Artificial Angels

445 posts

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Artificial Angels

Artificial Angels

@ArtifAngels

Making a cute and funny game

Katılım Mart 2016
44 Takip Edilen164 Takipçiler
Artificial Angels
Artificial Angels@ArtifAngels·
WIP gameplay stuff. Build bottom gauge to 100%, hit enemy with big skill, launch them in the air, then juggle them until you win.
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Artificial Angels
Artificial Angels@ArtifAngels·
@emi_cpl omg you don't know how much this helps me out compared to hacking together my own custom camera solution that never works the way I want to.
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Donk.tk
Donk.tk@Donk__TK·
In an exclusive interview, Normal Frog, as he now prefers to be called, talks about his journey to finding peace and happiness. "It's been a long road," he said, "For years, I was known for my wild behavior, but that was just a symptom of my underlying mental health issues."
Donk.tk tweet media
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Artificial Angels
Artificial Angels@ArtifAngels·
Actually you can now weaponize money/loot drops by throwing them back at enemies
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Artificial Angels
Artificial Angels@ArtifAngels·
@bramreth Just remember to be on top of setting UI element mouse modes on any scene you add as an autoload so you don't claw your hair off trying to figure out why mouse input isn't working...
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Bramwell
Bramwell@bramreth·
How long was I going to go not knowing singletons in Godot can be whole scenes not just scripts??? I just added an autoload managing fading levels in and out as well as background audio in and its sooo nice 😭😭
Bramwell tweet media
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Artificial Angels
Artificial Angels@ArtifAngels·
@David_P_0827 @ThePrimeagen For devs specifically, most programming stuff either works out of the box on Linux or is one command line away from being installed, compared to Windows where sometimes you have to download and install exes to get things to compile.
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pd
pd@pd96dev·
@ThePrimeagen What are the real advantages? Am I missing something because I am using Windows?
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
arch linux > mac os for devs
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Artificial Angels
Artificial Angels@ArtifAngels·
Adding more useless, but fun features to my game: throwable items. I could see these having a gameplay impact in the future in environment/quest and even enemy interactions. (no monster taming, I am not doing that even if it sounds awesome) #gamedev #GodotEngine #IndieGameDev
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