Aniums
12 posts


@DRUNKKZ3 I had this happen yesterday with long range tank shots. Some hit, some didn't. I didn't change ammo type nor did i get any "X" indicating Active protection (didn't see green light so probably not the reason).
Was confirmed by a friend with a different tank prior. Firestorm, MBT.
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If some of you have encountered issues with hits not registering similar to this: reddit.com/r/Battlefield6…
- Was this a consistent issue with that weapon (happened always, even switch back and forth between weapon)
- Can you share what attachments you used?
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@DRUNKKZ3 @MrProWestie @Gh0stivan1 @AdriaanRuijter Uhm, so fuse timers change when you trow a nade back?
That's dump. Just let it be the way actual nades work.
I know that there is some stuff that shouldn't be too realistic but this is NOT one of them.
Even COD doesn't do that afaik.
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@MrProWestie @Gh0stivan1 @AdriaanRuijter I can look into it, i think we disabled that for a good reason with how we change the fuse timer when doing a throwback (to allow you to throwback)
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More fixes/changes for #BattlefieldV
🔊 Engine audio bug fixed
💥 AP mine redesign:
- Only 2 mines placed per soldier
- Mines now despawn on death
- Can't place within 3.6m of each other
- Prone to avoid damage
💣 You can now throw back Rifle Nades
GIF
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@LowSpec_Gamer You remember in your last Cs Go video, that hiaglo tweak?
It works in other games too...for example bc2: vietnam. Perfect!

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