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Almas Baim
2.6K posts

Almas Baim
@AlmasBaim
Head of Computing & Robotics at Brighton University. Author of #FXGL game engine. #Java #JavaFX #Kotlin open sourcerer. Computer Science PhD.
UK Katılım Nisan 2017
97 Takip Edilen1.5K Takipçiler

High #fantasy #novel about the adventures of two rangers in Zephyria. The book’s contents are largely AI generated. The goal is to evaluate the effectiveness of AI as a tool to aid authors in storytelling.
Get chapter 1 here: fxgl.itch.io/zephyria-a-tal…

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If you've used ossrh in the past for publishing, it's now done via central. Here's a quick migration guide: central.sonatype.org/publish/publis…
tldr: change server from ossrh to central, recreate auth token, enable snapshots if needed
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Another fantastic example from the community: a racing game demo in #JavaFX #FXGL
github.com/AlmasB/FXGL/di…
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@brunoborges @starbuxman @GeraldVenzl Certainty of determinism, small chance of surprise. What are we waiting for?
GIF
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@seinecle Thanks, not on it I'm afraid. Most development updates will be featured on GitHub and LinkedIn, might be an option.
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@AlmasBaim are you on Blue sky? Leaving twitter, I'd like to follow you there. Thx!
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@AlmasBaim Wow. I think if I ever lift our speed test application to make version 3, I need to use your library as its base and add some shaders to the background... 😱
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There are some really cool shaders available online. Here's one from shadertoy.com/view/XfyXRV
The demo shows a property bound to a shader variable, hence the ability to control the rotation speed.
The glass effect and reflections are just🤩
#JavaFX #FXGL
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Almas Baim retweetledi


@maxandersen My .so generation skills are a bit rusty, but technically all we need is a dynamic lib out of github.com/AlmasB/FXGL/bl…
Any volunteers?😉
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What's up with windows needs these days ? Jreleaser need windows testing for Monday support and now fxgl shader demos only on windows. Y'all making me boot up virtual machines after Xmas!
Almas Baim@AlmasBaim
First public demo of #FXGL shaders is available: github.com/AlmasB/FXGL-Sh… If you are on Windows and feel bored, give this demo a try and play with different shaders. If anything fails / crashes / doesn't work, please report an issue on the main FXGL repo. #JavaFX @maxandersen
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First public demo of #FXGL shaders is available: github.com/AlmasB/FXGL-Sh…
If you are on Windows and feel bored, give this demo a try and play with different shaders. If anything fails / crashes / doesn't work, please report an issue on the main FXGL repo.
#JavaFX
@maxandersen

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Any shader resolution up to 1080p is now supported. Not particularly happy with performance (the demo below is 720p, an integrated Intel UHD), but I hope we can improve on that.
Native code is up, Maven snapshot release tomorrow:
github.com/AlmasB/FXGL/bl…
#JavaFX #FXGL
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@shakilmith Indeed it has been a busy year. Starting another project at work in January, so trying to build this quickly over the holidays.
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@AlmasBaim After a long time, I have seen your post in my feed, what the hack of twitter algorithm! I thought, as a prof you may be busy with your research papers or pupils.
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@carldea @DystopianSnow @SeanMiPhillips Yes, OpenGL is deprecated on Mac. After getting a simple PoC to work, I'm hoping it'll work on Mac as is (older 4.x bindings probably still work). If it doesn't, then a migration to Vulkan might be required, but I don't have yet enough Vulkan knowledge for a simple integration.
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@AlmasBaim @DystopianSnow @SeanMiPhillips Agreed. I look forward to your approach. Out of curiosity does a native api need to be created for Apple’s Metal API? Or is the OpenGL bindings sufficient?
I thought Apple was deprecating OpenGL.
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If anyone can it’s you Alamas! Do it! Do it! Everyone is chanting😁
Almas Baim@AlmasBaim
We've had FFI in Java for a bit of time now. Anyone got or planning custom shader support library for #JavaFX #FXGL? If not, then
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@carldea @DystopianSnow @SeanMiPhillips I looked at it a while ago. In essence, that's kind of the aim, just without touching the internal javafx rendering pipeline. Ideally, the user should have a plug'n'play ability with 0 prep.
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@DystopianSnow @AlmasBaim Almas, have you looked at a library from @SeanMiPhillips?
github.com/Teragam/JFXSha…
Happy holidays!
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