Alan Edwardes

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Alan Edwardes

Alan Edwardes

@AlanEdwardes

Hobbyist Game Developer, and Software Architect at Autodesk. Play Estranged! @EstrangedGame

East Midlands, England Katılım Mart 2008
483 Takip Edilen203 Takipçiler
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Alan Edwardes
Alan Edwardes@AlanEdwardes·
I have been made aware of scams perpetrated by Discord profiles impersonating me. Please note that I am Alan Edwardes#3608 on Discord, and only communicate via the Estranged server – discord.gg/estranged
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Alan Edwardes
Alan Edwardes@AlanEdwardes·
@CornelChirita1 Hello, I have been made aware of scams perpetrated by Discord profiles impersonating me. Please note that I am Alan Edwardes#3608 on Discord, and only communicate via the Estranged server – discord.gg/estranged
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Alan Edwardes
Alan Edwardes@AlanEdwardes·
Estranged: The Departure on Switch! The culmination of just under 7 years of development :) #gamedev
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Alan Edwardes
Alan Edwardes@AlanEdwardes·
@PatrolMars If you don't initialise the RT yourself, it could be that it just doesn't have that automatic mip map generation flag turned on. To render widgets to an RT, I use this method and pass in my own RT: #L1015-L1038" target="_blank" rel="nofollow noopener">github.com/alanedwardes/E…
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Patrol Mars
Patrol Mars@PatrolMars·
@AlanEdwardes 1st Thx for responding. this is in 4.26 When I pull RT from a widget I am not really creating a new one (but rather exposing it?)* and thus I cannot find a way to set the settings. I don't know how I could store it in user created RT - which would be best if it works.**
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Patrol Mars
Patrol Mars@PatrolMars·
@AlanEdwardes Hey, lonely solodev here. Trying to get UMG to a material and found your mips blog post I did even get my 1st BP node done - but it doesn't seem to turn those automatic mips on anywhere in the code (or in the results). I would be super appreciative of any hints
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