Ark

19 posts

Ark

Ark

@ArkHannold

That guy who makes professional Roblox games Aspiring artist and gamedev Bweh

Katılım Eylül 2022
2 Takip Edilen9 Takipçiler
Ark
Ark@ArkHannold·
@itzakuu Neat lighting and modeling work, Love to see another Romulus fan in the wild.
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Ark@ArkHannold·
Made some audio changes since finishing this but happy to see my cutscenes module tie everything together, now with captions, camera angle while allowing some movement, and cutscene cleanup for the intro of my horror game, BIO-HAZARD #Roblox #Robloxdev #horrorgame #biohazard
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Ark
Ark@ArkHannold·
Redesigned the framework to my terminal system entirely (although it looks the same-). Allows me to more easily connect things between regions with even less spaghetti code. Plus window shutters are cool... #Roblox #RobloxDev #horrorgame
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Ark@ArkHannold·
Managed to figure out how Inverse Kinematics works. This'll allow me to adjust character's limbs to interact with items correctly by adjusting a target location, ideal for door handles, picking stuff up and uneven surfaces #Roblox #Robloxdev #horrorgame
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Ark@ArkHannold·
Thought I'd start sharing some amazing past fanart for my Roblox horror project, BIO-HAZARD. This poster was made by @sane_number on Discord #Roblox #fanart
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Ark@ArkHannold·
@ethanRoblox_ Glad you appreciate it! As a casual enthusiast of games like Alien Isolation, I'm fond of captions since some game audio is very distorted because of the 70s design.
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Ark
Ark@ArkHannold·
Added captions for my Roblox horror game, BIO-HAZARD. Gives me customization over the timing of lines, automatically fades out after enough time to read, only showing nearby players when tagged audio is played such as these tape recorders. #Roblox #RobloxDev #horrorgame
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Ark@ArkHannold·
Maintenance and ventilation sections for my corporate office Roblox horror project, BIO-HAZARD Lots of lighting tests to nail a more eerie space #Roblox #RobloxDev #horrorgame
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Ark@ArkHannold·
More environment tests with the new volumetrics meshes for my horror game project, BIO-HAZARD. Without environment props. #Roblox #RobloxDev #horrorgame
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Ark@ArkHannold·
@aloofistprojs Uses a mesh with stacked planes set to .999 transparency, with the neon material and the closest approximate color
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aloofist
aloofist@aloofistprojs·
@ArkHannold Yoooo sickkk Was it a bunch of fog parts?
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Ark@ArkHannold·
Updated volumetrics test for performance and quality on my Roblox horror project BIO-HAZARD, now using meshes for the effect #Roblox #RobloxDev #horrorgame
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Ark@ArkHannold·
@imkirabtw I find base textures online and then convert them into materials using Blender. You can find some old tutorials on using displacement maps to bake normal maps or use substance painter if you can afford that... (I cannot), All props are textured with Blender texturepaint tho
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kev@imkirabtw·
@ArkHannold what are your resources to find the textures you use on your assets if u don't mind sharing? shit blends in well
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Ark
Ark@ArkHannold·
The in-game lobby for my upcoming Roblox horror project, BIO-HAZARD. Inspiration from CONTROL for this build.
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Ark@ArkHannold·
Volumetric tests with older environments from my Roblox horror project. Used layered beams to create this effect #Roblox #RobloxDev #horrorgame
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vex
vex@vexlmfaooo·
@ArkHannold Terrible, terrible work.
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