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Ahomigoi
303 posts

Ahomigoi
@AhomiGoi
Español/Eng 🎮UEFN/UE TRYHARD Tech. Artist & Solo Game Dev Shaders · VFX · Modeling · Animation · Systems I'll literaly drag my dreams to real life/Games
Mexico Katılım Mayıs 2015
245 Takip Edilen412 Takipçiler

BTW - How this happened:
I was setting up an interview with an Unreal Programmer. He sent me his portfolio, we chatted about gamedev etc.
His account was hacked in the middle of that conversation and he sent me a game to check out that "his friend was working on" - I should have known, but it felt natural in the conversation about games he was working on/had a hand in.
The guy bypassed my 2FA, requested a "Verification Key" to view my backup codes on Discord.
Discord just sent it to him without any sort of security screening, questions or anything. Just gave him the keys.
This email was sent to him, he got my backup codes, accessed my account, changed password and added his own 2FA - locking me out of the account.

Bigfry🍟@BigfryTV
Aaaaand it’s gone. @discord_support has completely lost the plot. Let this be a lesson to you guys when the Digital ID comes to the platform this summer. This is the level of “internal review and verification” they do.
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Its finally done!
Revolver Weapon type ~ Single Bullet Canceleable Reload
Im no animator but I'll try hard it x3
#indiegame #gamedev #indiedev #gaming #horrorgame
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@Mikeshi_Chashu my friend when I tell him to discretely look to his right:
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Our programmer John finally has the submarine movement in! pretty impressed he got it working on the first attempt. 🚁
#gamedev #indiedev #submarine
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Im no animator, but I'll tryhard my way in x2
Revolver | Single bullet Reload Anim | Style: used to the gun. (this gun will be your first on the game)
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling #Mexico
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For the curious,
if u wonder why it looks good it isn’t just lighting, half the reason to it is because I’m using Disney’s burley diff. as my main shading, details matter
The red areas are rendered with it (Lumen excluded)
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling



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UPDATE Timeeee, New Weapon model, I still have to make its code tho (since its not a mag type weapon)
I dare to say that it looks majestic In-Game
not bad since its my first ever revolver
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling #Mexico




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In-Game Anim. preview of the reload anim I previously showed
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling #Mexico
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Im no animator, but I'll tryhard my way in
not the m1911, Dry Reload
Anim Style: Unexperienced weapon reload but still efficient. This is to validate main char. backstory.
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling #Mexico
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@Hawk_UEFN i'll do my best to bring a demo soon :) at the moment I will share wips or some aspects of it
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Welp.. there it goes, my next project might be my last as things are going I will not be able to continue this #gamedev path
here's a SS of my next project which is a #horrorgames follow if you want to keep seeing this "give my all" project
#UEFN #FortniteCreative #Mexico


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TBH I was not expecting a big change from lambert to oren nayar, (Oren nayar Left) Im kinda liking the new look, worth the hassle to implement it
#gamedev #indiegamedev #ue5 #blender #3dcg #3dmodeling

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@AhomiGoi good luck with the launch and congrats on a great milestone!
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The Rhine has passed playtesting!!!
Give it a try: 1800-3333-2770
I truly cant wait to get a full match
#UEFN #FortniteCreative


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@blox_studios_fn confirmation was on march 3rd, this playtest msg was this month on the 9th, so around 2 months with a couple of days
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@AhomiGoi Congrats! Out of curiosity, how long did it take for them to reply after getting the first confirmation that your game was going to be tested? We have been waiting 2 months for a reply and still haven’t received anything.
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