JGAntomil

132 posts

JGAntomil

JGAntomil

@AntomilJg

Katılım Şubat 2021
136 Takip Edilen22 Takipçiler
JGAntomil
JGAntomil@AntomilJg·
@Shadowlandsed Hola, gracias por la respuesta. Pero preguntaba por la edición anotada de El rey de amarillo, no por un juego.
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Shadowlands
Shadowlands@Shadowlandsed·
@AntomilJg El juego está en fase de escritura, así que el físico llegará aproximadamente en un año. En ese tiempo, iremos compartiendo material digital.
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Dan Franck 🇻🇦🇺🇲🪖🎲
Same thing with heavy metal. A lot more of it is Christian than people would think. Both directly and indirectly.
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Allosa🦕🦖
Allosa🦕🦖@Allosa_10·
@uceda_miguel Jajajajaja, es q es eso. El Gold de Estela Plateada son 40€ en Gold, y en BM creo q se va a los 60 y pocos
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Gabino Iglesias
Gabino Iglesias@Gabino_Iglesias·
Today in weak, dumb, unnecessary pieces that get platformed for no fucking reason:
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Norma Editorial
Norma Editorial@NormaEditorial·
EL MERCENARIO ⚔️es una de las cumbres del cómic fantástico. Y ahora podrás volver a disfrutar de él en su edición definitiva con numerosos extras. ¡Es hora de conocer la leyenda de de Vicente Segrelles! 😉 ¡El 15/05📚en librerías! 📎 Más info 👉bit.ly/NovedadesMayo2…
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Pablo Uatu
Pablo Uatu@PAbloUatu·
Me da en la nariz que a no mucho tardar veremos reeditado "Atari Force" para hacer felices a los niños zinco que fuistéis.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Many RPGs of the past had a relatively linear path. You went from A to B to C, more or less in a scripted way. If you didn't have a key for a certain door you simply could't pass. If you were missing a spell to levitate across a chasm, you had to keep grinding until you got that spell. A lot of this came down to the hardware and software limitations back in those days - you simply had to make do with what you were given. Darklands (MicroProse, 1992) had a different approach. It's a fantasy roleplaying game set in the 15th century and an early example of an open world game, with a non-linear story, letting the player decide freely where to roam and what actions to take (good or evil), also resulting in changes of reputation - and how NPCs engaged with you later on. Combat happened in real time, and you had to consider your tactics carefully (for example a sword being less useful against a full plate armor enemy than using a mace or hammer) - also differing from other RPGs in that way. The ultimate goal was to find and kill demon lord Baphomet, but his location was hidden and randomized at each start of a new session, also giving Draklands a very high level of replayability. However, reviews for it were very mixed. Some praised it for its scope, attention to detail and open world, others pointed out the many bugs in the early version and the slow pacem as well as the confusing gameplay (for inexperienced players). Welcome to Darklands! Welcome...
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Comic Tropes
Comic Tropes@CTropes·
This is the ideal comic book cover. You may not like it but this is what peak comics looks like.
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Jason Momoa as Hayt in ‘DUNE: PART 3’.
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DIÁBOLO EDICIONES
DIÁBOLO EDICIONES@Diabolocomics·
Los últimos volúmenes publicados de The Haunt of Fear y Two-Fisted Tales reseñados por Mario Olivera en el número 70 de @publishersmag
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JGAntomil
JGAntomil@AntomilJg·
@VidGameArtistry Any update on when will be available Coin-Op: The Arcade Guide - The Beat'em Up Collection? Thanks!
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DIRTYOLDGROGNARD
DIRTYOLDGROGNARD@RpgGrognard·
Great find at a local comic expo..woot!
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César Bustamante
César Bustamante@cesart01·
Si de niño viste alguna de estas series, recuerda que a la noche toca pastilla 🤭🤭
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Alexey Gorboot
Alexey Gorboot@AlexeyGorboot·
By opening a secret passage in the wall, you have discovered treasures!
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JGAntomil
JGAntomil@AntomilJg·
Holocausto Robot (1987): el Ciudadano Kane de las películas MALAS.
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