Sammy Fatnassi
117 posts

Sammy Fatnassi
@AionDev
Rendering programmer in the video game industry.
Tokyo Katılım Mart 2013
82 Takip Edilen78 Takipçiler

#NetImgui 1.13 release
github.com/sammyfreg/netI…
Add remote UI capabilities to your app by pairing this with @ocornut's #dearimgui.
NetImgui 1.13 adds support of #DearImgui's (1.92) new font atlas blitting glyphs as needed. It now auto detect managed textures changes.
#imgui

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Sammy Fatnassi retweetledi

Converging toward a principal Unreal Engine backend/binding for Dear ImGui? github.com/ocornut/imgui/… (Help wanted!)
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@VesCodes @ocornut I just need to update the branch to the latest #dearimgui , fix issues that might be there, improve DPI handling and finish cleaning it up. I should start having time to look at it in the coming weeks.
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dear imgui 1.92 released!
github.com/ocornut/imgui/…
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
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@AionDev @ocornut Hey Sammy, give me a ping when you do! Have staged an update for my UE plugin to support the new texture protocol but waiting to see how it fits in with NetImgui :) github.com/VesCodes/ImGui…
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#NetImgui 1.12 release
github.com/sammyfreg/netI…
Add remote UI capabilities to apps using @ocornut's #dearimgui library. This version vastly improves communication speed that was a fps bottleneck.
#imgui

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#NetImgui 1.11 release
github.com/sammyfreg/netI…
Add remote UI capabilities to app using @ocornut's #dearimgui library.
This version adds ability of taking over client connection when it is already connected to another Server.
#imgui

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Sammy Fatnassi retweetledi

#NetImgui 1.10 release
github.com/sammyfreg/netI…
Add remote UI to your application using @ocornut's #dearimgui.
This version adds clipboard and monitor DPI support with a few bug fixes.
Feedback always appreciated
#imgui

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@VesCodes @ocornut Nice! Holidays, a good time for personnal projects :)
#netimgui is designed to easily add multi-connects, but not done yet.
In #UnrealImgui, #UnrealNetImgui users pick remote client from a list of valid contexts in MenuBar. Draws get send to a separate remote only context.
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@AionDev @ocornut hey! finally got round to integrating it github.com/VesCodes/ImGui…
however NetImGui doesn't support multiple contexts; is that on your radar as something to address in the near future?
happy holidays!
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New Unreal Engine backend for dear imgui which supports multi-viewports (dragging imgui window anywhere outside of game view) github.com/VesCodes/ImGui
Ves Georgiev@VesCodes
@ocornut here's my take that supports that and more :) github.com/VesCodes/ImGui early days, got a bunch more plans for it but would appreciate peeps trying it out and throwing some feedback my way!
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@FabioCorrirossi There is not any that I'm aware of. I don't use unity much. I would suggest you find a #dearimgui integration (if there's one) and add #netimgui to it. Should not be too complicated, it was designed to be as 'drop-in' as possible.
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@AionDev Hey Sammy. First of all: awesome job! We used this in some Unreal projects and it was a lifesaver countless times. Question: do you know if there are out there Unity integrations of NetImgui? (maybe by exposing the needed function in the wrapper)? Thanks!
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Release of #UnrealNetImgui 1.11
github.com/sammyfreg/Unre…
Add remote #dearimgui UI to #UE4 / #UE5 project
*New*
- Updated UnrealNetImgui to DearImgui 1.89
- Added ImPlot and Node-editor support
Feedback always appreciated
#imgui

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@VesCodes @ocornut Don't hesitate to reach out if you have questions. #unrealimgui and #unrealnetimgui plugins currently support it. The second one is much simpler, since it only has remote access at the moment.
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@ocornut not mentioned but supports Unreal math types and textures and includes ImPlot. should also be usable in standalone Slate programs but not documented that usage. looking at integrating NetImGui next!
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Sammy Fatnassi retweetledi

3D Math Primer for Graphics and Game Development is now available in its entirety for free!
gamemath.com
Vectors & matrices, representing orientation in 3D, graphics & physics basics, and more. Beginner to intermediate level.
Remastered to be web & mobile friendly!
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@Bobby_Anguelov Yeah, it semmed a bit different than the one I have seen. Looks good!
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@AionDev I wrote it myself. Couldn't find one that has all the features I needed and that didn't require modifications to imgui.
It's relatively simple and could easily be ripped out of my engine and used somewhere else.
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@_nakedeyes Nice, I don't get much feedback on which studios are using it, other than visitors url.
The dev branch has a few fixes.
NetImgui is also integrated to UnrealImgui (in net_imgui branch of its depot).
Let me know if there are any issues / missing features.
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@AionDev Hey, awesome!! I am interested :) I have seen this plugin around so nice to meet you!
When I was at amazon we extensively used Net ImGui in Lumberyard. Have been meaning to try it in UE as soon as I kinda need it (which is already now :) ) Will be downloading soon! cheers! 🍻
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@lefticus Entrian: Fast powerful code search tool. Very useful when you have tags in your code to look for.
Sharpmake: Solution/Project generation for various build tool, using your custom rules.
Git Fork: Best Git GUI client I've found so far.
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