Archie

80 posts

Archie

Archie

@Archie122612

Grandmaster Gwen Jungler Otp https://t.co/E2GTxbZJke

Katılım Nisan 2022
29 Takip Edilen42 Takipçiler
Ninkey
Ninkey@ninkeygwen·
It turns out NattyNatt is TOO SCARED to accept the bet knowing I will hit rank 1. It's understandable, not a single "Rank 1 EUW" player has even broke low challenger on NA, he obviously knows I am coming from a better region than he did. The bet is still on the table for anyone who wants it, but either way I will be reaching Rank 1 KR.
Ninkey@ninkeygwen

Hello @NattyNattLoL In exactly 30 days time, I set foot in Seoul, South Korea for my KR super server bootcamp. It has come to my attention that some people seem to think you're the man for attaining rank 1. I'm offering you a chance to bet on your achievement. My offer is that, if i reach rank 1 KR this year, you praise my superiority and gift up 200 subs. If I fail to do so, then I gift you 200 subs. $1000 on owning this achievement of yours. Allow me to demonstrate why NA is the real super server. You have 48 hours.

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Naummd
Naummd@Naummd1·
@Archie122612 @drewlevin Just play your Gwen top? It forces you to get better at the game, net positive for the community
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Archie
Archie@Archie122612·
can we make dodging -10 and not count as a full loss? Im genuinely like plat off my main role (jungle and Masters+) and I feel bad just completely hostaging my team for 30mins because I rather play with a 30% chance to win then lose full lp for dodging anyway. @drewlevin
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Archie
Archie@Archie122612·
@Naummd1 @drewlevin bro it took me a long ass time to get decent at jungle im not gonna get good at top unless i put like a thousand smth hours into it
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Archie
Archie@Archie122612·
might lowkey just be a skill issue but I dont really care about lp its just the feeling of completely hostaging my team for 30mins and being completely clueless how to play trades and macro off jungle 💀 do I just play yuumi support or whay
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Archie
Archie@Archie122612·
@RiotPhroxzon can we make dodging -10 and not count as a full loss? Personally im genuinely like plat off my main role (jungle and Masters+) and I feel bad just completely hostaging my team for 30mins because I rather play with a 30% chance to win then lose a full lp match for dodging anyway.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Dev Update is out and there was a chunky section there about Ranks leagueoflegends.com/en-us/news/dev… Upcoming things going out: 1. Autofill Balance: - Our initial deployment in EUW to improve autofill Matchmaking has gone quite well (it is now fully Live and chugging along) - So far, we are seeing a dramatic reduction autofill vs primary mismatches, eg. Autofill JG vs Main JG in high MMR (Master+) go from 35% >>> 5%. ie. Players should expect >90% of games to have role assignment balance - Outside of high MMR, this was already happening, so not much is changing. - We're looking to roll this out in more regions. 2. Master+ LP gains - This problem is a bit hairy, but we've gotten to the bottom of it and know what the causes are and how to fix it - We hope to have a solve here soon that we can deploy as early as 26.5 (no promises, but this is our current target we're tracking towards) 3. Mastery Scores: - We've heard a bunch of discussion around Mastery scores seeming wrong and we agree - In particular short games are where this shows up the most - We're planning some adjustments to resolve this issue, still TBD on when they go out ------------------------------------- Rank Distribution (going to snip out some stuff we wrote in the dev update) - At the core, we want players of all ranks to have a similar spread of demonstrated skills and understanding across them—this means that players in Gold IV through Gold I should have a baseline understanding that when a jungler is seen top-side, they should push lane to get priority to take dragon, for example. - We adjusted the vast majority of Ranks to make this true across the ladder - This included putting players at the higher end of Diamond into Master (These players were likely historically already playing in games with Master players, and maybe were Master at some point) - This left a large LP gap between the bottom of Masters and Grandmaster/Challenger however. We know this is an issue and pain point and so we want to change it in the future
League of Legends@LeagueOfLegends

.@RiotPabro and @RiotMeddler are back with another Dev Update. Today they cover: 👁️Gameplay 🥉MMR Distribution 🐲Shyvana 🥳ARAM: Mayhem 🤔Common Questions Timestamps: Intro: 0:00 S1 Gameplay: 0:09 Ranked: 1:38 Shyvana: 4:38 ARAM: Mayhem: 7:15 FAQs: 8:00 Outro: 10:54

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Archie
Archie@Archie122612·
@ninkeygwen bro had to speed up fighting ksante nerf that champ 😭😭
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Archie
Archie@Archie122612·
also give like 2 month ip ban for harassers so they dont fk around with vc and ruin it for everyone
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Archie
Archie@Archie122612·
@lolluumi just make vc master+ and boom 99.9% egirls wont be able to vc 😭😭 people past master just want voice chat to win lp not for fking esecs
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luumi 𑄝 | twitch.tv/luumittv
league is adding voice chat and men are really acting confused about why women don't want it like we haven't been playing valorant, overwatch, and CS for years like we don't already know exactly what's going to happen the second you speak it's one of three things: "oh shit a girl, add me after" "oh shit a girl, gg go next" or just straight up harassment there's no other option men act like we're being dramatic but we've lived this in every game with voice we know the script we know how it goes and the funniest part is men swearing "just mute them" we've been muting OUR entire existence in YOUR games we play better when you don't know we're here because the second you know suddenly every mistake is because we're a girl every loss is our fault every play we make gets questioned even when we're carrying even when we're higher rank even when we're just better it doesn't matter because even when we play at a man's best, we need to play 10x better than that for it to mean something we spoke in voice so now we're a "boosted egirl" men really think voice chat will improve communication meanwhile women have been communicating fine with pings for 15 years we learned the entire ping system we learned to type fast between plays we learned to shotcall without ever speaking because we had to and now men want us to just "give voice a try" like we haven't already tried in every other game like we don't already know that the second we speak half the lobby focuses more on our voice than the game either trying to impress us or trying to run us off the platform there's no in between so yeah we're not excited about voice chat not because we're shy because we're tired tired of proving we deserve to be here tired of the "damn you're good for a girl" tired of getting friend requests after one good game tired of callouts turning into flirting we just want to play the game but men can't let that happen they have to make it about us being women every single time so we'll keep voice off we'll keep pinging we'll keep carrying silently and men will keep wondering why women don't use voice while being exactly the reason we don't study the luumi way
League of Legends Leaks & News@LeagueOfLeaks

Team Voice Chat is officially coming to League of Legends ‼️

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Ninkey
Ninkey@ninkeygwen·
name one other champion that can do this (you can't)
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Tempest
Tempest@WayOfTheTempest·
You know the season is cooked when gold hickory Finnslly hit challenger 😭😭
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Archie
Archie@Archie122612·
@RiotPhroxzon can we stop changing gwen please we tried this a while ago and it obviously backfired
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.02! Gameplay Thoughts - Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier. But at the same time, players have reported that games feel a lot faster. We have a few hypotheses: Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening. Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster. Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season. For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out. Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League". While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season. Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts. Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough). There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold. Bugs & Features - [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live - [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1. If you have any more examples of these, please pass them over, so we can track them down. - [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players). We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory. We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button. - Cassio: Please remember to buy boots on Cassio, she has feet now Ranked - [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted) - [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled) - [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period - [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2. - We're seeing reduced dodge rates across all MMR's - We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions - But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there
Matt Leung-Harrison tweet media
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League of Legends Leaks & News
League of Legends Leaks & News@LeagueOfLeaks·
Riot will release a HUGE UPDATE to League of Legends in 2027 ‼️ • A brand new around-game client that's fully integrated with the in-game experience. • A full visual overhaul of Summoner's Rift. • Gameplay changes tied to that visual update. • Some changes to Runes and pre-game systems. • An improved new player experience.
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Archie
Archie@Archie122612·
From watching streamers as a gold player to playing in these streamer lobbies 2 years later. Time to lock in for challenger. ggs @Davemonlol
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Tempest
Tempest@WayOfTheTempest·
@VoidKiryu Got banned for dying 18 times in 15 minutes Bob
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Tempest
Tempest@WayOfTheTempest·
Three Challenger Accounts. Locking in these last 24 days to get them as high as we can. Reclaiming Yone/Yasuo goat status 🤝🤝
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Archie
Archie@Archie122612·
@Spideraxe30 riot phreak played against gangplank and lost 💔
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Spideraxe
Spideraxe@Spideraxe30·
Gangplank changes: - P no longer scales with crit chance - E bonus champ damage reduced from 75 - 195 to 75 - 155
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Archie
Archie@Archie122612·
@twob0ne its a joke blud is this even considered toxic, it was just to flex my mvp icl
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Archie
Archie@Archie122612·
They be giving 1800lp to anyone nowadays 😭🙏
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