AnimMate

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AnimMate

AnimMate

@AnimMate_

Lucas Pfeiffer 3D Character Animator / Game Animator

Katılım Temmuz 2020
363 Takip Edilen218 Takipçiler
AnimMate
AnimMate@AnimMate_·
@GRINDOR_FR So, to be fair, I’ve been animating for 8 years, so I knew what I was looking for, I just needed to learn where the tools were. 3D can take a lot of time 😮‍💨
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GrindorFR
GrindorFR@GRINDOR_FR·
@AnimMate_ ... I learned Blender for a year and amounted to nothing
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AnimMate
AnimMate@AnimMate_·
"Aprendiendo a animar en Blender" El año pasado estuve aprendiendo blender, arrancamos con ejercicios básicos, hasta llegar a este ejercicio de cinemática. Blender tiene cosas muy buenas! 🙌👏 #blender #3d #animacion #animation #game #3DCG
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AnimMate
AnimMate@AnimMate_·
@gohburiin Thankss! I'm reeeeally stretching that arm towards the camera. You don't want to see the side view 🤣🤣
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Goh / 五
Goh / 五@gohburiin·
@AnimMate_ GADdam what is that deformation lookss sickk
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AnimMate
AnimMate@AnimMate_·
@Bro_here1 I really suck at SFX🤣 I just threw a bunch of audios and music in there
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Comet ☄️
Comet ☄️@Bro_here1·
@AnimMate_ I really love it when in action scene, the tense music remains the same, while there is a lot stuff happening
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AnimMate
AnimMate@AnimMate_·
@chuubnnuy 🤣🤣 thanks! So, I have been animating for years, but I have never tried blender before. So I'm quite new with the software
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chuubnnuy
chuubnnuy@chuubnnuy·
@AnimMate_ "Learning" and its literally some of the best sfw zzz blender animation Ive ever seen
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Arthur Munoz
Arthur Munoz@MunozArthur1·
Game animation is design in motion. Another week, another @wickedgame animation. A Dragon fly kick designed to evade and attack in one move. Great combat isn’t just about cool motion, it’s about layered mechanics. #GameDev #Animation #combat
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Arthur Munoz
Arthur Munoz@MunozArthur1·
In horror, animation is often about what you hold back as much as what you show. Another moment I animated on Reanimal with Tarsier Studios, building tension through context and controlled movement. #REANIMAL #GameDev #Animation #HorrorGames
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Eric Rios
Eric Rios@riopaser·
No puedo más ya
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Brendan Casey
Brendan Casey@brendancaseyart·
process vid :) Making the body smooth was the most important part. I used constraints to make sure the head, chest, and hips moved nicely in world space. once i had that, i just made the legs work with the body and animated the tail and ears to match :) ref was super important
Brendan Casey@brendancaseyart

Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :) I referenced Daniel Fotheringham’s quadruped blog quite a but to learn his workflow, it was a lot of fun! Rig by @1080p_HDTV_sRGB and @AgoraCommunity_

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