Sammy Fatnassi

117 posts

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Sammy Fatnassi

Sammy Fatnassi

@AionDev

Rendering programmer in the video game industry.

Tokyo Katılım Mart 2013
82 Takip Edilen78 Takipçiler
Sammy Fatnassi
Sammy Fatnassi@AionDev·
@JoaoBapt @ocornut Yes, that's exactly what it does (+ some data compression). This way, even programs without renderer (so unable to draw ImGui content) can send it over to a NetImgui Server and have it displayed there.
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João Baptista 🇧🇷
João Baptista 🇧🇷@JoaoBapt·
@AionDev @ocornut I would like to ask: how does it work? Does it serialize the generated commands from Dear ImGui and send it over the network?
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Sammy Fatnassi retweetledi
Omar 🍋
Omar 🍋@ocornut·
Converging toward a principal Unreal Engine backend/binding for Dear ImGui? github.com/ocornut/imgui/… (Help wanted!)
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@VesCodes @ocornut I just need to update the branch to the latest #dearimgui , fix issues that might be there, improve DPI handling and finish cleaning it up. I should start having time to look at it in the coming weeks.
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Ves Georgiev
Ves Georgiev@VesCodes·
@AionDev @ocornut figured as much, thanks for clarifying! i see you have a branch for this - is there anything outstanding i could look into to help the update along?
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Omar 🍋
Omar 🍋@ocornut·
dear imgui 1.92 released! github.com/ocornut/imgui/… New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence. (misc video from January...)
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@VesCodes @ocornut It will be invisible, with no special changes needed by Lib users, which is how I've designed the API as much as possible. It parse the texture update list and forwards it to server.
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Omar 🍋
Omar 🍋@ocornut·
I've recently lost my largest source of income allowing to work on Dear ImGui. It's worrying but not short-term critical yet, as in the last year I've pushed hard to get other teams on board, contributing via various sponsoring/support contracts, getting test engine licenses...
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@VesCodes @ocornut Nice! Holidays, a good time for personnal projects :) #netimgui is designed to easily add multi-connects, but not done yet. In #UnrealImgui, #UnrealNetImgui users pick remote client from a list of valid contexts in MenuBar. Draws get send to a separate remote only context.
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@FabioCorrirossi There is not any that I'm aware of. I don't use unity much. I would suggest you find a #dearimgui integration (if there's one) and add #netimgui to it. Should not be too complicated, it was designed to be as 'drop-in' as possible.
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Fabio Corrirossi
Fabio Corrirossi@FabioCorrirossi·
@AionDev Hey Sammy. First of all: awesome job! We used this in some Unreal projects and it was a lifesaver countless times. Question: do you know if there are out there Unity integrations of NetImgui? (maybe by exposing the needed function in the wrapper)? Thanks!
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Ves Georgiev
Ves Georgiev@VesCodes·
@ocornut not mentioned but supports Unreal math types and textures and includes ImPlot. should also be usable in standalone Slate programs but not documented that usage. looking at integrating NetImGui next!
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Sammy Fatnassi retweetledi
Fletcher Dunn
Fletcher Dunn@ZPostFacto·
3D Math Primer for Graphics and Game Development is now available in its entirety for free! gamemath.com Vectors & matrices, representing orientation in 3D, graphics & physics basics, and more. Beginner to intermediate level. Remastered to be web & mobile friendly!
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Bobby Anguelov
Bobby Anguelov@Bobby_Anguelov·
@AionDev I wrote it myself. Couldn't find one that has all the features I needed and that didn't require modifications to imgui. It's relatively simple and could easily be ripped out of my engine and used somewhere else.
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Bobby Anguelov
Bobby Anguelov@Bobby_Anguelov·
I needed to do something fun, so I decided to do a quick visualization for transitions in my animgraph...
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@_nakedeyes Nice, I don't get much feedback on which studios are using it, other than visitors url. The dev branch has a few fixes. NetImgui is also integrated to UnrealImgui (in net_imgui branch of its depot). Let me know if there are any issues / missing features.
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nakedeyes
nakedeyes@_nakedeyes·
@AionDev Hey, awesome!! I am interested :) I have seen this plugin around so nice to meet you! When I was at amazon we extensively used Net ImGui in Lumberyard. Have been meaning to try it in UE as soon as I kinda need it (which is already now :) ) Will be downloading soon! cheers! 🍻
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nakedeyes
nakedeyes@_nakedeyes·
Sweet!!
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Sammy Fatnassi
Sammy Fatnassi@AionDev·
@lefticus Entrian: Fast powerful code search tool. Very useful when you have tags in your code to look for. Sharpmake: Solution/Project generation for various build tool, using your custom rules. Git Fork: Best Git GUI client I've found so far.
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Jason Turner
Jason Turner@lefticus·
Ok C++ Twitter! What are your favorite commercial (NOT open source) developer tools? Share the products you love with the rest of the community!
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