
@Ademola_4life Hopefully soon, I’ve just had some time to get back to this project😅
English
Andrew Chen
522 posts

@AndrewChenE
Just a self-tought frontend developer.




With the recent three-mesh-bvh changes you can finally make a full scene-wide BVH to accelerate physics, raycasting, etc. And at some point Pathtracing 😁 Its just a prototype so far but it "just works" with objects and batched instances in a single structure. #threejs #gamedev














