerisweet·
10 years ago: I was *this close* to turning Dalaran into a CS:GO map 🤏 Ah well, learned a lot and moved on to the next project.
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jboogx.creative
jboogx.creative@jboogx_creative·
The Rave 002 // Man Eater Combining Seedance 2.0 Omni Reference videos and elements along with first frame last frame. Pro tip: Seedance 2.0 does not honor the exact end frame you give it and warps the aspect ratio as well. Be prepared to finesse it in the edit.
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Steve Wallis
Steve Wallis@hunkerdownsteve·
Love a nice salad for dinner sometimes.
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aerisweet
aerisweet@Aerisweet·
@WillFaucherVFX A friend of mine worked at a radio company for 20 years. He is the funniest person that I know. The stuff he puts out make me laugh so hard. There isn't an A.I. out there that can do that. The point is, there IS a place for people who've mastered their craft, like you.
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aerisweet
aerisweet@Aerisweet·
@WillFaucherVFX I cannot think of an idea to save my life. I can, however, merge other peoples' ideas together. Counter Strike with Warcraft dragons in it, maybe an Arkham City map. No imagination sir, but, there is a spark of an idea there. That's what I look for these days, the Spark...
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William Faucher
William Faucher@WillFaucherVFX·
The saddest thing about AI is that I can’t even appreciate spectacular photography anymore. What was once a coveted skill is now completely overshadowed by doubt. If a photo is too good and masterfully shot/composed, I cant help but wonder if it’s just AI. It’s such a downer.
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aerisweet
aerisweet@Aerisweet·
I know this might sound sarcastic, but, I am kind of glad that nobody really reads my tweets. I need a place to get this sort of gamedev update stuff off my chest without a million people reading it, and it's kind of nice sometimes.
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aerisweet
aerisweet@Aerisweet·
Gamedev update: The Burdell score is in full effect. The formula to incorporate any map into it works. I am working on a stamina system so realistic it'll blow your f*cking mind* *It may not blow your f*cking mind.
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aerisweet
aerisweet@Aerisweet·
Game dev update, Stage 3 is complete folks. This was what I thought would be the hardest one to figure out. Finally implementing the Burdell Score. Feels good man, damn that feels good. I am almost to the point of where making a game is fun and stress free!* *i'm not.
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aerisweet
aerisweet@Aerisweet·
Stage 1: Complete. Stage 2: Complete. Stage 3: Calculating the Burdell Score. I thought this would've been the hardest part by a million miles at this point, it might just be the easiest.
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aerisweet
aerisweet@Aerisweet·
As it turns out, I might actually be too stupid to make a game.
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aerisweet@Aerisweet·
Acquired the latest and greatest model for --vocal-- stem separation to run LOCALLY. Testing it out tonight on a few songs that I just couldn't get to sound good previously. Should be interesting to see if there are any improvements. I love fun stuff! Yessir!
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aerisweet
aerisweet@Aerisweet·
@WillFaucherVFX If you're eager to make a video about something you're in to, I think we're going to be just as eager to watch it. I guess that's what I'm trying to say. You make great content, and you're a great teacher. Whatever the topic is.
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aerisweet
aerisweet@Aerisweet·
@WillFaucherVFX It's kind of a double-edged sword, in a good way. I think anyone reading this can agree you have a great way of editing to get your point across. I randomly found your channel awhile ago, and learned so much that I never knew I needed to know. We need more of that around here.
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William Faucher
William Faucher@WillFaucherVFX·
As 2025 begins to wind down, I'm starting to plan for 2026. Every smidge of success and growth I've had since starting the channel 5 years ago, in 2020, I owe directly to all of you, and the #UnrealEngine community. I wouldn't be here without all of you, you've all been the lighthouse in a storm. Gratitude is the only word I can find to express how it makes me feel. I wanted to touch base with all of you, get some feedback on where you feel the channel is going, where you’d like to see it go. What you’d like to see more of, what you’d like to see less of. What irks you, and what inspires you. Don’t get me wrong, I’ve always prioritized making content that *I* want to make first and foremost, to make content that I am excited about. But because you've all been a guiding light of sorts, I find it important to reach out, hear you out, in the event that I’ve lost touch, as these things can happen when you get tunnel vision.
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aerisweet
aerisweet@Aerisweet·
Hey @WillFaucherVFX I was wondering if you could do a video on how you put together your latest scene like that in UE5.7. There's something about that latest scene that's extra inspiring about the environment, what is it? I never seem to achieve that chef's kiss.
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aerisweet
aerisweet@Aerisweet·
Unreal Engine games aren't bad. Poorly optimized? Sure. But, that's on the game developers. Users see a game, hit install, and have no regard for the specs to run the game. Period. Can't run game = bad game. maybe. But poor optimization = bad game too. Not Unreal's fault.
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aerisweet@Aerisweet·
@WillFaucherVFX I think the bottom line is that people see a game come out, they hit install. They have no regard for what the game has for specs, and I think this will be an on-going problem in the future.
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William Faucher
William Faucher@WillFaucherVFX·
Genuine discussion question. In light of the optimization frenzy we have going on lately, is it possible that people's expectations from games have gotten a bit... out of hand? 4k 120 is insane. Halo 3 didn't even run natively at 720p (1152x640), and ran at 30fps. We loved it.
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aerisweet@Aerisweet·
If there is ANYONE out there that can explain to me how to fix animations, that'd be great. Why does this keep happening? My shadow is great. My first person view, is not. #UnrealEngine5
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