ApexLiveComms

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ApexLiveComms

ApexLiveComms

@ApexLiveComms

Official live service updates for @PlayApex. Bugs, outages, status updates, and dev insights, all in one place.

Katılım Ekim 2025
4 Takip Edilen35.5K Takipçiler
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
Hey legends 👋 Welcome to our new account dedicated to live status updates, dev insights, clarifications, and more! We’re excited to connect with you all here! Useful links: 💡 Known issues: trello.com/b/ZVrHV38P/ape… 📰 Patch notes & news: ea.com/games/apex-leg…
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
✅FIXED: Banners will no longer appear in Wildcard death boxes. 💡KNOWN ISSUE: Our team is aware of a bug causing the mirrored presentation of "SKIPPY" on the Mythic Alternator skin. While we are selective about which weapons receive this level of granular detail due to the complexity of texturing and weapon variations, the mirrored text was not intended in this specific case. The team is actively working on a fix and hopes to have it resolved soon. We'll circle back with an update once the issue has been addressed.
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
@siapainuw This was resolved, make sure to update your AMD drivers.
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siapainuw
siapainuw@siapainuw·
@ApexLiveComms When you gonna update game crashed when Storm Point on rotation for AMD User ?
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
Hello, we just pushed a patch for the following. ✅FIXED: - A bug where some players experienced limited movement after landing from a dropship - E-District now uses the correct map overview
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
Hi all, just pushed a couple more fixes. ✅FIXED: - Octane's jump pads will no longer bounce unintended objects (thank you for making the most of this bug with firing range clips, they made us chuckle). - Made adjustments to further improve recent FPS fixes.
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Kyler Norum
Kyler Norum@mystic0maggot·
@ApexLiveComms Am I able to update my graphics driver yet or do I still need to keep an old one
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
✅FIXED: We just pushed a fix that should mitigate lingering FPS issues resulting from hardware-specific issues on some PCs since the beginning of the split. Your gameplay experience should be much smoother now.
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A C@andrikruk180·
@ApexLiveComms Does this fix include the Intel 13th/14th Gen FPS issues some players experienced since the start of the season? I had severe FPS drops and stuttering on an i7-14700KF, and the only workaround was changing CPU settings in BIOS. Can I safely revert those changes now?
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
Along with today's update, we made the following changes 🛠️ADJUSTED: Increased the audio volume when respawning from a Death Box to improve clarity ✅FIXED: An issue where Sparrow could respawn with a fully charged Ultimate
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
✅FIXED: After resolving issues causing error code:truck on Steam and EA App last week, we're happy to confirm that this error code has been fixed on all consoles as well. Thank you for your patience on this issue. 🛠️ADJUSTED: Seer -Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone. -Moved Home Base Upgrade to level 3 -Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2 Dev note: We have seen the frustrations surrounding Seer and are making urgent changes. The above changes are meant to reduce the frequency with which you'll encounter Seer's Tactical. At split start, the the most picked Upgrades (2 Tac charges / reduced Tac cooldown in Ult) saw ~90% and ~80% pick rates, respectively. When combined, players have access to 2 Tac charges on a very short cooldown. By moving both to level 3, players can only have one. These changes should address complaints of Tactical spamming in Ult, while keeping the intended power of those two upgrades in place. As we discussed in our most recent Designer's Notes, Seer is a tricky Legend to balance, as a prominent Seer meta is an oppressive one; we will continue to monitor Seer's performance and make additional adjustments as necessary. 🎯CORRECTION: Recently we mentioned that changes to Bot Royale Evolved would ensure only one player squad in each match. This was a miscommunication, as most* matches will only have one squad. In it's current state, we're seeing 2 teams in ~5% of matches, closer to 15% in peak hours. We'll continue to monitor match data and sentiment toward the game mode.
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
⚠️INVESTIGATING: We're aware that some players are having trouble connecting to our servers. We're working on a fix and will share an update as soon as we have more information.
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JollySmokeEater
JollySmokeEater@jolly_smoke·
@ApexLiveComms It's the thought that counts! Thanks for the hard work you guys do and thanks for the laughs you guys give us every now and then with the updates! We all know how short staffed you are and how complicated some of these fixes are which makes it all the more difficult! Keep it up!
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
✅FIXED: - Unprompted Mirage voicelines have been stopped. - Resolved an issue where some players lost control of the Legend upon landing from a dropship. - Resolved an issue that saw the Drop Zone removed from intended high-tier Ranked matches. ⚠️INVESTIGATING: - We are actively working towards a fix for players experiencing crashes with the error Code:Truck. - We are continuing to diagnose issues resulting in lowered FPS. ❗TEMPORARILY DEACTIVATED: - We are temporarily removing the ability for dead teammates to ping on the map. This feature will return.
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ApexLiveComms
ApexLiveComms@ApexLiveComms·
Hey all, we just made a couple adjustments to our game modes based on community feedback. 🃏 WILDCARD: - In response to community feedback, we are converting Wildcard map rotations to a 90 minute timer! - We are making this change to align with community desires and may test variations in rotation timing in future, all in pursuit of finding what players enjoy most. 🤖 BOT ROYALE EVOLVED: - We have reduced Bot Royale Evolved lobbies to contain only one player squad with broad teammate matchmaking bands. - Since Bot Royale evolved we've seen frustration around two prominent pain points: long queue times, and wide skill disparity between squads - both stemming from the 1-5 team lobby parameter. This change should allow players to get into matches much quicker and with less frustration towards your opponents. As such, Bot Royale Evolved should better align with its design intention of being a mode for learning, warmup, practice, and casual play.
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