Arke
855 posts


@SilerLol @maurogarih Después de jugarlo 30 games esta season puedo afirmar como profesional en el tema que es una castaña de pick kek
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Si fuerais a jugar nocturne mid como lo buildeariais
100% Voy a probar hydra profana pero de ahi necesito saber 2 3 4 item (Algun experto en items de letalidad)
Tengo de opciones
Axiom Arc (haste ulti 55 ad 20 haste 18 lethality por 2750)
Bastion breaker (55 ad 16 haste 22 lethality y el dmg a objetivos torres)
Hubris (nose si de segundas suena troll)
Serpents en buenas games de serpets ira fine
Opiniones?
Tambien si vas de la hydra profana tiamat o brutalizer primero. Alguna opinion?


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@maurogarih Tu primer back necesitas 550g para tear+refill, contra rangeds sufre los primeros niveles y tienes muchísimos problemas de mana, después tiamat para hardshove into Hydra-> Axiom-> Muramana(o dejas tear)/GA/Serp/Sterak/BC dependiendo del draft, es un buen pick pero muy situacional
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@Veigar_v2 Learned a lot from that nocturne game, i was reluctant on building dshield+tear but i guess its kinda mandatory for the mana issues, thanks
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for those curious about veigar
i still go my standard build most games
but if i go roa seraph ( cus enemy has threat, especially if i have resolve tree i need the mana ) actualizer on 3 item is good for veigar
actualizer,in heavy mana build is good on veigar because, veigar fights when his cage did something, so you just pop actualizer when you are sure the fight will happen and you have perma W and get another E basically.
if enemy has MR, actualizer sucks and cryptbloom becomes better, especially if you have low mana build
protobelt tear or roa cryptbloom fine builds as always
karfus mid is slight buffed cus easier to access farm and enemy cant roam as good
nocturne mid kassadin mid i played too

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@RiotPhroxzon Why did you think the quests and making the players stuck in a lane and punishing them for roaming/warding was a good idea?
Do i sit in a lane afk after waveclearing it?
If i step foot on the river im losing on quest xp like what sense does that make
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A few Season Start updates:
1. We're going to be adjusting duo queue restrictions to make Challenger duo more restrictive (currently thinking GM+). This won't affect the first patch of the season as we typically allow folks to duo unrestricted on that patch
2. Due to an issue with some erroneous placements, we've disabled Ranked for an hour (this should only affect OCE) while we deploy a fix.
We will compensate players adversely affected by this.
3. There's been a lot of discussion about how we're defining region boundaries for lanes (mid, top, etc.) and how it's frustrating to dip out of lane to ward and get quest progress punished
Don't have anything to share back yet, but agree it's an issue and looking into it
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